I'm a little confused that the companies making VR games are going for a standing, room-type experience instead of a seated one. Do people normally have empty rooms with computers in them to run this stuff? That seems kind of strange to me. I haven't even tried any of the Oculus VR games yet and the Steam VR setup really put me off. I just sat on the floor and did whatever it took to continue until I could close the setup program. The room was nice and it was a great way to show off the high resolution of the display and optics, but I didn't have room to move around and I don't know who would.
So far the games look like more Wiimote-style "wiggle waggle" things. No thanks. I'll stick to E
I half agree and half disagree - I'm likely to be a sit-down guy as well, but developers are creating room-scale VR titles because they've been given the hardware to do so. Its new, they're excited and many new ideas will be tested over the next few years. There's money to be made too. How can that be confusing?
There are both sitting and standing titles in release or development.
Both Oculus and Vive look like you'll be able to play sitting, standing or room-scale VR games/apps. A Vive HMD will still be a valid purchase for sit-down VR titles too. And the same for the CV1 Rift; adding the second sensor and Touch controllers later this year will give you the same capability as the Vive.
The Vive and Touch controllers have far finer precise tracking (millimetre-scale at probably the same 90fps frequency) than a Wii-mote, so we'll see various ways of interacting with the VR environment evolve over time. Comparing them to a Wii-mote is like comparing a toy rifle (with cork) to the real thing.
I expect;
- Rifles/pistols/torches/"flashlights"/ and erm, no I won't say it here in a kiddy-friendly forum, but its similar to "flashlight"!
- Swords/Lightsabres/Wands (who was that fantasy author designing a sword peripheral?
and probably with plastic 'props' you can snap a Touch/Vive controller into (ie a gun shape etc for easier pointing) - they might even have additional buttons or moving parts that match up with the in-game visuals.