Should the Corvette get a better jump range?

Well that's because it's a tank, capable of taking huge punishment. Ships like that get transported to the combat zone, they don't drive themselves there :) The A rated life support seems a bit over the top too...

Seriously?
Of all the things that you can criticize in that build, you go after the A rated life support? It is only 12 tons extra. I would rather reduce the class of the HRP to save weight than give up the A rated life support on a ship with a 15-20 million rebuy.
 
It's like the old-school mmos where one had to actually ride halfway across the game world to the entrance of the dungeon in order to join in the raid.

Realistic? Yes. Immersive? Yes. Fun? Mbeh, for the first few times but then it gets old. There is a reason why all the mmos have some sort of instance finder now.

I hate to say it, but the only solution I can think of in ED is to have certain starbases hooked up with hub style hyperspace modules that allow you to dock your ship inside the special bay and pay a huge fee and get teleported to one of the other hubs, whereupon you can resume your slow jumps to fine tune your destination.
 
I think what could be a compromise if they had specific times where a gigantic ship that you could dock at would jump to far away systems. They could post a timetable for commanders to use to dock with them and hitch a ride to Sothis or somewhere like that. A bus timetable in space. It would be fun knowing that you could instantly get to a far away system at a given time advertised on the bulletin board. Might also encourage more social activity in the game too :) When docked on the big ship it could take 5-10 minutes which gives time for other passengers to chit chat. It would also make me more inclined to explore further out than I generally could be bothered to do.

Sothis being far away is... a matter of perspective...
 
Boosting the jump ranges of combat ships (FDL, Corvette, Vulture, etc.) by 4-6 LYs isn't gonna tread on the territory of explorers or traders. They generally lack the internal space for cargo, and wouldn't be able to jump as far as an Asp or Anaconda anyways. All buffing them would do is make travelling with a dedicated fighting vessel less of a chore.

the thing is... FSD mechanics don't work like that, differently to speed or shields. jumprange depends on mass and FSD class and quality.

so, there is no auch thing as "push combat ships jumprange 4-5 ly". there is either " make them more lightweight" or "give them a FSD one class higher".

a FDL could jump 41 ly with a class 5 fsd, i hope nobody would want that.

while a corvette could jump 30 ly stripped down with a class 6 FSD... that wouldn't be too bad in my opinion.
 
I've always found the 'how does anyone expect any military to get their ships where they need to be with this horrible jump range!' to be just amusing as hell and clearly showing that the poster hasn't got a clue.

FDL, fully combat loaded and a 10LY jump range, you are 2 hours at most from the farthest point from you in the bubble. That's it, the lowest jump range ships are no more than 2 hours away from the farthest point in the bubble.

So, HOW does the military get their ships in place with these horrible jump ranges? I don't know, they spend around 2 hours doing it maybe? Which, as it happens, beats the hell out of military response times here on our planet today, 2 hour response to ANYWHERE on the planet, I can't think of any military in the world today that wouldn't kill for that....and you folks whine that 2 hrs to get anywhere in the bubble is stupidly long and makes the military pointless.....

Well i am sorry if our lives do not revolve around elite. Many of us have jobs and families. If I have 90 minutes to enjoy the game when i get home today and have to spend 30 minutes getting to the combat area and another 30 to return to my home base... Not much time left for gameplay
 
When Aliens finally rock up in the game, you could then potentially travel to your faction home system and jump on a large capital ship and jump to a system that is currently under siege. This would really make the game fun in my opinion.
 
Speaking of jump ranges...So wish I could do a 45-inch vertical. I could get to so many more places, faster.

Damn you mother nature :: shakes fist angrily at everything ::
 
I think what could be a compromise if they had specific times where a gigantic ship that you could dock at would jump to far away systems. They could post a timetable for commanders to use to dock with them and hitch a ride to Sothis or somewhere like that. A bus timetable in space. It would be fun knowing that you could instantly get to a far away system at a given time advertised on the bulletin board. Might also encourage more social activity in the game too :) When docked on the big ship it could take 5-10 minutes which gives time for other passengers to chit chat. It would also make me more inclined to explore further out than I generally could be bothered to do.


