Core Game Improvements
1.x Gameplay & Content Free To All CMDRs
(1.5.0x) Broken missions to be disabled server-side, prior to mission overhaul in 1.6. src
(1.6) Some loot options will be available, found in space. DEV3
(1.6) Overhaul of missiles and mines. src
(1.6) Big change for main weapons. src
(1.6) Greater information feedback for Minor Faction interactions. DEV1
(1.6) There are over 9k unique persistent NPC contacts, each with their own face, alignment and requirements regarding faction/reputation/rank. DEV5 DEV8
(1.6) Faces for NPC contacts will be static images, with animation coming in a later update. DEV8
(1.6) The NPC contacts a CMDR will interact with depends on their reputation with the contact's Minor Faction. DEV2
(1.6) New mission board layout, better for working with Minor Factions, showing how they can be helped. DEV5
(1.6) NPC contacts will advise any changes in a Minor Faction's state, which also affects available mission types. DEV5
(1.6) Changes in Minor Faction state will be more likely and noticeable, affecting ship traffic and composition, and markets. Market prices, supply and demand will change, affecting commodities, rares, and salvage selling. DEV8 JTE3
(1.6) Missions will better communicate their rank/reputation requirements, and the consequences of success and failure. DEV6
(1.6) Mission messages will arrive in the inbox and persist, highlighting different stages of mission progress. DEV6
(1.6) In-game rewards scale according to reputation, and the narrative of the experience will highlight events like reputation level change. DEV6
(1.6) Credits, commodities, materials and salvage items given as missions rewards, and scale with mission difficulty. Some new commodities only available via mission rewards, and can be used for story events. DEV8
(1.6) More missions at neutral reputation stage, while rank requirement is removed and will instead be an indication of difficulty. DEV7
(1.6) Missions generated by Minor Faction state, market/economic activity at port, and government type. DEV7
(1.6) Superpower and Minor Faction reputations will be separated, and number of levels increased to six, with a positive-side level added. DEV6
(1.6) Signal Sources are generated with spatial context, located via discovery scanner or system's Nav Beacon, can be scanned to reveal more information, and new scenarios are being added. DEV7
(1.6) Community Goals visible on the Galaxy and System Maps, and on all Mission Boards. NL1
(1.6) New large and huge weapons. DEV6
(1.6) Improvements to graphics and visuals, especially with asteroids and starlight. DEV5
(1.6) NPC AI difficulty increase for higher ranks, to better use weapons, PIPs, combat strategy, and increased accuracy of Authority ships. DEV4 src
(1.6) Fix for incorrect info of systems that have changed their government or allegiance. DEV6
(1.6) Response of Authority Security to criminal actions will scale in aggression based on the Star System's security level. DEV8
(1.6) In-cockpit clock, showing Galactic Standard Time (GMT/UTC). DEV8
(1.6) Galaxy Map bookmarks for noting locations of specific star systems, planets, asteroid belts, starports, outposts, surface ports and settlements. They are customisable and support route-plotting. src
(~1.6) Networking and matchmaking improvements. src
(~1.6) New FSD and engine upgrades for faster travel. src
(1.7) Passenger missions and gameplay. src
More NPC persistence. AMA
Fully-chained missions - different types of missions in a sequence, e.g. delivery following an assassination. src
Improvements to mission generation, which is dependent on the current station's market. src
New military, ranking and Powerplay missions. src
New structures, based on CQC assets. src
Finding traces of The Missing: early 24th Century explorers. src
More ships, some of which will be very large trading ships. src
More Community Goals to expand the human bubble. OTH4
More differentiation between systems and stations, e.g. rundown station in a poor system. OTH4
Community Goals to create new and upgrade planetary ports and settlements. src
More CQC maps. src
Paying off insurance/rebuy costs by liquidating assets. src
Ferrying multiple ships from one station to another. src
Instancing and matchmaking stability improvements. OTH7
Story reasons for Piracy & Bounty Hunting. OTH4
Things related to Thargoids and other non-Thargoid species. OTH4
Big improvements to Powerplay, involving non-pledged CMDRs, and the relationship with Minor Factions. AMA
Player-Group sponsored Minor Factions will have the opportunity to become a Power. DEV1
Better population modelling and effects for Minor Factions. DEV1
Military mission revamp, into more like a career. AFTD2
Faces on Community Goal mission screens. JTE1
In the future, don't go into deep space without weapons... JTE2e