Can we all Cheer up please?

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What do you expect, this forum is filled with people complaining that they died to bugs so demand Frontier to refund them 1 hours worth of work, pictures of Asps on moons, Cannon (which is actually ok), PvP is Griefing threads and pretty much just a general circlejerk for self entitled people making Frontier bend the rules for them.

Yo, people who BUY A PRODUCT ARE ENTITLED TO SAY WHAT THEY THINK ABOUT IT!

If this were freeware, then I'd agree with you.

My opinion, which I'm fully entitled to as I payed for ED and Horizons is that EDH is flawed and dull.

I had a brief love affair with ED not long after launch, now I'm just waiting for some feature to be added by FD that actually makes the game fun.

If you want to talk about entitlement, how about people that can't seem to cope with a differing point of view to their own?
They seem to feel they are entitled to belittle and dismiss other people's opinions without offering a cogent argument themselves.

Your opinion is that you like EDH, that's great. But it seem that if you are correct and the these forums are filled with people complaining, then perhaps EDH could do with some improvement?

A positive aspect of complaint is that it's a vehicle for change. If nobody complains, then FD labor under the belief that EDH is OK. Without the ability to complain, FD don't know that things must improve.
When things improve, we ALL benefit.
 
And yet it turns out you were mistaken. You may have bought into it with that impression but the content you pay for is yet to be developed.
Its a simple choice going forward.
Imagine playing Skyrim in the same manner,it would have been a very buggy experience,but what a journey! You get to see the game built from the ground up,warts and all and me and others are happy to pay for that experience.
There seems to be a complete disregard by some of the technical achievements made by this team so far.

What you describe is early access, which I quite clearly explained is not how ED has been produced. Your example of Skyrim would only make sense if they half built the game, released it at full price then after year told you well you can walk around the landscape and kill random monsters now pay up again for season 2 in which we'll introduce Cites you can explore! Then in a years time we'll add factions you can join for another fee. That's not early access that's a series of separate products whether they're delivered as stand alone games or as expansions you pay for the contents of that product. Instead what we got with Skyrim was a fleshed out complete game that got expanded upon with a series of free patches and then paid dlc content at a reasonable price for a great amount of content when viewed as a separate product as it should be.

An example of early access done correctly would be Kerbal Space Program a game I bought into a couple of years back was a lot of fun even back then, before they added science, career mode, a host of new parts, physics upgrades, etc ,etc all of which were delivered without me paying another penny because quite rightly they were needed to complete the game which is what I paid for. So sorry chap but I'm not mistaken, now we can argue if you like whether ED was worth the money I paid for it as the product it is now and we can argue if the future expansion season content products will be value for money but we can't argue that ED is an early access game because it objectively isn't. Yes it's unfinished and sorely lacking in many areas (albeit with potential) but it isn't early access or a beta. It's just a bad game which they want more money to make good.

That came off harsher than I meant to be, I still hope that Frontier will pull themselves together hire whatever talent they need and get ED sorted out. I want to love the game, I see the potential but it's so far from being up to standard and is moving so slowly towards it with all these wild tangents and demands for more money every year. Frontier are on very thin ice with me and if 2.1 (or 1.6 as I don't own horizons) fails to deliver real substantive improvements than that'll be me done with them.
 
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What you describe is early access, which I quite clearly explained is not how ED has been produced. Your example of Skyrim would only make sense if they half built the game, released it at full price then after year told you well you can walk around the landscape and kill random monsters now pay up again for season 2 in which we'll introduce Cites you can explore! Then in a years time we'll add factions you can join for another fee. That's not early access that's a series of separate products whether they're delivered as stand alone games or as expansions you pay for the contents of that product. Instead what we got with Skyrim was a fleshed out complete game that got expanded upon with a series of free patches and then paid dlc content at a reasonable price for a great amount of content when viewed as a separate product as it should be.

An example of early access done correctly would be Kerbal Space Program a game I bought into a couple of years back was a lot of fun even back then, before they added science, career mode, a host of new parts, physics upgrades, etc ,etc all of which were delivered without me paying another penny because quite rightly they were needed to complete the game which is what I paid for. So sorry chap but I'm not mistaken, now we can argue if you like whether ED was worth the money I paid for it as the product it is now and we can argue if the future expansion season content products will be value for money but we can't argue that ED is an early access game because it objectively isn't. Yes it's unfinished and sorely lacking in many areas (albeit with potential) but it isn't early access or a beta. It's just a bad game which they want more money to make good.

