The Formidine Rift - Part 2

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I followed the R/R line as far as it would go to the Gap that exists between the Orion-Sag arm and the Perseus Arm. You can't travel in a straight line once you reach that point if you want to reach the Formadine Rift which is on the other side of the Perseus Arm. You end up at a dead end following the R/R line, where you have to decide to head "north" or "south" along this gap to reach the Perseus Arm and then the Rift. You can't just go straight across to the Perseus Arm, because there are no stars for you to do so, and if your doing 7ly range then you will end up unable to even get to that gap before the stars are so thinned out you can't proceed further along the R/R line.

At what system then, keeping to a 7ly range are you unable to cross that gap? That would be the proper spot where the Rift begins, would it not?
 
im in the bubble grinding jumponium. its realy frustrating... how do you search for it. i feel like i do something wrong by just driving around in the srv for hours.


[url]http://i.imgur.com/X6w7wYOl.png[/URL]

this sucks




btw today i was on heilelang 3 and did not find any very rare jumponium. so no npc in space waiting for me.


Try this:

Farm barnacles for jumponium before you go again. You can contribute to the MA CG while you do it then too.

Merope 5C barnacles yield Yttrium, Arsenic and Germanium
Pleiades sector JC-U BC-2 1 barnacles yield chromium, niobium and vanadium
Pleiades sector JC-U BC-2 2 barnacles yield Niobium, Germanium and cadmium
Pleione 11A barnacles yield Yttrium Arsenic and Germanium
Pleiades Sector IH-V C2-16 C4 barnacles yield chromium, nickel and niobium
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I then go to Heilelang 3 and scour the surface rocks for polonium. It also yields niobium, germanium and vanadium there. Great planet that isn't low gravity so they don't fly off all over the place. Find a flat area and search around for metallic meteorites for best results (two lines on the lower part of the radar). the rocks that are a single line on the bottom of the radar can give some rare minerals too. I tend to land at 8.59, 15.24 and then drive back and to towards 8.59, 15.26 which was suggested by another commander a while back on reddit (username non_idea). Nice flat area where you seem to find a few groups of three metallic meteorites fairly frequently.
Merope 1A is good for Zinc and cadmium (Zinc, nickel, chromium and vanadium are needed for basic AFM refills)
---
Basic AFM refill = 2 nickel, 2 zinc, 2 chromium and 3 vanadium
Basic SRV refuel = 1 sulphur and 1 phosphorous
Basic SRV repair = 2 iron, 1 nickel
Jumponium 25% boost = 2 vanadium and 1 germanium
Jumponium 50% boost = 1 vanadium, 1 germanium, 2 cadmium and 1 niobium
Jumponium 100% boost = 3 niobium, 1 arsenic, 1 yttrium and 1 polomium
--
Be prepared and travel with plenty of the minerals you need and throw away the junk that you'll probably never use.

My final cargo of materials before I leave for the Rift will be:

4 iron
6 nickel
4 zinc
2 sulphur
2 phosphorous
4 chromium
112 vanadium
58 germanium
20 cadmium
13 arsenic
49 niobium
13 yttrium
13 polonium
--
Gives me:

48 x 25% FSD boosts
10 x 50% FSD boosts
13 x 100% FSD boosts
2 x SRV basic refuels
2 x SRV basic repairs
2 x AFM basic refills

Happy shopping/barnacle farming (bear in mind we may get in trouble later on for treating these poor things like cattle)

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For barnacle friendly jumponium farming try:
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Heilelang 2 (try around 0.3729, -75.6871, courtesy of the commander who mentioned Heilelang as a good source for jumponium on reddit previously, username non_idea) is a good source of yttrium.
Heilelang 3 (8.5923, 15.2435) has plenty of polonium, niobium, vanadium and germanium.
Merope 1A is good for Cadmium and Zinc.
Shinrarta Dezhra 1 (28.9126, -36.7043) gives arsenic, niobium and polonium but isn't a nice higher G world which makes collecting the minerals easier.
 
