Vive vs Rift: Help me decide what to buy!

Did you seriously say that? O My God!!!
Trust Steam with is various hacked servers hahahaha

If they want your "private informations" they can get them also while you are writing in this forum.

It was better you said, I go VIVE because there is more content for the VIVE.

What do you have to hide? :D :D :D

Just enjoy your VR Headset is better

Well I'd argue losing information through a hack is a whole lot different to having a company actively sell it. I mean in the latter you'll have a company gathering every single thing it can.

At this point we don't know whether Facebook, Steam or HTC will, but my feeling it's gonna happen on Oculus given Facebook's current business model.

I don't think Facebook bought Oculus because they like the tech, more a way to get access to folk's living rooms.

If they want your "private informations" they can get them also while you are writing in this forum.
Sorry but what a ridiculous comment, how's that done then?

What do you have to hide?
As is this.

Privacy might not bother some folk, it bothers others. It is a factor for me.
 
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I thought Valve used a pretty clever way of giving some idea what VR is like, to those that have never tried it...

https://youtu.be/qYfNzhLXYGc

This video has finally persuaded me to open my wallet and part with my cash. I've decided on the CV1. Watching all those fit young people bouncing up and down in their helmets has made me realise that what I really want is a nice sit-down experience with a cup of hot cocoa within easy reach.

The video reminded me of those Kinect adverts with trained dancers somersaulting in front of their tellies. No amount of hyperbole or CGI wizardry is going to persuade Joe Public that VR is quite a pleasant experience. It's something that is impossible to convey using a flat screen. The best way to convert the unbelievers is to rugby tackle each and every person in the world and forcibly stick a VR helmet on their heads... or on failing that they might want to try a promotional tour of their helmets.
 
Well I'd argue losing information through a hack is a whole lot different to having a company actively sell it. I mean in the latter you'll have a company gathering every single thing it can.
At this point we don't know whether Facebook, Steam or HTC will, but my feeling it's gonna happen on Oculus given Facebook's current business model.
If YOU/USER don't write nothing or Upload nothing on Facebook, that site will never know nothing about you. After there is Facebook and also dear Google that know your things not speaking of Microsoft or the company that created your antivirus. :D:D

I don't think Facebook bought Oculus because they like the tech, more a way to get access to folk's living rooms.
Maybe that is more easy for VIVE with the front facing Camera to see your living room.
MARK ,like YOU as well, like the tech, he understand the potential of VR and supported OCULUS and if with this agreement I can keep in touch with my friends and make new friends that share the same passion and experience for VR, well, all this is welcome.

Sorry but what a ridiculous comment, how's that done then?
The same way Facebook does, if you write and post your private stuff in the forum you hangout. ;)


BUT going back IT, If you order it now, when will it arrive home?
 
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This video has finally persuaded me to open my wallet and part with my cash. I've decided on the CV1. Watching all those fit young people bouncing up and down in their helmets has made me realise that what I really want is a nice sit-down experience with a cup of hot cocoa within easy reach.

The video reminded me of those Kinect adverts with trained dancers somersaulting in front of their tellies. No amount of hyperbole or CGI wizardry is going to persuade Joe Public that VR is quite a pleasant experience. It's something that is impossible to convey using a flat screen. The best way to convert the unbelievers is to rugby tackle each and every person in the world and forcibly stick a VR helmet on their heads... or on failing that they might want to try a promotional tour of their helmets.

The thing of moving around is just a Marketing Stuff, they nailed it and most just fell in to it. COME ON LOOK AT ALL THOSE CABLES!! I hope no one gets injured for this.
The VIVE can also be a seated experience.
If Ordering the VIVE or OCULUS they both come home the Next day, I would go for the VIVE, just for the content on Steam. If you select OCULUS, there are 2 pages of games and some not even released. If you select VIVE the pages are 6 or 7.
 
If YOU/USER don't write nothing or Upload nothing on Facebook, that site will never know nothing about you. After there is Facebook and also dear Google that know your things not speaking of Microsoft or the company that created your antivirus. :D:D

Dude, you have to install Facebook's Oculus software on your computer, logging into Facebook or not is irrelevant.