That 5-10 Minutes of travel could also be used to: Go take the bins out, load the dishwasher, make a cup of tea, put the child to bed...list goes on ;)
 
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Well i am sorry if our lives do not revolve around elite. Many of us have jobs and families. If I have 90 minutes to enjoy the game when i get home today and have to spend 30 minutes getting to the combat area and another 30 to return to my home base... Not much time left for gameplay

In that case you need to find a different combat area.
Traveltime in a game like this is a given. It is unavoidable in such a monstrously huge open universe.
So there will always be certain moments you spend half an hour or much more than that traveling.
In general though you can find areas of interest in a neighbourhood of star systems.
Once you have traveled there you can spend days having fun in those areas, doing all sorts of stuff with little travel time.
Traveling won't take you half an hour all the time.

I tend to plot longer travels via as many unknown systems as I can to increase my explorer rank and I also purposely engage in combat just for fun.
Sometimes it has taken me three or four times the travel time just because I had fun while traveling.
I do not expect to get everywhere instantly or even within half an hour or an hour.
I had to skip several CG's because they were simply too far away.
That overwhelming size of the Elite universe is one of it's major selling points.
It awes me every time I look at that starmap.
If you can not deal with that you bought the wrong game.
 
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In that case you need to find a different combat area.
Traveltime in a game like this is a given. It is unavoidable in such a monstrously huge open universe.
So there will always be certain moments you spend half an hour traveling.
In general though you can find areas of interest in a neighbourhood of star systems.
Once you have traveled there you can spend days having fun in those areas, doing all sorts of stuff with little travel time.
Traveling won't take you half an hour all the time.

I tend to plot longer travels via as many unknown systems as I can to increase my explorer rank and I also purposely engage in combat just for fun.
Sometimes it has taken me three or four times the travel time just because I had fun while traveling.
I do not expect to get everywhere instantly or even within half an hour or an hour.
That overwhelming size of the Elite universe is one of it's major selling points.
If you can not deal with that you bought the wrong game.


To be fair I do get what DragoonKnight is getting at, I think David B said that he realised that a lot of cmdr's don't get to see a lot of the game that is out there.
 
Seriously?
Of all the things that you can criticize in that build, you go after the A rated life support? It is only 12 tons extra. I would rather reduce the class of the HRP to save weight than give up the A rated life support on a ship with a 15-20 million rebuy.

Well, not super, super seriously no :D I've just never encountered one in the wild before. Generally when my canopy blows and the hull is somehow keeping itself together I can get to a station within 7 minutes pretty easily. Not without sweaty palms, but that's just my lack of coolness under pressure :)

You have to admit, that build overall wasn't a good model for a good jump range. Fill any other ship with military armour, HRPs and SCBs and it's not going to be in the same league as a lightweight D build. Which would of course melt under fire should it ever find itself in the same system as the HRP toting bruiser. Which is as it should be. What does a D rated Corvette manage as a matter of interest, unladen?
 
Big capital ship that jumps to area's of current interest = fun for everyone and I really do not think it would spoil the game in any way whatsoever, if anything it will make it more engrossing.
 
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the thing is... FSD mechanics don't work like that, differently to speed or shields. jumprange depends on mass and FSD class and quality.

so, there is no auch thing as "push combat ships jumprange 4-5 ly". there is either " make them more lightweight" or "give them a FSD one class higher".

a FDL could jump 41 ly with a class 5 fsd, i hope nobody would want that.

while a corvette could jump 30 ly stripped down with a class 6 FSD... that wouldn't be too bad in my opinion.

The solution is to limit the class and rating of the fsd drives that some ships can have. So if an FDL was limited to a 5C FSD then it would be a lot different than a 5A and wpuld provide a nice middleground between 4A and 5A.

http://coriolis.io/outfit/fer_de_la...4040l02B25d32f266.Iw18aQ==.Aw18aQ==?bn=Fdl 5c

An FDL is already extremely limited by its fuel tank so it wont be an exploration ship no matter its jump range anyway.

Same concept can be applied to the Corvette. It doesn't need a 7A FSD. It needs to be limited to a 7B FSD.

Of course there are other solutions that can be done to improve jump range in the bubble, some of them can even encourage players to work together but i guess we will have to wait for engineers to see if FD has heard our cries for better jump ranges.

