Powerplay Musings on Aisling and Powerplay

Here is how the grinder fortifications happen, and this is true for every cycle:


  • They will fortify the bad systems close to Cubeo each cycle, no matter what we do: this is at least Lambda-1 Tucanae, Karsuki Ti and Kuki An that will end up over-fortified no matter what. Chnumar could also be added to that list although it could just be some 5C elements that are behind it.
I'll add these into account on my sheet regarding controlled turmoil and run the numbers. done:
It would require 27 rank 5 fortifiers and 31 rank 5 underminers to enter into controlled turmoil.
  • As soon as any amount of undermining happens in any of our bad systems they will fortify said system. It does not matter how vocal anyone is about the fact those should not be fortified, using trello/reddit/forum or even in-game chat, they will most likely be fortified. That's just the way it is and we have to take that into consideration.
hmm... what can we do about it? i've specficially chosen systems that have an upkeep of above 21 CC. that may combat some of that.

That second part is why we need to not have any of the systems we are trying lose undermined. A public scrap list would actually be asking friendly commanders and powers to undermine us, hence why we don't have one at the moment.

....Which is why I - and many others - believe the undermining of our bad systems to be something that must be done mostly (if not only) by AD commanders that can work closely together and communicate with one another, so we can have a complete control over which system end up undermined and most importantly when it happens. That is not to say we do not want the help of our allies; we will need to have as many receivers as possible when we do decide to go ahead with such a plan.

This is a great strategy and I'm for this. We can definitely do this. What i'm interested in is whether we can muster that amount of rfwd in that short amount of time. I'm looking into asking other factions if they'd be willing to lend a hand if Aisling Duval asked for it and how much rfwd they'd be willing to quote for us.
 
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I haven't read all this Thread, just first post and the flavour of some of the others. So sorry if this is off topic.

Some thoughtful replies from some pretty senior Alliance CMDRs in this thread.

Olivia, you should seriously consider The Alliance.

Spreadsheets, a bank proposal, thinking hard about the game mechanics and new ways to use them. All very "Alliancey" if you ask me, - but then I would think that.

You seem to be good at researching the game, you have a grip on the lore and the mechanics. You should spend some time familiarising yourself with the wash of noise and drama out on all the PowerPlay Reddits. I guess Everything reads differently depending on the glasses you wear - maybe from the Aisling point of view the Alliance looks like a nightmare freak show.

Maybe you will change Aisling for the better.

But, I dunno - sometimes I think the Hogwarts Hat has put you in Hufflepuff and you should be in Griffindor.
 
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Your figures seem sound at a quick glance. The big problem with controlled turmoil is that you need to be left completely alone while you do it. Outside interference can turn it into a complete disaster. You also need to be able to restrict the fortification efforts of your fellow pledges. That's why only small powers can usually get away with it by having a good handle on their community and slipping under their rivals' radar.

I worry that Aisling will struggle with that, your community can be a little fractious and there's at clearly at least one person looking to sabotage you. Good luck though, let us know how you get on!
 
In that case, i'll put in a 20% margin for error increase in required r5wd.

I think we have to try, and the more the we do it, the better we'll get.
 
http://imgur.com/a/hv1W3 for some reason i can't seem to link it. (corrected it)

This shows a clear trend in the fortification and undermining points, the further away from Cubeo you are.
Note the control systems below the fortification curve and those above the undermining curve.
We should strive to make control systems more like them.
Why are they special? let's find out. I'll be listing them as I find out. You can view my data here


Halbara is a control system that is 52.92ly away from Cubeo and 928pts below the fortification curve. It has an Empire-Aligned Corporate government.
There are 14 systems in its SOI.

  • 5 Empire Patronage
  • 5 Empire Corporate
  • 2 Independent Communism
  • 1 Independent Feudal
  • 1 Independent Dictatorship
Karakasis is a control system that is 59.64ly away from Cubeo and 1062pts below the fortification curve. It has an Empire-Aligned Patronage government.
There are 6 systems in its SOI.

  • 1 Independent Democracy
  • 3 Empire Patronage
  • 2 Empire Corporate
 
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For Reference:

A little aside about overhead:
It seems that the average amount of overhead a power gets is determined by how many systems you have but it's not linear. There are different weight classes. I conclude we are too overburdened to be in the 62.1 average overhead weight class and should move down a class while removing the top 10 worst systems we hold.


This is how Overheads break down:

https://docs.google.com/spreadsheet...cx1WDhaeSh9-joCHmiVseon3U/edit#gid=1578755435
 
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I've done another count and rechecked my figures. I'm summed 4262 CC base income. Apparently we get 4272 CC from 575 systems.

Where is the 10 CC?
 
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I wish the amount to pay for for fast tracking would be cut in half so you would only have to sacrifice your weekly payment in order to fast track 10000 tuns of fortification. Then again, at best, that would only help prop up a bad situation longer.
 
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