That came off harsher than I meant to be, I still hope that Frontier will pull themselves together hire whatever talent they need and get ED sorted out. I want to love the game, I see the potential but it's so far from being up to standard and is moving so slowly towards it with all these wild tangents and demands for more money every year. Frontier are on very thin ice with me and if 2.1 (or 1.6 as I don't own horizons) fails to deliver real substantive improvements than that'll be me done with them.

Nail.Head.Hit.
 
FD themselves are pretty much to blame for this by teasing us with their ideas - I will give you one right now as it's perhaps one of the things that frustrates me about ED.

"Used ships."

FD chimed on about buying a new ship would be rare and that most of us would be in 2nd hand ships that had some quirks, some "character" so that we wouldn't all be identical.

Examine what we have today and see how that matches with their ideas .. Where's the 2nd hand ship market ? Where's the half dead looking ships ? Why are all ships brand new looking around the stations ? There's no life or soul in them, just shiny paint jobs and pristine hulls.

....But after you fire up those engines and for the first time engage FSD charging.. its like you've injected its 1st breath ...alike the arrival of the baby's soul...the soul that has entered this new ship though is ..yours ....The ship then becomes en extension or construct of you in a psionic like way where your actions in it will flesh out its character.

The last thing i want is a used ship that has been tainted by another souls programming. Just ewww :)
 
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Wait what? OP that's not full of bitter negativity and ramble of why they're not enjoying their 2nd thousand hour of gameplay? Gotta be a troll...
 
Personally, I'm still waiting for last years "season" of the game to finally get finished. But that's naive, because they moved on to Horizons. So in my case, and others, the game is actually never going to complete. As is the cliche way of game development; and testimony to their business plan.

You've said this a few times here. You're wrong.

Core Game Improvements
1.x Gameplay & Content Free To All CMDRs

(1.5.0x) Broken missions to be disabled server-side, prior to mission overhaul in 1.6. src
(1.6) Some loot options will be available, found in space. DEV3
(1.6) Overhaul of missiles and mines. src
(1.6) Big change for main weapons. src
(1.6) Greater information feedback for Minor Faction interactions. DEV1
(1.6) There are over 9k unique persistent NPC contacts, each with their own face, alignment and requirements regarding faction/reputation/rank. DEV5 DEV8
(1.6) Faces for NPC contacts will be static images, with animation coming in a later update. DEV8
(1.6) The NPC contacts a CMDR will interact with depends on their reputation with the contact's Minor Faction. DEV2
(1.6) New mission board layout, better for working with Minor Factions, showing how they can be helped. DEV5
(1.6) NPC contacts will advise any changes in a Minor Faction's state, which also affects available mission types. DEV5
(1.6) Changes in Minor Faction state will be more likely and noticeable, affecting ship traffic and composition, and markets. Market prices, supply and demand will change, affecting commodities, rares, and salvage selling. DEV8 JTE3
(1.6) Missions will better communicate their rank/reputation requirements, and the consequences of success and failure. DEV6
(1.6) Mission messages will arrive in the inbox and persist, highlighting different stages of mission progress. DEV6
(1.6) In-game rewards scale according to reputation, and the narrative of the experience will highlight events like reputation level change. DEV6
(1.6) Credits, commodities, materials and salvage items given as missions rewards, and scale with mission difficulty. Some new commodities only available via mission rewards, and can be used for story events. DEV8
(1.6) More missions at neutral reputation stage, while rank requirement is removed and will instead be an indication of difficulty. DEV7
(1.6) Missions generated by Minor Faction state, market/economic activity at port, and government type. DEV7
(1.6) Superpower and Minor Faction reputations will be separated, and number of levels increased to six, with a positive-side level added. DEV6
(1.6) Signal Sources are generated with spatial context, located via discovery scanner or system's Nav Beacon, can be scanned to reveal more information, and new scenarios are being added. DEV7
(1.6) Community Goals visible on the Galaxy and System Maps, and on all Mission Boards. NL1
(1.6) New large and huge weapons. DEV6
(1.6) Improvements to graphics and visuals, especially with asteroids and starlight. DEV5
(1.6) NPC AI difficulty increase for higher ranks, to better use weapons, PIPs, combat strategy, and increased accuracy of Authority ships. DEV4 src
(1.6) Fix for incorrect info of systems that have changed their government or allegiance. DEV6
(1.6) Response of Authority Security to criminal actions will scale in aggression based on the Star System's security level. DEV8
(1.6) In-cockpit clock, showing Galactic Standard Time (GMT/UTC). DEV8
(1.6) Galaxy Map bookmarks for noting locations of specific star systems, planets, asteroid belts, starports, outposts, surface ports and settlements. They are customisable and support route-plotting. src
(~1.6) Networking and matchmaking improvements. src
(~1.6) New FSD and engine upgrades for faster travel. src
(1.7) Passenger missions and gameplay. src
More NPC persistence. AMA
Fully-chained missions - different types of missions in a sequence, e.g. delivery following an assassination. src
Improvements to mission generation, which is dependent on the current station's market. src
New military, ranking and Powerplay missions. src
New structures, based on CQC assets. src
Finding traces of The Missing: early 24th Century explorers. src
More ships, some of which will be very large trading ships. src
More Community Goals to expand the human bubble. OTH4
More differentiation between systems and stations, e.g. rundown station in a poor system. OTH4
Community Goals to create new and upgrade planetary ports and settlements. src
More CQC maps. src
Paying off insurance/rebuy costs by liquidating assets. src
Ferrying multiple ships from one station to another. src
Instancing and matchmaking stability improvements. OTH7
Story reasons for Piracy & Bounty Hunting. OTH4
Things related to Thargoids and other non-Thargoid species. OTH4
Big improvements to Powerplay, involving non-pledged CMDRs, and the relationship with Minor Factions. AMA
Player-Group sponsored Minor Factions will have the opportunity to become a Power. DEV1
Better population modelling and effects for Minor Factions. DEV1
Military mission revamp, into more like a career. AFTD2
Faces on Community Goal mission screens. JTE1
In the future, don't go into deep space without weapons... JTE2e

