Vive vs Rift: Help me decide what to buy!

I really don't think you can say that room-scale is pointless and it's just a demo. The standing experience is definitely a different beast and it's a new way of experiencing and playing in a game that's still to be exploited fully. I own a DK2 currently and the 1.3.0 demos in Dream Deck prefer you to be standing and i have to say these have been some of the best VR experiences so far for me. There is something about standing up and constantly having little sway in yourself and movement that makes VR scenarios come alive in a new way than what i've been used to.
I sometimes move my head more than i need to when i'm playing Elite on my DK2 because it gives a better sense of scale and immersion, for instance.

Most of the room scale experiences don't necessarily need you to be walking all over the place, but more being able to generally move at least a little and trick your body into feeling you're there. Add to that tracked hand controls and this bumps up the immersion even more. There is a lot to come in this kind of experience and game style for sure.

But back to Elite specifically, what ATW is doing is quite remarkable. I run a 980Ti so i'm not short on FPS, but still, i can now run fully maxed out on planets and get a perfectly smooth experience with minimal artefacts/distortion which is pretty cool. The Vive is still in its infancy in this regard and i'm hoping they get their code up to this standard sooner rather than later to help along the more graphically intensive games such as Elite.

Finally, as i own a DK2 and as i'm wanting something new now, i've gone for the Vive after much deliberation. Fact is they're both awesome bits of kit on the bleeding edge and they will both give the end user much fun for next coming months. A good time indeed to be gaming :)

I did'nt say full-room scale is pointless, I said it is pointless (aside from the novelty factor) today with the cables. But for semi-room scale VR it's ok I guess.

BTW does'nt the DK2 awful colors and smearing bug you now since the updates?
 
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Sure, the cables are gonna be a little tricky, but like i said, you don't need to necessarily be jumping all over the place to be experiencing something completely different. Try Dream Deck in Oculus 1.3.0 where they suggest you stand up whilst running the demos. They are by far the best i've tried, due to the presence whilst standing in a virtual space.

Where the Elite update is concerned, sure, there is some smearing, but to be honest the overall performance is cool for me and very welcomed. My problem is that i now own old tech. DK2 is nothing more than a dev kit and i'm aware that whilst it would be nice to have continued support, that was never something that was ever going to really happen. CV1 is now here and whilst they are similar in one respect, they are quite different in their minute details.
Pulling all of this tech and code together to work as it is is not easy and DK2 support is unfortunately gonna fade and i can appreciate that. I'm simply hoping we can get some hacks going for the next few months to minimise some of the colour and contrast differences we're going to be seeing between the two iterations.
 
I tried the VIve in full roomscale for about 20minutes.At first I was like WOW. But I could not go where I wanted due to the cables (and there's multiple), and not much to do, so after 20minutes novelty wore off.
My conclusion: Until headsets become completely wireless, full-scale VR is pointless. Technology for room-scale VR is just demo until then!

Oculus are doing the right thing concentrating on mainly seated VR experience becuase that's where we are in technology TODAY for everyday PRACTICAL use (and even then?!) !
Vive fanboys just don't get it (probably cuz theyve never tried it or at least not for more than 5mintues)
I believe it will take at least 5 years for headsets to become wireless becuase that is not easy task.

And looking at the cables, in the future I see only the Rift going wireless.
Is also nice, in the DK2 period, people complaining about cables are attracted to a HMD with 3 thick cables hanging out from it. :D :D :D :D
 
"The Oculus Rift is way easier to set up and you happen to look a little sexier when you wear it."

If that's all the advantages of the Rift that Gizmodo (without an "n", btw :p) could find at the end of the test, it's not really that convincing (I am sexy enough already!)

Also, the Rift footage again looked way to "zoomed into" the cockpit. Has this problem been debunked/resolved yet? I remember reading about this a few days ago on the forum. Well, I guess it's just a software problem anyway, so might get sorted out if it's real.

You just see the title, but didn't follow properly, but you didn't notice he didn't complain while maneuvering.
For the Capture screen I think is just the FOV slider to be moved. Will try at home later
 
Get a Vive. Room scale has been astonishing (I woke up this morning thinking about playing more Audioshield) and the software already out for it makes me want to play it more than most of my current library of games.

Plus, Steam and Valve. There's a reason why the Vive continues to win the kind of rave reviews that the Rift did not. Accept no substitutes.
 
There's a reason why the Vive continues to win the kind of rave reviews that the Rift did not. Accept no substitutes.

CV1 has a better image quality, ED looks better in it - seen that written in quite a few places now, so it must be true! :p

Get a Rift, accept no heavy, bulky substitute with FIVE power plugs and wands that don't even have hand gestures! ;)

Seriously though - concerning the reviews, I've seen the opposite of what you say, as well as what you say - there is no definitive answer to this.
 
Get a Vive. Room scale has been astonishing (I woke up this morning thinking about playing more Audioshield) and the software already out for it makes me want to play it more than most of my current library of games.

Plus, Steam and Valve. There's a reason why the Vive continues to win the kind of rave reviews that the Rift did not. Accept no substitutes.

Sorry but no idea where you get those "rave " reviews for Vive. I have done very much research and found about 50/50 ratio for either headsets.
I have tried both and definitely prefer oculus, for flying sims - no question!
Have you actually tried both sir or are you just following reviewers with the biggest mouth?
 