It's just another pro/con, as I say it's unknown if Steam/HTC will go down this route (or indeed Facebook) but given how Facebook makes its money I believe they will.

And even down the line I tend to feel Facebook will leverage the selling of personal data to reduce the Oculus price, this will subsequently impact Vive, and Steam/HTC will feel pressure to do the same.

I think it's a bit worrying to be honest, VR is feeling like it's going to be leveraged at the expense of consumers. :(

Maybe that is more easy for VIVE with the front facing Camera to see your living room.

If were gonna go down the worst case scenario route, the Vive has a camera, the Oculus has a mic.

BUT going back IT, If you order it now, when will it arrive home?

No idea, shipping starts May is all it says,I may not get it till August. :(


"Thank you for your HTCVIVE.com order – We will start shipping May 2016. Your pre-order's estimated arrival will be based from the date you receive your shipping notification. You will be receiving a notification once your product has been shipped with a tracking number for your convenience. Please note that your shipment will require a signature upon arrival to ensure a safe and secure delivery of your new HTC Vive product."
 
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I've been reading the ED VR forums long enough to know most people on here are nice, well informed, helpful people with balanced opinions. Whatever the intention, the thread title always had potential to develop into a bit of a flame war. We are not there yet but the embers are beginning to glow.

I don't know which product is 'best'. As suggested earlier perhaps there isn't a best as each product has it's pro's and con's so it depends on an individual's requirements/circumstances. Even if there is a 'best', those of us old enough to remember, history shows (Betamax vs VHS) in the long term that's not always the criteria for success.

Forums are tricky because the written word 'can be' clunky, both in the writing and reading. Add to that English may not be the native language for everyone and it's easy for misinterpretation. I'm aware of this because I make this mistake often :eek:

That said .....

...... But until touch is out anyone who claims to be objective and says one is better than the other imo are talking @rse   

I think we may be agreeing [up] However it's understandable when two VR systems are launched together that reviewers will compare them on a feature by feature basis with an overall score.

Sorry but no idea where you get those "rave " reviews for Vive. I have done very much research and found about 50/50 ratio for either headsets....

This is where misinterpretation could come in. Are you saying your research gave a score of 'about 50/50' for both headsets? If yes that would make sense, I don't think there is a big gap in scores. Or are you saying of the reviews you have seen 50% say the Rift scored higher and 50% say the Vive scored higher? If yes that would surprise me. Of those I have seen, I think all included that they both have pros and cons (I would hope no one would dispute that). However most appeared to have given the final edge 'at this time' to the Vive because of room scale.

..... If you want room scale NOW, get a Vive. If you can wait a few months for the better overall package (from everything I've read) then get a Rift and then get the Touch controllers later.

Mmmm I'm not sure it's that simple. I believe the Vive was always designed with room scale in mind. Likewise the Rift was always designed with the seated experience in mind. I say that partly because Oculus kept repeating 'it's a seated experience' and secondly the Rift launch product does not include that feature. Adding it later is a bit more complex (not saying it can't be done), but likewise I don't think you can predict "wait a few months for the better overall package'. How well will it be implemented? The Vive is currently losing points for lack of full featured content. Maybe in a few months this will come and it's score will go up too? LOL who knows :p

The sensible people will probably wait a few years to see how it all pans out. The rest of us will make a calculated gamble. Whichever I buy will end up sat in the bottom of a cupboard with my DK2 replaced by the latest model.
 
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I've been reading the ED VR forums long enough to know most people on here are nice, well informed, helpful people with balanced opinions. Whatever the intention, the thread title always had potential to develop into a bit of a flame war. We are not there yet but the embers are beginning to glow.

I don't know which product is 'best'. As suggested earlier perhaps there isn't a best as each product has it's pro's and con's so it depends on an individual's requirements/circumstances. Even if there is a 'best', those of us old enough to remember, history shows (Betamax vs VHS) in the long term that's not always the criteria for success.