Personally, I do not think that all these discussions about improving jump range are falling on deaf ears. I think FD will pay attention, if they have not already, to this issue if enough players express concern over it. FD has in the past publicly stated their position on certain issues that they will not consider changing and I appreciate them doing so. The very fact that they have stated they will consider rebalancing ships in the future means that jump ranges are on the table for rebalancing as well and therefore imho these sort of topics have merit.
 
To be fair I do get what DragoonKnight is getting at, I think David B said that he realised that a lot of cmdr's don't get to see a lot of the game that is out there.

Yes I get it too, but this simply is the nature of this incredible galaxy simulating space sim.
Traveltime is a natural and unavoidable part of the Elite game. It lies at it's very heart. It is a feature, not a bug :).

As with every game, if you are not able to enjoy it for whatever reason, including time constraints, then that simply is your personal problem.
 
The solution is to limit the class and rating of the fsd drives that some ships can have. So if an FDL was limited to a 5C FSD then it would be a lot different than a 5A and wpuld provide a nice middleground between 4A and 5A.

http://coriolis.io/outfit/fer_de_la...4040l02B25d32f266.Iw18aQ==.Aw18aQ==?bn=Fdl 5c

An FDL is already extremely limited by its fuel tank so it wont be an exploration ship no matter its jump range anyway.

Same concept can be applied to the Corvette. It doesn't need a 7A FSD. It needs to be limited to a 7B FSD.

Of course there are other solutions that can be done to improve jump range in the bubble, some of them can even encourage players to work together but i guess we will have to wait for engineers to see if FD has heard our cries for better jump ranges.

Personally, I do not think that all these discussions about improving jump range are falling on deaf ears. I think FD will pay attention, if they have not already, to this issue if enough players express concern over it. FD has in the past publicly stated their position on certain issues that they will not consider changing and I appreciate them doing so. The very fact that they have stated they will consider rebalancing ships in the future means that jump ranges are on the table for rebalancing as well and therefore imho these sort of topics have merit.


I dont think they need to rebalance anything, just add something that I previously suggested would probably do the trick.

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Yes I get it too, but this simply is the nature of this incredible galaxy simulating space sim.
Traveltime is a natural and unavoidable part of the Elite game. It lies at it's very heart. It is a feature, not a bug :).

As with every game, if you are not able to enjoy it for whatever reason, including time constraints, then that simply is your personal problem.


Yes I agree but I believe a compromise would be welcomed to some of us casual gamers that would help us feel more engrossed in this amazing galaxy.
 
Sorry for posting this but i could not resist.

When people are asking for a buff in jump range, there is always some other people who either..
A. Do everything in the game with one or two ships and are happy
B. Play for half hour a week so they dont care
C. Think that fdev always have a good reason for doing something
D. Play 15 hours a day so have plenty of time so they dont care
E. Dont have the rank for a corvette
F. Dont like combat so dont use combat ships

And despite being in one or more of those categories.. they have an opinion on Corvettes jump range.
And what's more, they use silly tactics like arguments to support their position. And then those who are asking for a buff find themselves unable to counter those arguments so they make silly ad hominem lists so they don't have to do that difficult discussion stuff :)
Muaaaahaahahahaha.
Proof ignorance is bliss.

(Sorry for posting that, in the same generalizing terms which I usually avoid, but I could not resist)
 
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Well, not super, super seriously no :D I've just never encountered one in the wild before. Generally when my canopy blows and the hull is somehow keeping itself together I can get to a station within 7 minutes pretty easily. Not without sweaty palms, but that's just my lack of coolness under pressure :)

You have to admit, that build overall wasn't a good model for a good jump range. Fill any other ship with military armour, HRPs and SCBs and it's not going to be in the same league as a lightweight D build. Which would of course melt under fire should it ever find itself in the same system as the HRP toting bruiser. Which is as it should be. What does a D rated Corvette manage as a matter of interest, unladen?

First time my canopy blew i was in a vulture and barely made it back to the station in time. Granted, some panic was involved as i had 10 million worth of bounties to turn in. I figure since the vette is slower than more time is needed.

My normal loadout for the vette is more like so
http://coriolis.io/outfit/federal_c...==.CwBhGYzBGW+gTPRSENFEwg==?bn=Heavy Corvette

This gives me 12.9 ly and i am not advocating for a 30 ly jump. Just something like 15 or 16 with military armor so travel arpund the bubble is less painful.

