Things in ED that make you scratch your head!

Sensors. How is it that:

- 1A sensor weighs 1.3t, has a range of 6km and costs 20K
- 6C sensor weighs 40t, has a range of 6km and costs 556K
- 8C sensor weighs 160t, has a range of 6.4km and costs 4,359K

I'm constantly baffled.
 
1. The Fer De Lance, aka tip of the spear, which arrives at the battle roughly 30% slower than most ships.

2. A ship named a Corvette, with a top boosting speed sub 300 m/s.

3. A SRV Hagar that can automatically repair your SRV, but, cannot refuel it.



Just some things that me scratch my head.

What are yours?

4. Where does my character go to the bathroom?
1: huh?, FDL is one of the fastest ships, it is the fastest medium ship, so this seems an odd statement? yes small ships are faster, but that's kinda the point?
2: Look at the actual reference which is not to the car brand, but to the ship type: https://en.wikipedia.org/wiki/Corvette
3: will grant you this one a bit weird, but ultimately harmless
4: somewhere in the ship that you cannot see, or down a tube attached to suit or similar? like some long recon missions do irl currently? or diaper?
 
Hardpoints mounted under ship despite most pilots' instinct to pitch up to follow a target.

Fire group cycling instead of enough fire buttons thus ensuring confusion during time critical moments.

Scanners in fire groups despite not firing anything.
 
Let's say (in our present day world) some guy robs a liquor store. As he is fleeing the scene, a witness takes note of the license plate number of his beat up Pinto and reports it to the police.

The police then put a bounty on this man's head, which can be claimed by just about any citizen with a license to drive a car.

One day, Citizen Goodman, driving along the freeway in his Prius, randomly scans the robber's vehicle and notices he has a bounty on his head.

Goodman proceeds to ram the perpetrator off the freeway.

As the beat up Pinto goes flying into a layby, Goodman wastes no time riddling the perp's vehicle with high caliber bullets from the machine guns that pop out of the hood of his Prius.

With the final blow punctuated by the shrieking flight of a heat seeking missile, the criminal's Pinto explodes in a glowing fireball of angry death.

Citizen Goodman is immediately awarded a 600 dollar voucher, which can be redeemed at the nearest police station.

This scenario sounds absolutely insane when viewed from the perspective of someone who isn't a total nutter, but it is standard operating procedure in the universe of Elite: Dangerous.
 
Last edited:
Let's say (in our present day world) some guy robs a liquor store. As he is fleeing the scene, a witness takes note of the license plate number of his beat up Pinto and reports it to the police.

The police then put a bounty on this man's head, which can be claimed by just about any citizen with a license to drive a car.

One day, Citizen Goodman, driving along the freeway in his Prius, randomly scans the robber's vehicle and notices he has a bounty on his head.

Goodman proceeds to ram the perpetrator off the freeway.

As the beat up Pinto goes flying into a layby, Goodman wastes no time riddling the perp's vehicle with high caliber bullets from the machine guns that pop out of the hood of his Prius.

With the final blow punctuated by the shrieking flight of a heat seeking missile, the criminal's Pinto explodes in a glowing fireball of angry death.

Citizen Goodman is immediately awarded a 600 dollar voucher, which can be redeemed at the nearest police station.

This scenario sounds absolutely insane when viewed from the perspective of someone who isn't a total nutter, but it is standard operating procedure in the universe of Elite: Dangerous.

... aaaand? I see nothing wrong with that scenario. Seems totally plausible.


My scratching head.....

Projectile weapons fired in a space station? Holy cow. That station security person has got some brass monkeys.
 
-Fed aligned NPCs and players flying Imperial ships and vise versa. During the cold war, you never saw U.S. pilots flying Soviet fighters (except for testing purposes if they ever got a hold of one from a defector)

-You get a randomised yet somewhat equal amount of varied traffic in a system -- even though sometimes half of those NPCs might be from the other side of human occupied space. And in the case of Power Play, are aligned with a hostile faction (which also might be at the other end of human occupied space). In Star Trek for example, you'd expect to almost exclusively or to a very large majority see Federation and Federation aligned ships in Federation space as opposed to an almost equal mix of Fed, Klingon and Romulin.

-(as already mentioned) an SRV in the distant future that runs on space rocks but not on space fuel.
-there is never an attrition of miners/freighters/pirates/security ships etc in any zone or area regardless of the amount you happen to destroy
 
Let's say (in our present day world) some guy robs a liquor store. As he is fleeing the scene, a witness takes note of the license plate number of his beat up Pinto and reports it to the police.

The police then put a bounty on this man's head, which can be claimed by just about any citizen with a license to drive a car.

One day, Citizen Goodman, driving along the freeway in his Prius, randomly scans the robber's vehicle and notices he has a bounty on his head.

Goodman proceeds to ram the perpetrator off the freeway.

As the beat up Pinto goes flying into a layby, Goodman wastes no time riddling the perp's vehicle with high caliber bullets from the machine guns that pop out of the hood of his Prius.

With the final blow punctuated by the shrieking flight of a heat seeking missile, the criminal's Pinto explodes in a glowing fireball of angry death.

Citizen Goodman is immediately awarded a 600 dollar voucher, which can be redeemed at the nearest police station.

This scenario sounds absolutely insane when viewed from the perspective of someone who isn't a total nutter, but it is standard operating procedure in the universe of Elite: Dangerous.



According to old legend ( The Wild West ) , you didn't have to actually bring in a wanted man alive. Hence the cliche phrase "Dead or alive".

