An excellent article with art work I've never seen before and lots of DBOBE Commentary.
http://www.kotaku.co.uk/2016/04/08/the-making-of-elite-dangerous
http://www.kotaku.co.uk/2016/04/08/the-making-of-elite-dangerous
Yes, several new items caught my eye.Be sure to view the office photo in high res- there's a lot of cool concept art on the hind wall![]()
Yes, several new items caught my eye.
More then that, there's a ship that makes the Corvette look small. And much more.Yeah- hair on the generated heads, for example!
Where?More then that, there's a ship that makes the Corvette look small.
Does this mean that Braben is not interested at all in developing a story for the game? It seems like he's saying that story somehow restricts a game and therefore story should always take a back seat to gameplay.
Agreed. That back wall is chock full of interesting goodies. Anyone know of a decent program to upscale JPG's?That is an excellent article. Thanks for posting. It really gives you a sense of the sheer scope of a project like Elite and how much thought, planning and organization it really takes to bring a dream like Elite: Dangerous to fruition...It makes me want to congratulate David Braben and the developers at Frontier all over again.
I've realised there is no story in the conventional sense, as in some kind of narrative being written by the game creators. Outside of the scripted apearances of the UAs and the barnacles the majority of ED's vague narrative progression is being created by the players. It is a different approach to storytelling (however vague) in a video game and one that happens to lend itself quite nicely to the MMO genre - where storytelling is often times ignored.dont you realised Elite history is being written now? people is shaping the galaxy and the content playing with powers and factions, while galnet keeps some of us hooked in the events going on..
There is a story, but there is no script yet, and if there is one it is a very long one, starting from the lore to the very end of the game development.
I have 80 hours on Mass Effect 3 which has a story. Stopped playing it soon after I finished the game.I am just curious to know if Braben has a certain dislike of story driven games like Mass Effect? Or if he simply decided to go a different route in creating a story within the game, i.e. let the players write/progress the story?
Good point. But that may not necessarily be down to one game having a story and the other not. Sure, Mass Effect has an end game built in (both in story and game progression) where by the end of the game ther's nothing to do but finish the game. Elite Dangerous doesn't have an end game whereby you have nothing more to do once you get past a certain point.I have 80 hours on Mass Effect 3 which has a story. Stopped playing it soon after I finished the game.
I have over 2,000 hours on E: D. which does not have a story. I play it every night.
I don't think DBOBE needs any lessons in game construction.