To be honest on this I think both Oculus and Vive have problems. There is no "best" right now. Best will be gen 2 or maybe 3.

Generally I've read that once you're "in there" the minor problems all go away.

In the end I think whichever you go for you're gonna be happy with the experience.

I think revisions of the hardware will likely come out sometime in 2017 and the "early adopters" are likely to be the sort of people that have no issues selling their old VR headset and rebuying, at that point there's nothing stopping you switching.
 
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.... Generally I've read that once you're "in there" and minor problems all go away.

In the end I think whichever you go for you're gonna be happy with the experience.

Yes I think that's correct. When I first put on my DK2 the image literally hurt my eyes. I couldn't read the text etc etc. But after a bit of tinkering I found it to be an amazing gaming experience!

I think revisions of the hardware will likely come out sometime in 2017 and the "early adopters" are likely to be the sort of people that have no issues selling their old VR headset and rebuying, at that point there's nothing stopping you switching.

It's human nature we often get a sense of ownership / brand loyalty. I totally agree on the future option of switching. I had the PS1 & PS2 then Xbox 360 & Xbox one. I would have no problem switching back to PlayStation or any other manufacturer in the future. But perhaps that's a whole new flame war ;)
 
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The thing of moving around is just a Marketing Stuff, they nailed it and most just fell in to it. COME ON LOOK AT ALL THOSE CABLES!! I hope no one gets injured for this.
The VIVE can also be a seated experience.
If Ordering the VIVE or OCULUS they both come home the Next day, I would go for the VIVE, just for the content on Steam. If you select OCULUS, there are 2 pages of games and some not even released. If you select VIVE the pages are 6 or 7.

I've been doing some of the stand-up experiences with my DK2 and I've been aware of the cable. I understand that people have said that they develop some sort of sixth sense about it, but I still prefer the setup of the CV1 where the cabling is minimised.

You are right that Steam does have a much better shop. Although the games that don't use the Steam tracked controllers can be played on a CV1, I would imagine that the steam wrapper might dampen the performance of my headset somewhat. But then the performance drop might become less of an issue as computer hardware improves.

Dude, you have to install Facebook's Oculus software on your computer, logging into Facebook or not is irrelevant.

It's just another pro/con, as I say it's unknown if Steam/HTC will go down this route (or indeed Facebook) but given how Facebook makes its money I believe they will.

And even down the line I tend to feel Facebook will leverage the selling of personal data to reduce the Oculus price, this will subsequently impact Vive, and Steam/HTC will feel pressure to do the same.

I think it's a bit worrying to be honest, VR is feeling like it's going to be leveraged at the expense of consumers. :(



If were gonna go down the worst case scenario route, the Vive has a camera, the Oculus has a mic.



No idea, shipping starts May is all it says,I may not get it till August. :(


"Thank you for your HTCVIVE.com order – We will start shipping May 2016. Your pre-order's estimated arrival will be based from the date you receive your shipping notification. You will be receiving a notification once your product has been shipped with a tracking number for your convenience. Please note that your shipment will require a signature upon arrival to ensure a safe and secure delivery of your new HTC Vive product."

The privacy issues of FaceBook is definitely worth keeping an eye on. I'll be watching what happens with Senator Al Franken..

http://www.engadget.com/2016/04/08/senator-al-franken-takes-on-oculus-over-vr-data-mining/

I've got plenty of time to cancel my order if I do see something that changes my mind. I've been told to expect it in August. <searches for an ambivalent emoticon to express the emotion that although he is pretending that he's not bothered by the wait, secretly he wishes he had the courage to take the plunge earlier so his headset would've arrived sooner... this one will do>[blah]
 
I've been doing some of the stand-up experiences with my DK2 and I've been aware of the cable. I understand that people have said that they develop some sort of sixth sense about it, but I still prefer the setup of the CV1 where the cabling is minimised.

Problem is that VR can make you loose balance very easily, plus games tent to become more intense while leveling up, a jump in the wrong direction and [OUCH] :D
 
I ordered a Rift a few weeks ago. Then I read about their intentions to spy on everything in my computer and send all the info back to that weird voyeur Zuckerberg. Rift cancelled.