I think a corvette D build would not be good for much more than fighting off a powerplay npc or npc pirate. You would be more effective in a well equipped FDL for less money
 
Sorry for posting this but i could not resist.

When people are asking for a buff in jump range, there is always some other people who either..
A. Do everything in the game with one or two ships and are happy
B. Play for half hour a week so they dont care
C. Think that fdev always have a good reason for doing something
D. Play 15 hours a day so have plenty of time so they dont care
E. Dont have the rank for a corvette
F. Dont like combat so dont use combat ships

And despite being in one or more of those categories.. they have an opinion on Corvettes jump range.
Muaaaahaahahahaha.

A lot of people don't have Corvettes yet, it like the Cutter is the dream of many, but not everyone will get a chance to hear her purr. I am not able to get it currently not even if I had the money and the rank. I am going to the Formidine Rift, and I am NOT coming back until whatever is out there is found. Perhaps if I am lucky I will be the second one to bear witness to it.

I can not help but feel that your post includes a bit of snobbery, while I do understand that it might be annoying to hear people talking about things like this you could have just avoided the thread and not partook in it. What affects one commander, will inevitably effect us all. We might not all have the Corvette, but we do all play the game and so logically we would have an opinion on what is in it. Like the Gold skin that is available to the Asp Explorer for those who got horizons before it became a DLC. Do I use the Asp Explorer? No I use the Diamondback Explorer (it's already gold), but I do think it is unfair to those who DO use the Asp Explorer and who came in after Horizons because they hadn't heard of Elite Dangerous until then or came in a week before horizons and didn't know that Elite would have DLC's.
 
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To clarify I don't have an issue with the range of an Asp, I have an issue with the differences being so big between the ships, resulting in nothing more than forcing players to choose from only two ships if they don't like unnecessary honk-jumping. Give me alternatives to the Asp, and make all the ships have fairly close ranges. The only balance it provides is one of tedium, which, to me, is shoddy game design...
I agree that more alternatives would be nice! However, I disagree that shrinking the spread on jump ranges would be a good idea. Why are we trying to make the ships more similar?

The fundamental disagreement here seems to be about what purpose jump ranges serve. Those generally against mucking with the jump ranges (I'm not necessarily one of them, but I'm sympathetic to their arguments) view jump range as a limitation and mechanic as built-in to the gameplay as limitations on weapons' rates of fire, ammo, the size and number of module compartments on a ship, etc. Those in favour of changing the jump ranges on the Corvette, or all ships, view jump ranges, and jumping itself, as an unnecessary or distasteful part of the gameplay because of its repetitive, tedious nature.

I totally get why people find jumping tedious. What baffles me is why people think the solution to this tedium is simply to increase jump ranges. Surely if one doesn't like jumping, one would prefer to abandon this mechanic altogether? Why not campaign for "jump gates" or some other mechanic that lets you cross vast distances instantaneously, no jump range needed? Increasing jump ranges seems like a band-aid solution that doesn't address the underlying issue all that well.

Similarly, I'm sympathetic to the idea that one only has a few hours (if that) a day to play the game and doesn't want to spend all that time jumping. I am in the same boat, time-wise. Again, though, I simply view this as the way the game works: I have to plan my journeys, and the longer they are, the more carefully I have to plan them. I take pride in what I've learned as I make more journeys. I get that an hour spent jumping before you have to shut off your game and go to bed might seem dull. But is it any more dull than spending an hour or more on the surface of a planet collecting synthesis materials? Should we make synthesis materials more abundant to combat that? Is it any more dull than having to spend upwards of ten minutes sometimes travelling in supercruise between the drop-out point and a station? Should we change the way jumping works so we can come out right next to the station of our choice?

Note that I'm not being sarcastic when I ask these questions; I'm not saying making any of those above changes is tantamount to the satirical "instant win" button suggested earlier in this thread. Those are serious questions; I'm sure most if not all of those changes have been proposed on these forums at least once. And that's my point: Frontier could certainly change the game to remove any or all of the mechanics that people think are "tedious." But how do we decide which ones should be changed, if any? And what purpose does that really serve?

I'm not saying finding jumping tedious is wrong. But if one finds jumping tedious, there are just so many other things in Elite that seem like they would be more tedious.
 
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