Just been killed :( in seconds

Unfortunately I never actually saw the ship, even the type (clipper) was from a secondary source.

Could have been an FDL which is another common PvP-Combat ship ... doesn't change much though : 5 hard points; if they used Railguns (most likely) that's 4 or 5 of them .. same outcome - shields gone in 3 seconds.
 
You likely don't know as much about pvp as the person who killed you. For example you might have been flying in a straight line, making yourself an easy target, or you might have had no pips in SYS, making your shields weak, etc. etc. etc. any player with pvp experience easily could have gibbed your ASP.

Happy to admit I am no pvp expert, though I have killed some other players and a fair number of nps.
However I IIRC I had the normal 'even' pips allocation (because unless I know the shields are at risk I want to have manouverability and some weapons power as well as shields). The straight line thing wasn't important: I wasn't around long enough to move :sad: as it really was a literal couple of seconds to shields down, and after that the end was inevitable.
 
Thats thats why i dont bother playing open. It's pointless flying anything but a pvp ship.

Yep: I'm mostly a trader and explorer - had 88 tons of mineral excavators on board - and I make it policy I don't 'get into trouble' so have yet to get the money to buy very expensive ships like the FDL and Clipper; they're well out of my price range. Taken over a year to get to my ~$15million Asp.

I was Solo'ing for a while: when I first got the Asp (had a Cobra for a long time: lovely ship to fly but not enough cargo space to make money or weapons mounts to protect itself). Tried a T6 but the jump range is ridiculously tiny. I started back into Open when I became more confident in the Asp, and having upgraded it a fair bit. Apparently too soon.

Perhaps I'll try down the Wing path, or Moebius.
 
Last edited:
Ever seen my triple Plasma combo? Oh no, blown up CMDRs just see the insurance screen. :D

But seriously. ASP hasn't got strong shields and if you haven't got 4 to shields then you obviously gonna get bursted down pretty fast.

:)

This.

The Asp is not a very good "penetrator" of pirate infested areas..

Its not very fast, most pirate ships will outrun an Asp easily.
Its shields are bad, not much margin for error.
Its easily mass-locked.
Not very good at dodging incoming fire.
Its a bit big and has a bulky shape, making it easy to hit.
Its armour is not so bad though, especially if you use reinforced or military armor.

Summing it up:

Running in a straight line in a not so fast ship which is a big target and has weak shields is like riding a fat cow running from hungry lions.

Best way to use this kind of ship in a "hot" CG is avoiding being interdicted in the first place. Fly defensively.

Avoid the direct route, fly away as soon as you drop to pick up speed and later turn to the station, approaching the station from the opposite side of the star is best.
If someone is lining behind you, do an emergency drop, boost away for a bit, then go cold in case someone follows your wake looking for you. Mind your scanners at all times. In doubt, drop to normal space. Wait for a while before re-engaging supercruise. Pirates sometimes wait in SC for you to come back.
When reaching the station, when there are only 7mm left, set thrusters to full and prepare to drop.

Also remember that like in nature, you don't have to be able to outrun the lion. You just have to outrun at least one of the other prey. What this means, is make yourself more trouble to catch than what you're worth, and predators will run after other preys instead.
 
Last edited:
Currently its pointless playing open especially with a trader for that exact reason. You can easily lose 30 mill or so, the attacker looses nothing.
 
Last edited:
Currently its pointless playing open especially with a trader for that exact reason. You can easily lose 30 mill or so, the attacker looses nothing.

You can play in open. You just need the proper builds:

http://coriolis.io/outfit/imperial_...404044p0705050504040302.AwRj4yu8g===.Aw18ZZA=

http://coriolis.io/outfit/anaconda/...40202064f05050404045d5d5d01.Iw18ZlA=.Aw18ZlA=

http://coriolis.io/outfit/imperial_...---04040404064f030302020101.Iw18aQ==.Aw18aQ==

http://coriolis.io/outfit/cobra_mk_iii/04A4A4A3D3A3D4C----0002030303010101.Iw1-kA==.Aw1-kA== (silent runner)

Yes I know that these are not max cargo builds but max cargo builds at trade CG's in open get you killed.
 
It sounds like you could use a crash course in some game mechanics. There is a lot more to game mechanics than you seem to be aware of. How shield strength varies based on ship types, class ratings, and booster type, shield strength based on number of pips in SYS, etc.

I'm 'Novice' in game; seems a strange rating given I have >50 kills already ... is there any way of finding out this cmdr's rating without actually hunting him down in a ship?

As far as this, I have something like 5k bounties collected, so I've destroyed at least 5k ships (counting only the ones that had a bounty) and I'm about 16% into Deadly rank. So >50 isn't that many. Rank gain also varies based on the rank of the ship you destroy, so there are people out there who are Elite rank and have destroyed 1/2 the number of ships I have.
 