Vive it was!

Then I read this:

https://www.rockpapershotgun.com/2016/04/06/htc-vive-vr-problems/#more-358255

I, like many people who can afford such toys, have a young family. Nobody I have to share my home with would appreciate me commandeering one of our larger rooms just to play video games with. This is a deal breaker. I also have a cat who will very likely become an invisible obstacle for me if I try that room VR thing.

So I have a question for any Vive owners; is it possible to just set up the vive, with simple head tracking, so that I can sit in front of my PC and play ARK, or Elite, or Warthunder, or Alien, or whatever else? Or to get head tracking do I absolutely have to put electronic crap all over the ceiling/walls/etc?
 
Not got a Vive! but you should be ok seated with one tracker box (so I heard) but if you use two without line of sight (for sync) you can use the supplied sync cable.
As for the cat strap a controller to it............[smile]
 
I ordered a Rift a few weeks ago. Then I read about their intentions to spy on everything in my computer and send all the info back to that weird voyeur Zuckerberg. Rift cancelled.

Vive it was!

Then I read this:

https://www.rockpapershotgun.com/2016/04/06/htc-vive-vr-problems/#more-358255

I, like many people who can afford such toys, have a young family. Nobody I have to share my home with would appreciate me commandeering one of our larger rooms just to play video games with. This is a deal breaker. I also have a cat who will very likely become an invisible obstacle for me if I try that room VR thing.

So I have a question for any Vive owners; is it possible to just set up the vive, with simple head tracking, so that I can sit in front of my PC and play ARK, or Elite, or Warthunder, or Alien, or whatever else? Or to get head tracking do I absolutely have to put electronic crap all over the ceiling/walls/etc?

Vive can do that (not sure what you mean about electronic crap all over the ceiling and walls). One thing though, as the Rift is designed around a sitting position...most of the content will be created with that in mind. Vive can do both, and will offer content for either. I want the broader experience personally. Nice to have options though. ;)

SjoadR.jpg
 
Vive can do that (not sure what you mean about electronic crap all over the ceiling and walls).

Talking about the lighthouses. Mrs Spider would be less than impressed if I was running cables all over the place for something like this, and there is also the chance that one of the little spiders around the house would pull em' down to play Indiana Jones or something. The Rift appealed because it had that simple tracking monitor you can put on your desk, my attempts to find out if you can do the same with a single lighthouse on Vive have been fruitless.

In fact my attempts to learn more are really putting me off VR altogether. I love my DK2. I am totally blown away by it and when I first played Elite with it I thought this was the future of gaming. But the fact that every device is so beset with problems is making me, one of the few with money to dish out on a monster PC and the VR, turn away from it. The makers of these devices don't seem to appreciate that most gamers are not totally at ease with tech and like plug-in-and-play simplicity (hence the popularity of consoles even though PCs are more capable and versatile gaming devices overall).
 
A more detailed comparison from Tested

[video=youtube;EBieKwa2ID0]https://www.youtube.com/watch?v=EBieKwa2ID0[/video]

I get the feeling when you get down to brass tacks, there is no significant difference between the Rift & Vive in terms of the day to day display experience for gaming. Really its all down to those extra tracking & room-scale features the Vive ships with now and if those are important to you.
 
A more detailed comparison from Tested

I get the feeling when you get down to brass tacks, there is no significant difference between the Rift & Vive in terms of the day to day display experience for gaming. Really its all down to those extra tracking & room-scale features the Vive ships with now and if those are important to you.

Comfort is also a big thing to consider as it was highlighted many times in this review:

Norm: "Everytime I play a Vive game, 10 minutes in, I think to myself, boy I wish I could play this exact same with the tracked controllers wearing an Oculus Rift

Jeremy: "I can say the exact same sentence, in fact when yesterday I was playing on the Vive, I had to take it of and say, UGH, I really miss my Oculus Rift, because it is just so much more comfortable"
 
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