Wanting better game play. Trade and other Licenses??

So I've been playing this game since day one release. It is one of my go to games, however lately I've stopped and starred at the client login and just wondered why I play. I love astronomy and space. That's the main reason. Because when it comes to game mechanics, this game is lacking in a lot of things now that I've slowed my hype train. The amount of ships in a space age game is a joke. Not only that they are only good for 3 things. Combat, Trading, Exploring. The only build up you get in the game and the only thing to work for are the (now 3 after a year and a half) Anaconda, Corvette, and The ALD Combat Logger.

However, lets say you die and loose everything. You literally take the same exact path back to those same exact three ships and there is nothing different about how you do it. The only reason this game is open world is because of the RNG'd Milky Way, of which there is no other intelligent life - YET.

I know I'm doing a lot of complaining, but i also have solutions. Other wise i'd just quit, but i love the idea of this game too much to do that.

1st. MORE SHIPS. I know this is the least-hard thing to do is to add more ships. People love ships. Its why we bought the damn game. and space.

2nd. Make the combat, trading and exploring more of an in depth experience.

For trading- Technically everyone who is trading is smuggling because no one has any licenses to trade the stuff they are trading. Make the trade-able items in game a licenses required trade item for the important stuff. It would allow you to diversify traders, factions, and the imperials. (say only an imperial pledged player can buy Slave trading license. Also a Hazmat license for trading hazardous material, that gives you a bigger credit payout because you bought the right to trade it. Everyone could start out with food, basic metals, and medicines and then you upgrade your ability to trade items along with the ship you do the trading in at the same time. More accomplishments = more satisfaction. It doesn't change your ability to play nor does it restrict game play, just makes it more rewarding and worth while to climb an individual branch. Also increase the armor on the trade ships. It will slow down the amount of grieving on trade vessels.

Smuggling- PLEASE actually make it a thing, not a mission that is run and gun that if you get scanned you are done. Add modules to support this play, like a scanner that blocks cargo scans or a compartment that says you are carrying food or something. This should also be a lucrative game play, so therefore items you are smuggling should be higher up on the licenses to buy list and then you sell it somewhere it in space that the product isnt allowed.

For combat- make it to where being an officer is a thing, to where people can actually patrol a system and scan bounty hunters and pirates and everyone else to make sure they have the proper amount of documentation. like Pirates for the Federation have an ability to purchase a license that states any imperial faction player they kill or steal from is legal in Federation space or else where. Or Mercenaries, Like an Imperial faction selling a license to Federation players to fight with them against another force without apprehension. And as far as bounty hunting goes, limit the kills to the licenses. Then reward the players for having a higher caliber license. It will encourage people to branch out more into pirating and other things knowing that players have a bounty cap before they turn in to a station and reset that cap. I'm not trying to limit the belt waiters just trying to open the game play so someone isn't sitting in a High Res for 5 hours keeping you from pirating NPCs.(or players)

For exploration- this was my first love. I loved to explore, i spent an entire week out in space just looking at stuff and learning how to do things in the game. Then i came back and turned in my new data and realized i could have saved so much time bounty hunting for 2 hours. I realized how much a waste of time this was. Its awesome to explore. Whats not awesome is the horrible reward for it, there are no special unlocks you get like a better FSD, meeting a new race of aliens, or money. This is literally the least fun thing to do right now, but because I'm a completion-ist I've slowly been doing courier missions because its more rewarding than going 1000+ light years away without being able to switch to combat or trading anytime you want. People need to be rewarded for exploring. I.E. -License for Exploration beyond Federation space. The Federation will pay for you to go discover new planets and stars, the better the license the better the reward. Also where is the High end Exploration Ship? We need an Enterprise thats sole mission is to explore with defensive capabilities.


Let me know if you agree or disagree or like this
 
patience, they are 2 years into a 10 year plan. Things will get more in depth but first the very basics must be completed. The missions, trading, exploring combat, ship will continually be added to in time. The next update seems to focus on adding a bit more to the outfitting and missions. This season there are going to be more srvs, more types of bases, and active volcanism for exploring. The combat AI seems to also be getting an improvement in 2.1. Trading and smuggling improvements will come later in the season too. Not sure what they are but I know the mechanics for them aren't complete and like everything else wont be for years.
 
