Rift CV1 and SteamVR

indeed..... maybe we are at crossed wires here.. imo the touch controllers seem the more natural design (tho not tried them)

my concern with touch is ONLY how well they work with 360 degree tracking. am not worred at all with their design outside of that. :)

ps total segue, but I have heard good things about the new xfiles series.... not seen yet tho.
 
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As a hotas , wheel and keyboard player I will not worry to much about vive vs oculus controllers. I suspect like what has happened for the gazillion years I have been pc gaming there will be many controllers come out from 3rd party companies for both systems as things mature. In the meantime the choices of games supporting the current controllers does not compel me to worry about it. I really look forward to a joy glove with full fingers support and the necessarily good software to enjoy same.
 
As a hotas , wheel and keyboard player I will not worry to much about vive vs oculus controllers. I suspect like what has happened for the gazillion years I have been pc gaming there will be many controllers come out from 3rd party companies for both systems as things mature. In the meantime the choices of games supporting the current controllers does not compel me to worry about it. I really look forward to a joy glove with full fingers support and the necessarily good software to enjoy same.

I'm a little confused that the companies making VR games are going for a standing, room-type experience instead of a seated one. Do people normally have empty rooms with computers in them to run this stuff? That seems kind of strange to me. I haven't even tried any of the Oculus VR games yet and the Steam VR setup really put me off. I just sat on the floor and did whatever it took to continue until I could close the setup program. The room was nice and it was a great way to show off the high resolution of the display and optics, but I didn't have room to move around and I don't know who would.

So far the games look like more Wiimote-style "wiggle waggle" things. No thanks. I'll stick to E:D
 
I'm a little confused that the companies making VR games are going for a standing, room-type experience instead of a seated one. Do people normally have empty rooms with computers in them to run this stuff? That seems kind of strange to me. I haven't even tried any of the Oculus VR games yet and the Steam VR setup really put me off. I just sat on the floor and did whatever it took to continue until I could close the setup program. The room was nice and it was a great way to show off the high resolution of the display and optics, but I didn't have room to move around and I don't know who would.

So far the games look like more Wiimote-style "wiggle waggle" things. No thanks. I'll stick to E:D

I half agree and half disagree - I'm likely to be a sit-down guy as well, but developers are creating room-scale VR titles because they've been given the hardware to do so. Its new, they're excited and many new ideas will be tested over the next few years. There's money to be made too. How can that be confusing?

There are both sitting and standing titles in release or development.

Both Oculus and Vive look like you'll be able to play sitting, standing or room-scale VR games/apps. A Vive HMD will still be a valid purchase for sit-down VR titles too. And the same for the CV1 Rift; adding the second sensor and Touch controllers later this year will give you the same capability as the Vive.

The Vive and Touch controllers have far finer precise tracking (millimetre-scale at probably the same 90fps frequency) than a Wii-mote, so we'll see various ways of interacting with the VR environment evolve over time. Comparing them to a Wii-mote is like comparing a toy rifle (with cork) to the real thing. :)

I expect;
- Rifles/pistols/torches/"flashlights"/ and erm, no I won't say it here in a kiddy-friendly forum, but its similar to "flashlight"!
- Swords/Lightsabres/Wands (who was that fantasy author designing a sword peripheral?
and probably with plastic 'props' you can snap a Touch/Vive controller into (ie a gun shape etc for easier pointing) - they might even have additional buttons or moving parts that match up with the in-game visuals.
 
I think the games will be primitive and similar to early Wii titles regardless of the capability of the hardware. We saw it with the Wii, we saw it with the 3DS, we saw it with the Wii U, we saw it with the Playstation Move.
 
I expect;
- Rifles/pistols/torches/"flashlights"/ and erm, no I won't say it here in a kiddy-friendly forum, but its similar to "flashlight"!
- Swords/Lightsabres/Wands (who was that fantasy author designing a sword peripheral?
and probably with plastic 'props' you can snap a Touch/Vive controller into (ie a gun shape etc for easier pointing) - they might even have additional buttons or moving parts that match up with the in-game visuals.

I agree and look forward to over time other ways of interacting in VR. However, plenty of peripherals have failed because of lack of adoption. I suppose that's why even if Vive isn't better than Touch, it still comes as standard so a title designed with Vive will expect tracked controllers if it has been designed with that in mind.

And also trying to stay kiddy-friendly, your similar to "flashlight" *ahem* devices do exist, and there is content that caters for that sort of thing in combination to VR as well as just VR (so solo, pardon the pun). I've certainly tried just the VR side on the DK2. "Very nice" *best Borat impression*. ;)
 
I agree and look forward to over time other ways of interacting in VR. However, plenty of peripherals have failed because of lack of adoption. I suppose that's why even if Vive isn't better than Touch, it still comes as standard so a title designed with Vive will expect tracked controllers if it has been designed with that in mind.

Yeah, absolutely; mouse and keyboard are out of the question across the board. Voice comms will be a must.
Also - holsters; if you've got a light sabre, you need to be able to holster your blaster!
/StarWars...


And also trying to stay kiddy-friendly, your similar to "flashlight" *ahem* devices do exist, and there is content that caters for that sort of thing in combination to VR as well as just VR (so solo, pardon the pun). I've certainly tried just the VR side on the DK2. "Very nice" *best Borat impression*. ;)

Howled. Well done. :D
If devices like that can stay profitable, then other VR-friendly devices at least have a chance. They might be game-specific
 
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