When I recall my ship to a planet's surface...

...is this what flies it down?

Airplane-autopilot.jpg


I'm out on a little trip at the moment, about 4,000 ly outside the bubble. My hull was at 99% last night when I logged off, after a minor incident a couple of nights ago involving a canyon rim, boost and Budweiser took it down by 1% making me eternally grateful for having stuck a 3D shield on for just such eventualities.

I'd parked up overnight in my SRV on a 2.5G world. Logged on tonight, recalled my ship and decided to watch it come in from turret view. I'm chuckling to myself thinking 'yeah I wouldn't be doing that' as I watch it hurtle down nose first but then it levels off and hovers, so all is good. Then it lands and I watch it literally bounce. Drive over, dock the SRV and I'm now at 96% hull.

OK it's hardly critical (although I have once had a canopy blow out from a similarly innocuous looking impact) but is that the level of competence I can expect the autopilot to put my ship down with on +1G worlds on a regular basis? If so then if/when I find something above 3G I really don't see how I can trust it not to faceplant my ship based on that cack-handed attempt.
 
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Ships should be immune to damage when autolanding. I've seen it do some heavy landings but never recieved damage.
 
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