Source

Cheer up love :)
 
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And yet it turns out you were mistaken. You may have bought into it with that impression but the content you pay for is yet to be developed.
Its a simple choice going forward.
Imagine playing Skyrim in the same manner,it would have been a very buggy experience,but what a journey! You get to see the game built from the ground up,warts and all and me and others are happy to pay for that experience.
There seems to be a complete disregard by some of the technical achievements made by this team so far.


I think the issue playes have is that they "bought" a game but now have to keep stumping up the cash to finish said game :) I know they have to make cash etc BUT they really should finish or flesh out the core game to satisfy the people who have already paid, not go chasing the next cash injection via vague and half finished "expansions" (we WILL finish them SOON (TM) we promise"..........
 
There's nothing wrong with the game. I have some small issues with the graphics, but the game is solid. The problem is that people want something that the game was not intended to provide - i.e., a story, with handholding throughout. It's meant to be your second life in space. The problem is all the players who have glommed on wanting to change what it is. If you don't have fun just exploring, it's not for you. If driving the SRV doesn't get you going, it's not for you. It's for people who enjoy the fact that there's an infinity (well, as close as matters) out there to explore. There's lots of them, you know. And they're who the game is for. If you don't like the fact that you have to put in some effort to understand the political situation, then it's not for you. FD are not in the business of providing 10 hour riproaring experiences, like the COD developers. The story is secondary to the galaxy, which is the main point. The galaxy. We have a galaxy. The same size as the real one. Can you imagine that if we ever did it for real, there'd be more people out there, more to do?

There wouldn't. I agree that for a similar population level, maybe the missions would be more interesting. But that's it. FD literally cannot betray what it is, and that is what supplying a 20hr arbitrary storyline would do.

My2c.
 
There's nothing wrong with the game. I have some small issues with the graphics, but the game is solid. The problem is that people want something that the game was not intended to provide - i.e., a story, with handholding throughout. It's meant to be your second life in space. The problem is all the players who have glommed on wanting to change what it is. If you don't have fun just exploring, it's not for you. If driving the SRV doesn't get you going, it's not for you. It's for people who enjoy the fact that there's an infinity (well, as close as matters) out there to explore. There's lots of them, you know. And they're who the game is for. If you don't like the fact that you have to put in some effort to understand the political situation, then it's not for you. FD are not in the business of providing 10 hour riproaring experiences, like the COD developers. The story is secondary to the galaxy, which is the main point. The galaxy. We have a galaxy. The same size as the real one. Can you imagine that if we ever did it for real, there'd be more people out there, more to do?