I understand that. Im excited for the 10 year plan. However; really? 10 freaking years. This game is going to be obsolete by then. Its going to be a throwback just like the N64. Pokemon has been out for 20. So they are going to take Half that amount of time to introduce gameplay mechanics that other games are going to come standard with and yes they will be selling each one. Pokemon went from black and white to a full color game on many different consoles in 2 years. Elite dangerous has added what 8 ships? and the ability to land on a planet which was what they said you could do from the start. Im just pointing out, Frontier cares more about making money than satisfying people like me who have played since day one.
 
I'm pretty certain its a time thing, name on other released game that wasn't released in the 1900 that you can go from space to surface on. Let along a game with procedural planets that are actual sized and round this is a new thing when it comes to programming. This is definetly not a game that makes a lot of money its got a very narrow niche and I wouldn't be surprised if after they pay their employees and electric bills they are losing money. The devs care they just aren't magic
 
First you must lose this Stockholm syndrome you have with Frontier. David B isnt the dad you've always wanted. You are delusional buddy. Frontier makes quite a bit. They wanted to make more, which is why they made a console version that doesnt carry profiles over. I know because i have it.

Secondly have you heard of No Mans Sky, Star Citizen? Both of those games can make Elite obsolete in only a couple months. They have a lot more going for them and Frontier wants to take the passive route instead of aggressive. Im for Elite D. Im trying to help. Im a fan boy, thats why im asking for them to listen to all of these people wanting more.
 
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I think it would be cool if players could create their own missions and set their own prices. I know this would have practical issuesand would require some kind of limited mission editor, but would be interesting. Some examples:

1. Escort me while I fly my trade route for 1 hour.
2. Go to system xxx and destroy cmdr xxx.
3. Take me to system xxx so I can fly the ship I left there home.
4. Deliver 1 ton of xxx from Sol to, some system clear on the opposite side of the galaxy for 1,000,000 creds, just because.
5. Or whatever.
 
I don't want to make an entire new thread to ask this (and would rather avoid waiting to re-download the game, etc, etc, just to check,) but has the structure behind missions improved at all since, say, six months ago?

One of the things I noticed back when I played that kind of dented my sense of immersion was that when it came to missions that relied on finding your target at an Unidentified Signal Source, (hoping I haven't been away so long I forgot the proper term x3 ) it wasn't about tracking down a particular location so much as just flying around, waiting for it to spawn in your path. So you'd have to go to Eravate, for example, to find the big, bad pirate ship or to take out a certain number of ships from a particular faction, but once you were in the system, the target would just show up randomly, regardless of where you were, or even how thoroughly you were searching said system. I actually found the most effective means to search a system for a Mission-vital doo-dad was to slow down to 'relative stop,' (30km/s, was it?) or sometimes just a key-tap higher, and wait for the signal source to pop up, because at that speed it usually showed up within my supercruise's safe drop-out range, meaning I didn't have to spend time approaching it as I would a planet or station.

At the same time, though, it kind of took away from the sense that these solar systems were actually populated. I know NPC dialogue isn't exactly... boisterously engaging, but at the same time it would have been nice to at least feel like I was finding an enemy who 'existed' before I got there, and who actually needed to be tracked down, rather than waiting for the game to feed me him. It wasn't really the main reason I stopped, mind you, but the talk of game mechanics and stuff on the forum just reminded me of how underwhelming the missions were.

Suppose TL;DR version is do missions that involve finding a particular target in a specific system still rely on randomly spawning signal sources?
 
First you must lose this Stockholm syndrome you have with Frontier. David B isnt the dad you've always wanted. You are delusional buddy. Frontier makes quite a bit. They wanted to make more, which is why they made a console version that doesnt carry profiles over. I know because i have it.