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Reviews seems mixed, which I take to mean that they are close in quality, the differences may be more about variations in the reviewers eyes and their face shape. Based on that information I say:

If you want the lightest get Rift.
If you want motion controls and room scale NOW you should get the vive.
If you don't care about roomscale and motion at all, and never will, get the rift.
If you don't exceed the PC requirements for ED, get the Rift (or wait to see if HTC implements atw or something just as good)
If you're rich get both.
 
This. Make up your own mind. If you choose the wrong HMD based on someones advice, you'll blame them for leading you astray. It's going to be on your face, so you need to make up your mind. All the points you made were valid, but VR tech is in early stages. You could always get both and play it safe. :)

The OP is just looking for help and wants to discuss the pro and cons with both. Not have someone pick for him. Nothing wrong with learning from other people experiences.
 
Sorry but no idea where you get those "rave " reviews for Vive. I have done very much research and found about 50/50 ratio for either headsets.
I have tried both and definitely prefer oculus, for flying sims - no question!
Have you actually tried both sir or are you just following reviewers with the biggest mouth?

Can I ask, why you definitely prefer Oculus for flying sims?
 
The more I read the more I am convinced that for me persoinally the answer is simple. IF touch allows room vr somewhat comparable to vive then imo the rift will ultimately be the better designed more professional package.

If it isn't however and games built around touch are all gimped to 180degree experiences then imo the "price " for the ergonomically superior rift is too high and the vive will be the better vr experience. Sadly I am too impatient to wait so I am getting a rift, unless 12th April update is Terri le and I will get a vive instead. But until touch is out anyone who claims to be objective and says one is better than the other imo are talking   
 
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Sorry but no idea where you get those "rave " reviews for Vive. I have done very much research and found about 50/50 ratio for either headsets.
I have tried both and definitely prefer oculus, for flying sims - no question!
Have you actually tried both sir or are you just following reviewers with the biggest mouth?

Every single review I've read has said the vive is the best so far. PCgamer rated it an 85 and the rift a 76. IGN gave the vive a 9.3 and the rift a 9. How you've done a lot of research and missed every review for the vive is beyond me. The only real differences I've read were that the rift was more comfortable, the vive was more capable, had a slightly bigger Fov, a smaller sweet spot, and slightly more SDE, besides that they are pretty much the same except for their storefronts.
 
Every single review I've read has said the vive is the best so far. PCgamer rated it an 85 and the rift a 76. IGN gave the vive a 9.3 and the rift a 9. How you've done a lot of research and missed every review for the vive is beyond me. The only real differences I've read were that the rift was more comfortable, the vive was more capable, had a slightly bigger Fov, a smaller sweet spot, and slightly more SDE, besides that they are pretty much the same except for their storefronts.

if reviews are totally unbiased (and I am not saying they are) you could argue that if the rift WITHOUT touch is a 9 or a 76% vs the vive WITH the wands is a 9.3 or an 85, then, once the rift gets touch, then the oculus motion controls do not have to be all that to do more than get back on parity.

it would be a bit like Mike Tyson losing to Frank Bruno (you can see I do not follow modern boxing ;) ) on a points decision, but with 1 arm tied behind his back... sure, Frank may have won, but had Mike had had both arms one would think the result would have been different :)
 
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Just ordered a Vive.

It seems Vive has some pros, Rift has others, but folk say once your *in* any differences go away.

But Vive has the motion controller, more range of movement. And in all honesty I just do not trust Facebook with my private information, access to my computer, or not to try to fragment the PC market and wall off VR.

So Vive I think for me.
 
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if reviews are totally unbiased (and I am not saying they are) you could argue that if the rift WITHOUT touch is a 9 or a 76% vs the vive WITH the wands is a 9.3 or an 85, then, once the rift gets touch, then the oculus motion controls do not have to be all that to do more than get back on parity.

Exactly my thinking... all the Vive reviews where it beats the Rift are based on the "room scale" stuff as the differentiating factor - pretty much every review favours the visual quality and ergonomics of the Rift, it's simply lacking the final piece of the jigsaw to make it complete, and a better overall product. If you want room scale NOW, get a Vive. If you can wait a few months for the better overall package (from everything I've read) then get a Rift and then get the Touch controllers later.
 
The OP is just looking for help and wants to discuss the pro and cons with both. Not have someone pick for him. Nothing wrong with learning from other people experiences.

Thank you, finally someone understands what I tried to say :)
 
I thought Valve used a pretty clever way of giving some idea what VR is like, to those that have never tried it...

[video=youtube_share;qYfNzhLXYGc]https://youtu.be/qYfNzhLXYGc[/video]
 
Just ordered a Vive.



But Vive has the motion controller, more range of movement. And in all honesty I just do not trust Facebook with my private information, access to my computer, or not to try to fragment the PC market and wall off VR.

Did you seriously say that? O My God!!!
Trust Steam with is various hacked servers hahahaha
If they want your "private informations" they can get them also while you are writing in this forum.

It was better you said, I go VIVE because there is more content for the VIVE.

What do you have to hide? :D :D :D

Just enjoy your VR Headset is better
 
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