I was also thinking about this and to do it with a Cobra MK III only difference taking srv with me for fun
But I think you start to get jump problems when you around Rho cassiopeaie the road before will not be difficult in economy,

because Im just about to finish a small trip from,

Cave Nebula,
veils west sector
Veils north sector
Sadr nebula
North american & Pelican
Elephant trunk nebula
Bubble nebula

al in economy jumps range between 1.5 and 21ly was the longest jump



That's not exactly what I mean by forensically. I'm not talking about simply following the R/R line. I'm talking about forcing my jump range to a mere 7 light-years and THEN following the line. I grew up in the Northwestern United States near where the old Oregon Trail can still be seen. I've driven along roads that parallel the Oregon Trail. You can drive sections of the trail that took the original settlers days in mere hours. I've also ridden in a horse-drawn stagecoach on a section of the Oregon Trail itself. Two totally different experiences.

When I say "forensically" I'm talking about the stagecoach approach. If we assume the old lady could only travel 7 light-years per jump and that her fuel tank could only carry 7 light-years of fuel then it should be possible to retrace her exact path to a point where she could go no farther ... at which point we then know the exact location of the beginning of the Formidine Rift. Yes I am aware that this is seriously overthinking the problem and yes I am aware that this could be done on the galaxy map alone without having to actually take the journey.
 
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At what system then, keeping to a 7ly range are you unable to cross that gap? That would be the proper spot where the Rift begins, would it not?

According to this - "There are no stars for dozens of light years and the dark systems haven't been mapped, so take your time, watch your six." - her ship was capable of jumps longer than 7ly, at least 24 ly.
 
According to this - "There are no stars for dozens of light years and the dark systems haven't been mapped, so take your time, watch your six." - her ship was capable of jumps longer than 7ly, at least 24 ly.

Okay ... so lets assume I'm operating under completely wrong assumptions about the old lady's jump range. So scratch the 7Ly limit. Does anybody have any idea what the max jump range of a Cobra Mk III was in Frontier: Elite 2 and Frontier: First Encounters. I need authoritative numbers not just vague recollections. I've got my game manuals in front of me but I can't locate info on max jump distances. I'd really like to be able to "recreate" the journey she would have had to take back in her day.
 
Don't you guys think the RR line is not to be taken this seriously?
To me is always sounded like "Point a + on a cosmic scale rediculously close point b"
So it is THAT WAY! :)

On the edge of the universe it still could be thousends of ly left or right/up or down.
 
Don't you guys think the RR line is not to be taken this seriously?
To me is always sounded like "Point a + on a cosmic scale rediculously close point b"
So it is THAT WAY! :)

On the edge of the universe it still could be thousends of ly left or right/up or down.

As I said a few posts back, "Yes I am aware that this is seriously overthinking the problem ..."
 
Okay. I've been operating under the assumption that the old lady was flying one of these:

Cobra3.png

Rereading the section of Reclamation where she describes her ship I hit on something I hadn't noticed before:

‘Cobra you know, Mark 3 …’ Salomé didn’t understand much of what the woman was talking about. ‘… with the outrigger thrusters? It was an Apocalypse engineering special. Hardly see them now … proper old school ship … wouldn’t have slipped the bounty hunters without it … not like these modern designs.’

If her Cobra was made by Apocalypse then that is a pretty good clue that she was flying a SuperCobra.

From Drew's non-canonical Oolite novel, Status Quo:

There was a small stylised plaque on the console, just below the main scanner.

Apocalypse Engineering is proud to present the SuperCobra. Your vision; our reality

I'm pretty sure that Apocalypse Engineering never appears in any canonical work aside from Drew's Reclamation so the only hints we have about her ship's capabilities are what we can mine from Drew's Oolite Saga. So now I'm off to see if I can find mention of what that ship's jump capabilities were.
 
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Okay ... so lets assume I'm operating under completely wrong assumptions about the old lady's jump range. So scratch the 7Ly limit. Does anybody have any idea what the max jump range of a Cobra Mk III was in Frontier: Elite 2 and Frontier: First Encounters. I need authoritative numbers not just vague recollections. I've got my game manuals in front of me but I can't locate info on max jump distances. I'd really like to be able to "recreate" the journey she would have had to take back in her day.

Elite 2: 18 LY Max jump
Frontier: First Encounters: 27 LY Max jump

Last one sounds very interesting I think...
 
I'm pretty sure that Apocalypse Engineering never appears in any canonical work aside from Drew's Reclamation so the only hints we have about her ship's capabilities are what we can mine from Drew's Oolite Saga. So now I'm off to see if I can find mention of what that ship's jump capabilities were.