There wouldn't. I agree that for a similar population level, maybe the missions would be more interesting. But that's it. FD literally cannot betray what it is, and that is what supplying a 20hr arbitrary storyline would do.

My2c.

No that's not what I want it to be, sorry.
 
You've said this a few times here. You're wrong.



Source

Cheer up love :)

Again, still waiting.

And we have to wait until the patch is released before we can even tell what all these changes actually do, if anything. Most of them are just tweeking what was already there to boot.

Things like "vastly more missions" we've seen a half dozen times before. And it never actually attributes to "more missions". It just means "slightly different kinds of missions" ..but most of them you can't actually do; or are rewarded so poorly that nobody is actually going to do them.

Shoot, I could take 10 minutes and create 50 lines of "new content" ...doesn't mean it has any substance at all.

You must have a vastly different idea of what "content" is.

So I'm going to stay pessimistic / cynical until proven otherwise, as I have been for the last year and counting.
 
Someone said that during a discussion about the content in Elite, it became obvious that people had very different opinions of what they thought Elite was missing.

Can't find the post again so here are my 2c...

Objectively speaking of course, this is how I see how Elite is lined up:

Feature X
Feature X
Feature X
Feature X
Feature X
Feature X
Feature X
Feature X

These are tools to aid one of the three main "professions": (Note: Generally speaking these are the parent professions. There are many sub-professions)

Exploration

With the exception of Exploration, the available professions are in their current state only childs to the parent:


Credits as I see it is the only available true content. Rest are just features to help you get more credits or to give different players options in how to earn credits. This is why I think the game is shallow.
So why is Exploration an exception when you get credits as you turn in the data? Because Exploration gives something better: Your name on a planet. A sense of personal achievement. But, of course, this is subjective.

You may think I'm stupid and unintelligent. So be it then. But this is what I think. :)
For the record, I still think Elite Dangerous is the absolute best space sim out there currently and no other game has immersed me in believing I'm really out there, in zero gravity, travelling to an unspecified goal.
 
ill cheer up once frontier gives the pvp community some love. seriously we play the game more than anyone else, and we play IN OPEN where it matters. Yet frontier never talks to the pvp community, features us in newsletters, or even shows any indication of considering the huge amount of PvPers in game.
 
....But after you fire up those engines and for the first time engage FSD charging.. its like you've injected its 1st breath ...alike the arrival of the baby's soul...the soul that has entered this new ship though is ..yours ....The ship then becomes en extension or construct of you in a psionic like way where your actions in it will flesh out its character.

The last thing i want is a used ship that has been tainted by another souls programming. Just ewww :)

Not to go on a tangent, but I can't help myself.


You must be great with the ladies / lads with that kind of resolve.

Maybe "slightly used" isn't such bad packaging as you would think it is.
 
I am a huge fan of this post there seems to be so much negativity about the game and frontier yet they have achieved so much and there is so much to the game!

Take power play the community has set up groups with their own security to enter focusing on tactics and sending updates to commanders to take urgent action. The actions of these commanders changes peoples experience of the game even if they don't play in powerplay, changing system factions or governments and waging the war between powers.

But if that's not your thing then look at what the UA's and barnacles have done thousands of pages of theories and speculation with people becoming scientists to try and solve it.

Distant worlds have gone to explore our galaxy and maybe unravel some of its secrets if not they have enjoyed the experience of being completely alone in space unable to stop off for repairs etc.

A lot of these things are driven by elites outstanding community but remember the community can do all these things because of the game not in spite of it.

The story in game develops real time and because the it is not the same for everyone you can be part of making the story not just watching it happen.

Personally im 180 hours into the game (not a lot compared to some I know) for a game that cost me £40 I'm astounded. I haven't logged this many hours on another game because they haven't kept me interested. If I run off exploring in skyrim, for example, I might find something interesting, I may be the first to find it (not that there would be anyway to know) but my finding it wouldn't have an impact on the whole player base or potentially change the story for everyone.