Last edited:
nope 2 silent running railgun fer-de-lance currently in hip 93377,

had a nice encounter with my new vulture [big grin]
the battle didn't last long
 
Last edited:
I suggest setting your nav filter to show only stars, stations and systems and if you're interdicted immediately submit, select a nearby system and high-wake - you should only have to survive for a little while. (You can do the same thing by plotting a route that extends beyond your current system but that's fiddly.)

I tried hitting one of them with mines but their armour is too tough to make much of a dent, though I think it surprised him briefly. Worth a shot against smaller ships like the Diamondback.

Someone rammed me at the station as I left a pad - didn't damage the ship too much but unfortunately I must have knocked an NPC into the wall and I got wasted by the station guns. Worth visually checking around the pad before you lift off, I suppose. I must have been out of the Bubble too long to be up on the latest japes of the cool kids. ^^
 
Last edited:
I'll repeat what Sylow and twelvebore said earlier - join Mobius private group. That way you can have the hollow icons and the interaction that goes with it and not have to worry about those players that just want to kill off as many other real commanders as they can manage. You still have the NPCs to contend with but they are not the problem.
 
I was flying an Asp with 6/B shields, shield boosters and Military bulkheads (not much cargo space though). About two hours ago, while still two jumps away, I was interdicted and attacked by someone - I never did see who - my shields were gone before I could even turn towards him (it only took two or 3 hits - I had 2 pips to shields), so I fled - 4 pips to engines, retract weapons, max boost, max thrust, working my joystick and thrusters like mad while waiting to High Wake out of there (I'd submitted to the interdiction to cut the cool-down time). He hit me twice while my FSD charged and I jumped away with just 19% hull and a cracked windscreen.

I'm guessing he had Railguns...
 
Last edited:
I suggest setting your nav filter to show only stars, stations and systems and if you're interdicted immediately submit, select a nearby system and high-wake - you should only have to survive for a little while. (You can do the same thing by plotting a route that extends beyond your current system but that's fiddly.)

I tried hitting one of them with mines but their armour is too tough to make much of a dent, though I think it surprised him briefly. Worth a shot against smaller ships like the Diamondback.

Someone rammed me at the station as I left a pad - didn't damage the ship too much but unfortunately I must have knocked an NPC into the wall and I got wasted by the station guns. Worth visually checking around the pad before you lift off, I suppose. I must have been out of the Bubble too long to be up on the latest japes of the cool kids. ^^

It's possible a CMDR in a ship with low health rammed you intentionally so you'd kill him and get wiped out by the station. I heard this was a thing some people were doing in cheap ships like the sidewinder to trick the station into killing Annies and such.
 
Thanks,

I wish the game stats were clear: I've heard about the 'MJ' rating of shield/weapons but am very unclear how it relates to anything. :confused: I think it was one shot, though not clear: it was certainly very very fast. I wasn't sitting still (at least I don't think so) either, but weaving about, though I guess it may not have made enough difference. They did seem to keep up well with my boosted flight (i.e. ~380k).

Re Average - thanks for the correction. I'm 'Novice' in game; seems a strange rating given I have >50 kills already ... is there any way of finding out this cmdr's rating without actually hunting him down in a ship?

The stats are purposefully hidden, the idea is we have to experiment and learn it through experience. Ofcourse, players dont agree so we have websites for that now. :D Check this: www.coriolis.io

It allows you to build your ship, and get exact stats on your speed, weight, shield, armor etc for your loadout. As for being hit: an Asp is, no offense, rather fat. When you're about 1.5 km out and weaving about a bit, you'd still basically be dead-center. While an Asp is an decent choice for CGs, the Clipper is unfortunately for you one of the fastest ships in games. Running from a Clipper is often a recipe for disaster. As for his rating: unless he posts it here or you find him in-game, you'll never know. Buts its likely that someone in a Clipper has over a thousand kills, so dont worry too much about it. 50 kills sounds like a lot, but it adds over time and you learn by doing it a lot.I'm not even close to elite ranking bu have over 4000 kills. :)
 
Last edited:
If you're gonna play in Open you have to follow the advice given in here, you can't just bimble about and think that because you have a 'good' ship with decent rated modules that you'll survive.

This is the difference between pvp here and PvP in fps or similar. It's not a level playing field. Pvper's build their ships for maximum damage as quick as possible.

This usually leads to a fairly mountainous playing field.

(insert many git gud metaphors here)

So even with all the precautions it can still be difficult because basically it's rock paper scissors, and the pvper will always be scissors and the ill prepared player will always be the paper.

Theres some good advice in thread. It depends wether this floats your boat or not, I prefer cooperative and solo play because (feel free to insert reasons here as well as assumptions and pointy fingers) so Mobius And similar groups for me.
 
Last edited:
Back
Top Bottom