Secondly have you heard of No Mans Sky, Star Citizen? Both of those games can make Elite obsolete in only a couple months. They have a lot more going for them and Frontier wants to take the passive route instead of aggressive. Im for Elite D. Im trying to help. Im a fan boy, thats why im asking for them to listen to all of these people wanting more.
Wow way to be passive aggressive, how do you know for sure they aren't listening? Because stuff isn't coming fast enough for you? You obviously have never developed any kind of software because something that look super simple can be very hard, while other things that look hard are simple. They are working on it and each new version that comes out improves the game significantly. Everyone including myself wishes the missions were better, there was more effect you have on the galaxy, but at the same time you are just one person in a 400 billion star galaxy will trillions of people in it, you don't matter, at all.

No mans sky looks like a 3 year old drew a cartoon and decided it was a game, I looked at the videos and laughed my ass off thinking about people saying this is an elite killer, its not. And star citizen.... once that comes out I will be in an old age home, its like duke nukem forever, it might come out eventually, but they chose the wrong technology and they have some huge technical hurdles to overcome that will take a huge amount of time to fix. By then elite will have improved and we will see if SC will actually be better.

I am sure you will be like oh another white knight coming to the rescue. I enjoy ED, I also know there are issues with it, I also know that frontier knows there are issues with it, and they are working on it. At the same time they need to run a business and have other projects, all of that takes resources and all of that takes time. I still enjoy the game immensely and I am sure I will enjoy all the changes that are coming.

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I don't want to make an entire new thread to ask this (and would rather avoid waiting to re-download the game, etc, etc, just to check,) but has the structure behind missions improved at all since, say, six months ago?

One of the things I noticed back when I played that kind of dented my sense of immersion was that when it came to missions that relied on finding your target at an Unidentified Signal Source, (hoping I haven't been away so long I forgot the proper term x3 ) it wasn't about tracking down a particular location so much as just flying around, waiting for it to spawn in your path. So you'd have to go to Eravate, for example, to find the big, bad pirate ship or to take out a certain number of ships from a particular faction, but once you were in the system, the target would just show up randomly, regardless of where you were, or even how thoroughly you were searching said system. I actually found the most effective means to search a system for a Mission-vital doo-dad was to slow down to 'relative stop,' (30km/s, was it?) or sometimes just a key-tap higher, and wait for the signal source to pop up, because at that speed it usually showed up within my supercruise's safe drop-out range, meaning I didn't have to spend time approaching it as I would a planet or station.

At the same time, though, it kind of took away from the sense that these solar systems were actually populated. I know NPC dialogue isn't exactly... boisterously engaging, but at the same time it would have been nice to at least feel like I was finding an enemy who 'existed' before I got there, and who actually needed to be tracked down, rather than waiting for the game to feed me him. It wasn't really the main reason I stopped, mind you, but the talk of game mechanics and stuff on the forum just reminded me of how underwhelming the missions were.

Suppose TL;DR version is do missions that involve finding a particular target in a specific system still rely on randomly spawning signal sources?
Yup, they still suck like that, heck half of them are broken especially the multi part missions. Supposedly 2.1 will bring a huge improvement to the missions, so we will wait and see.
 
Wow way to be passive aggressive, how do you know for sure they aren't listening? Because stuff isn't coming fast enough for you? You obviously have never developed any kind of software because something that look super simple can be very hard, while other things that look hard are simple. They are working on it and each new version that comes out improves the game significantly. Everyone including myself wishes the missions were better, there was more effect you have on the galaxy, but at the same time you are just one person in a 400 billion star galaxy will trillions of people in it, you don't matter, at all.

No mans sky looks like a 3 year old drew a cartoon and decided it was a game, I looked at the videos and laughed my ass off thinking about people saying this is an elite killer, its not. And star citizen.... once that comes out I will be in an old age home, its like duke nukem forever, it might come out eventually, but they chose the wrong technology and they have some huge technical hurdles to overcome that will take a huge amount of time to fix. By then elite will have improved and we will see if SC will actually be better.

I am sure you will be like oh another white knight coming to the rescue. I enjoy ED, I also know there are issues with it, I also know that frontier knows there are issues with it, and they are working on it. At the same time they need to run a business and have other projects, all of that takes resources and all of that takes time. I still enjoy the game immensely and I am sure I will enjoy all the changes that are coming.