It was clearly untrue, like most of how we perceive of "the wild west".


That said....there has been a "grey line" in regards to apprehending wanted men in the last 100 years ( back during the mobster days, and now currently with "reclamation services" ( Bounty Hunters ).
 
- 1A sensor weighs 1.3t, has a range of 6km and costs 20K
- 6C sensor weighs 40t, has a range of 6km and costs 556K
- 8C sensor weighs 160t, has a range of 6.4km and costs 4,359K
Taken in isolation I don't have a problem retconning that. The larger sensors are for larger ships, and given that the sensors have a 360 degree field of view that would require covering the whole hull with detectors. More hull equals more detectors equals more mass.

The real problem is explaining why an enterprising designer hasn't put a 1A sensor into a limpet package that can launch from an Anaconda into the battlesphere and beam its telemetry back over a data channel. Or indeed over several simultaneous data channels to a wing of ships. 34th century AWACS. Full coverage, negligible mass.

I know. Because game.
 
Theoretically projectile weapons should all have infinite range, and energy weapons significant (but not infinite due to dispersal) range. It's been clipped down to "ww2 fighter plane" type ranges for playability... and so you don't get wiped out by a random rail blast from a firefight several lightseconds away.

Why not? I would say that would take some skill. [hehe]

I've got another one.

Robigo must have some sort of cloning facility because I'm sure people have moved more slaves and biowaste than that whole population by now.
 
Last edited:
Let's say (in our present day world) some guy robs a liquor store. As he is fleeing the scene, a witness takes note of the license plate number of his beat up Pinto and reports it to the police.
The police then put a bounty on this man's head, which can be claimed by just about any citizen with a license to drive a car.
One day, Citizen Goodman, driving along the freeway in his Prius, randomly scans the robber's vehicle and notices he has a bounty on his head.
Goodman proceeds to ram the perpetrator off the freeway.
As the beat up Pinto goes flying into a layby, Goodman wastes no time riddling the perp's vehicle with high caliber bullets from the machine guns that pop out of the hood of his Prius.
With the final blow punctuated by the shrieking flight of a heat seeking missile, the criminal's Pinto explodes in a glowing fireball of angry death.
Citizen Goodman is immediately awarded a 600 dollar voucher, which can be redeemed at the nearest police station.
This scenario sounds absolutely insane when viewed from the perspective of someone who isn't a total nutter, but it is standard operating procedure in the universe of Elite: Dangerous.

I see it more like the United Nations Most Wanted list.

You confirm the man in your area is a wanted terrorist/serial killer/bad man etc. You have a tank and there's a $500,000 reward for their life or information about them. What are you going to to? :D

As above its more wild west where the police have little to no control of the wastelands outside their stations and planets. In the world we live in most parts are highly and exceptionally well policed. (Not quality of policing, I'm talking about coverage, quantity and effectiveness - lets not open that particular Pandora box.)
 
Robigo must have some sort of cloning facility because I'm sure people have moved more slaves and biowaste than that whole population by now.

I have a feeling Robigo slaves look a bit like this... which would explain their prices... :)

hqdefault.jpg
 
" Hey shipboard nav computer, what's the name of the unknown system we are about to jump to?"
"Oh that's easy.. system XXXXXX"
[Make Jump---->]
'Hey shipboard nav computer... again I ask ... what's the name of this system?"
"Unknown"

"Ok.. let's scan it with very expensive equipment that can scan all the surrounding area. [BawNggggg]
"Wow look at all the planets! (without pointing ship at the Biggest Star)
"Now, can you tell me?"
"Unknown"

\\///
Oo
>
Spike553
Scratching my head so much from this thread... forming new hole in body. Bawwwnnnnggg.
 
Last edited:
Sensors. How is it that:

- 1A sensor weighs 1.3t, has a range of 6km and costs 20K
- 6C sensor weighs 40t, has a range of 6km and costs 556K
- 8C sensor weighs 160t, has a range of 6.4km and costs 4,359K

I'm constantly baffled.

Because the size 8 sensor is so much better than the size 1.

Oh, wait... nevermind...
 
Robigo must have some sort of cloning facility because I'm sure people have moved more slaves and biowaste than that whole population by now.


I've always thought Robigo Mines is a prison facility. The law enforcement ships criminals there to serve their sentences and the dodgy officials sell the them as slaves.
 
I've always thought Robigo Mines is a prison facility. The law enforcement ships criminals there to serve their sentences and the dodgy officials sell the them as slaves.

There are prison colonies in the game but don't think Robigo is one. Even if it is it would exposed ages ago.

- - - - - Additional Content Posted / Auto Merge - - - - -

What is the point of all these ships when you only need a Cobra MKIII?

Python*
 
NPCs magically appearing in front of you

NPCs locking on to you at 3km with silent running on

NPCs shooting 32 or more rail shots

NPCs know what missions you are doing

NPCs shoot and hit with gimballed weaponary with silent running on

NPCs interticting a Corvette in an Eagle

NPCs


Black holes don't pull you in and are not dangerous, only visual

Lack of comets, asteorids

The blue spot makes me turn faster

FAoff let's me move faster backwards

Kinetic weapons are better against shields

A Diamondback Scout having more armor than an Anaconda

Small hardpoints on big ships

"We are in the money making business, are you?" 500 cr reward

Hostile reputation docking permission

CQC Silent Running doesn't hide you on the radar, nor does it deny gimballed weaponary for 100%

Slowing down with manouverign thrusters in big ships is faster than accelerating with the main thrusters
 
Back
Top Bottom