That's a really good pick-up I hadn't noticed before either. Maybe it was used to ensure the ship the old lady flew was similar spec with our current Cobra's?
 
I had a sneaking suspicion that she was using a SuperCobra or Cobra Courier rather than the Mk. III or Mk. IV for her exploration trip, but without definitive proof I didn't want to mention it. (Unless Drew thew in an anachronism in the Oolite Saga... The CEO Rebecca rescued was flying a Mk. IV.) That's the other thing too. She did fly a Cobra Courier at one point. Was that ship also produced by Apocalypse Engineering?
 
I had a sneaking suspicion that she was using a SuperCobra or Cobra Courier rather than the Mk. III or Mk. IV for her exploration trip, but without definitive proof I didn't want to mention it. (Unless Drew thew in an anachronism in the Oolite Saga... The CEO Rebecca rescued was flying a Mk. IV.) That's the other thing too. She did fly a Cobra Courier at one point. Was that ship also produced by Apocalypse Engineering?

Should be noted that sources for the Cobra Courier and SuperCobra are all non-canonical. I don't want to lead folks down the wrong tangent.
 
I can not say exactly where the limit for a 7ly fsd range would be, but I can say that the stars thin out enough that you'd probably be a couple hundred ly away from the Orion-Perseus gap using a 7ly fsd range. In any case, I want to be clear that I am not trying to dissuade you from attempting your own trip along the R/R line as I am just following a line preceded by many before me as well. I am trying to figure out what exactly does the R/R line point to. According to the maps I have looked at, the Formadine Rift is on the other side of the Perseus arm and it can't be reached going in a straight line using R/R as your compass, confusing as this seems to me. But, it may be that the R/R line can be reacquired once you cross the Orion-Perseus gap and from there head toward the rift using the R/R line until the stars thin out.

Or it is just a path to the gap and the Formadine Rift used by explorers because it has that fabulous lighthouse of Rho Cassiopeia and once at the gap you have to find your own way through to the Rift.
 
I can not say exactly where the limit for a 7ly fsd range would be, but I can say that the stars thin out enough that you'd probably be a couple hundred ly away from the Orion-Perseus gap using a 7ly fsd range. In any case, I want to be clear that I am not trying to dissuade you from attempting your own trip along the R/R line as I am just following a line preceded by many before me as well. I am trying to figure out what exactly does the R/R line point to. According to the maps I have looked at, the Formadine Rift is on the other side of the Perseus arm and it can't be reached going in a straight line using R/R as your compass, confusing as this seems to me. But, it may be that the R/R line can be reacquired once you cross the Orion-Perseus gap and from there head toward the rift using the R/R line until the stars thin out.

Or it is just a path to the gap and the Formadine Rift used by explorers because it has that fabulous lighthouse of Rho Cassiopeia and once at the gap you have to find your own way through to the Rift.

Yeah... the R/R line may be nothing more then an easy way to direct people to the general direction of the Rift with nothing else to see along the way. Kind of like saying "take a left at the candy shop and keep going until you reach the public library." The candy shop has nothing to do with the Public Library but makes a good landmark when providing directions. This is probably the case. The Old Lady may not have even used the R/R line herself to plot her way to the Rift.
 
So she's Hitler putting on a Gandhi act.
Interesting clarification.

Hitler? That's a bit over-the-top don't you think?

I see Kahina as being closer to Paul Atreides from the "Dune" saga by Frank Herbert. Not the David Lynch movie version. The actual version from the book. In describing the difference between the Paul of the movie and the Paul of the novels Frank Herbert said, "I have my quibbles about the film, of course. Paul was a man playing god, not a god who could make it rain."

Paul (and his mother) deliberately manipulate the course of events to conveniently insert himself into the lore of the Fremen in order to achieve his own goals which included revenge. I think Kahina has allowed herself, as Salome, to be inserted into certain elements of galactic lore in order to achieve her own ends and, if other people happen to benefit along the way, that is okay with her. She is neither angel nor devil. She plays the role of underdog very well in a way that gets the public to root for her in-spite of themselves. She still possesses many traits that come from being raised as a "spoiled imperial lady" but, being only in her mid twenties and considering all she has been through, is metamorphosing into something more. Where the future takes her, and us, is anyone's guess.
 
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OK maybe a stupid question, but how does one calculate the distance and degrees from R/R line? EDSM doesn't seem to have anything like this. People using their own tools and code?
 
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