I agree that missions could be more coherent I would love to understand why certain things need doing but I personally don't need an end game for the missions I would like to work my way up a faction and then, when a significant event does happen I am involved as my reward not something significant happens just for me just because I complete the missions.

Everyone has different opinions I'm just glad we have a thread dedicated to not whinging about what's wrong with the game!
 

Ian Phillips

Volunteer Moderator
Good Morning Campers!

I have good news.

Thursday evening is 'late night shopping' here and I got my PC back with new 980 Ti graphics card and 16 Gb Ram, all working with drivers installed etc before the shops shut.

So I'm back :)
(where's my Arnie impersonation when I need it?)

So, I'm a very happy person right now and intend to be obnoxiously cheerful all day :D
 
There's nothing wrong with the game. I have some small issues with the graphics, but the game is solid. The problem is that people want something that the game was not intended to provide - i.e., a story, with handholding throughout. It's meant to be your second life in space. The problem is all the players who have glommed on wanting to change what it is. If you don't have fun just exploring, it's not for you. If driving the SRV doesn't get you going, it's not for you. It's for people who enjoy the fact that there's an infinity (well, as close as matters) out there to explore. There's lots of them, you know. And they're who the game is for. If you don't like the fact that you have to put in some effort to understand the political situation, then it's not for you. FD are not in the business of providing 10 hour riproaring experiences, like the COD developers. The story is secondary to the galaxy, which is the main point. The galaxy. We have a galaxy. The same size as the real one. Can you imagine that if we ever did it for real, there'd be more people out there, more to do?

There wouldn't. I agree that for a similar population level, maybe the missions would be more interesting. But that's it. FD literally cannot betray what it is, and that is what supplying a 20hr arbitrary storyline would do.

My2c.

I couldnt agree more. It seems most want a linear scripted story line, go here and there etc. Thank goodness this game is not like that. That it is so unbelievably open and infinite as you say. A story would not allow this space simulator, (which is what it is, not a game), to be what it is.
 
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I couldnt agree more. It seems most want a linear scripted story line, go here and there etc. Thank goodness this game is not like that. That it is so unbelievably open and infinite as you say. A story would not allow this space simulator, (which is what it is, not a game), to be what it is.

Like it or not, the game HAS a story :)

It would also be really cool if the CG's meant to follow the story such as it is were more interesting. I mean, imagine instead of representing a two-sided conflict through two arbitrary statistical bars in a quest menu the war (or more appropriately, battle. None of the conflicts last long enough to be convincingly described as a war) was represented as a 'tug of war' battle between an entrenched battlestation and support assets and an invading military fleet replete with capital ships, escorts, and mobile repair/resupply stations. Maybe to encourage pilots to take more risks reduce the penalty for death while serving directly with the navy/local forces/whatever in these conflicts. Basically make the CG's properly distinct instead of just being long-form versions of stock missions.

People like me that want more story integration aren't fighting to turn Elite into CoD or whatever you people think. We want the game to do what it is supposed to be good at better than it does currently, which is player immersion.

Hell I could probably rant for hours about everything the game needs to improve to approach feature completeness. Just because I'm not satisfied with the way things currently are doesn't mean I'm going to leap off the starboard bow because I understand the business model Elite is being developed on, but that trust comes with the caveat that major improvements (more than skeletal additions, like Power Play) actually be made to progress the sophistication of the game I'm supposed to perpetually support for the next 6-10 years or whatever. Horizons admittedly put a damper on my enthusiasm for the game. It's nice that I can drive a rover across an empty planet, but I can do that in practically any space sim tech demo. They want to charge full retail price for each expansion there had better be full retail value there or getting new people to support the project is going to be progressively more difficult.
 
Certainly not in the traditional sense. And having read your post its clear that you will be disappointed more likely sooner than later due to the expectations you have. All the best with that.

I'm not expecting CG's to get an overhaul tomorrow    . So my expectations for Elite aren't low enough to penetrate the Earth's mantle like some people. Sue me. I only want to see the game become better, and part of that is informed critique. Dismissing critique as baseless rabble-rousing has caused many a potentially great game to ultimately end up as crippled garbage. For example, DA2, ME3, Thief 4, FO4.

What the OP and the rest of the cheerleading brigade seem to be asking for is for all dissenting opinions to be scrubbed from the boards, which does nothing but create an echo-chamber.
 
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