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Yup, they still suck like that, heck half of them are broken especially the multi part missions. Supposedly 2.1 will bring a huge improvement to the missions, so we will wait and see.

That's too bad, but I'll keep an eye on 2.1 as well with fingers crossed. =D
 
I think it would be cool if players could create their own missions and set their own prices. I know this would have practical issuesand would require some kind of limited mission editor, but would be interesting. Some examples:

1. Escort me while I fly my trade route for 1 hour.
2. Go to system xxx and destroy cmdr xxx.
3. Take me to system xxx so I can fly the ship I left there home.
4. Deliver 1 ton of xxx from Sol to, some system clear on the opposite side of the galaxy for 1,000,000 creds, just because.
5. Or whatever.
Interesting thoughts!
 
I don't think adding More Ships is " is the least-hard thing to do"

Not sure licencing every activity would add that much to game play
 
but at the same time you are just one person in a 400 billion star galaxy will trillions of people in it, you don't matter, at all.

Exactly. There isnt anything else. No other form of life. Just other commanders in the same 30 ships. Nothing new to get, no Exotic class ship. Its the same repeated pattern over and over. And you may think a child drew the graphics for No Mans Sky, but did you see that its actually endless, you can actually have a billion different planets with a billion different ships? Please tell me more about laughing you banana off from the cockpit of your modified sidewinder.
 
In other words: You don't know.

Am I not allow to express my opinions ?

Fine I will rephrase.

Adding ships in not the least-hard thing to do.
31 ships is not reduced to 3 merely because the OP only likes three.

Adding Licences would not, in my opinion, add enough to game play, to justify the work in adding it.
Trade licences to unlock trade goods would just be described as a limiting grind.
It already is legal for Players supporting one faction to cross jurisdictions into another to pirate, and return home as clean Cmdrs.
Combat Bonds already reflect the other part of it.
I don't see the point in licences to explore if all they do is offer more Credits.
 
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More ships. Yes please.
Fixed missions? They're working on it and some appear to me to have been fixed. Unless I'm just getting good.

Licences. Please good God no. All I need is creds, ships and the freedom to do what I please. I don't want to be limited by licensing. That's as bad as unlocks in Bf/Cod?(insert number). Or Gran Turismo.
I want to play the game. Not grind licences.
No. Seriously. Go dock yourself. And take your licences with you.
 
It's easy to talk about SC and NMS when they don't exist as complete products. It's a bit like when you're in opposition to an incumbent government and you can basically promise anything because you don't have to actually follow through.

So, leaving that asides, let's consider trading licences. I think I see where you were trying to go there, with the idea of sort of shaping out a character in role-play terms, giving them direction and whatnot. Which would be fine, for some people. However, from my perspective, right now, I can go to a trade market and I can buy whatever takes my fancy, and sell it (broadly speaking) wherever I want. That's the freedom allowed by the game, and I like it. If you introduce licences to be able to do that stuff, then, as far as I'm concerned, my character has just gone backwards.

At a push, I could maybe see the concept of licencing certain niche products, but, hey, to see how this might annoy people you only have to look at US gun control laws. Licencing things in Elite would be a bit like trying to limit gun control in the US - you can see how far they've got with that.

Exploration should be more richly rewarded, and, hopefully, with the engineers, we might see something like that. We might see products that only open up when people have some exploration under their belts.
 
It's easy to talk about SC and NMS when they don't exist as complete products. It's a bit like when you're in opposition to an incumbent government and you can basically promise anything because you don't have to actually follow through.

Why do we talk about ED then as if it exists as a complete product, yet in the same breath keep going on about 10year plans and WIP ?

See, this is what can tick me off, not by you personsally but in general.
Whenever a comparison to another game is drawn, immediately someone comes out to take the high ground with "but ED is released".
And as soon as criticism is raised about missing features, content and fixes, the same crowd demands patience and lenience for a game that is a work in progress, and "it will come" (often based on nothing more than vague memories of what they've heard or read somewhere sometime).
It WREAKS of hipocrisy, you can't have it both ways.
 
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