Nothing prepared me for the experience

Ok, so got the CV1 working and my first VR experience has been had. Broken my duck.

Nothing prepared me for this. I am blown away.

Read all the words, listened to people who had DK2 and believed them however its not the same - belief is not the same as experiencing something.

Elite Dangerous in VR has actually blown me away. I have sat in my Cobra... looked around the station.

Genuinely, gaming will never be the same again. Never.

Never.
 
If somebody asks me what VR is like (I have a Rift DK2), I say the only way I can describe it is the difference between watching England versus Scotland at the Six Nations Rugby Calcutta Cup on a TV, and being at Twickenham, on the centre spot, placing the ball for the kick off for the same match.
 
Congrats, welcome to the VR club

Only seeing is believing, and breaking in your VR experience with a CV1 must be a overwhelming feeling
 
Ha ha, I remember that feeling and it was just with the "crappy" old DK1. I can only imagine how much more of a WOW it must be going straight into the CV1/Vive from a boring old monitor.

Welcome to the revolution! :)
 
Ok, so got the CV1 working and my first VR experience has been had. Broken my duck.

Nothing prepared me for this. I am blown away.

Read all the words, listened to people who had DK2 and believed them however its not the same - belief is not the same as experiencing something.

Elite Dangerous in VR has actually blown me away. I have sat in my Cobra... looked around the station.

Genuinely, gaming will never be the same again. Never.

Never.

Yes, I already feared as much.
That is why I have sworn to never try a VR unit, unless I have the money and can take one home with me.

I am also a bit worried about the 1st person walking around part that will eventually be implemented in ED.
Will it work, will it make me sick?
 
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Well, driving the SRV has caused me to feel motion sick, so I don't drive it much, and there are times (normally when using the debug camera) when I feel a little queasy, but on the whole the game is vastly improved for having VR.

I have been told (but I cannot yet confirm this) that over time, with careful exposure, people get used to the 'unbalanced' feeling (caused when your visual 'balance' is not in sync with your real sense of balance), which causes the nausea.
 
Ok, so got the CV1 working and my first VR experience has been had. Broken my duck.

Nothing prepared me for this. I am blown away.

Read all the words, listened to people who had DK2 and believed them however its not the same - belief is not the same as experiencing something.

Elite Dangerous in VR has actually blown me away. I have sat in my Cobra... looked around the station.

Genuinely, gaming will never be the same again. Never.

Never.

Haha sweet.

I remember the first time i viewed the Oculus demo scene - the desk - i just melted, couldnt believe it.

Get yourself a Space Cow asap. Flying the 9 in VR is the most awesome experience in Elite.


And turn flight assist off - you get crazy vertigo - its amazing.
 
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How do you find the colors and smearing with your CV1? Does space look like space(i.e. dark)?
 
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I am also a bit worried about the 1st person walking around part that will eventually be implemented in ED.
Will it work, will it make me sick?

I wouldn't be too worried. There are a number of 1st person VR games, and they seem to be working out the moving around motion. Currently, the most obvious is movement via D-pad, but that can make you motion sick easily, especially if the acceleration / deceleration is implemented. Turning via D-pad is often done in "comfort mode" where you snap to say 45° at a time, weird, works and no motion sickness.

The less obvious implementation is teleportation / blink. You'll see this in Vanishing Realms, The Gallery, and famously Budget Cuts. You basically point where you want to go, and click a button and you appear there. Some implementations make the blink take as long as it takes you to walk or run to the spot. One of the best implementations I've seen of this mechanic is in the little known demo, "Spell Fighter" where you point where you want to go, and a cylinder representing your walking path moves towards the spot at jogging pace, and you teleport there once the cylinder gets there. That gets the time for travel in without the annoying blackout of the blink. Another one I've seen has the avatar go to 3rd person when you "teleport" or move.
 
My favorite new thing since getting the CV1 upgrade is hovering outside a station in my clipper and walking around which usually leads to me bumping into things. Been messing around at Galileo, flying around the Earth to the Moon then docking again and walking around the bridge. Totally immersive sci-fi experience.

Incidentally did they fix something? The Earth never used to be visible from the Moon last time I was here. Now you can get a really awesome view of the Earth appearing behind the moon as you get in close and see the Moon from the Earth. I don't remember being able to get a view like that before...

When you are docked on the landing pad with the rift on, try going to the external view and moving the camera into a position so you feel like you are standing just in front of your ship with the entire station activity going on around you.
 
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How do you find the colors and smearing with your CV1? Does space look like space(i.e. dark)?

Space looks fine on my CV1, most of the smearing for me happens around my David Braben bobble-head :)

Here is a very poor quality screenshot of the Moon I grabbed by sticking my camera phone in the rift. It's a very blurry image but you can see the white is actually perfectly sharp against the darkness of space, so this doesn't suffer from the smearing. When looking at this view in the rift, the Moon feels significantly larger than the walls of the physical room you are in....

space3_zpsmq232srs.png


Another really poor quality image, the text is much clearer than this. However you can see the nebula in the background is sharp and the star-field is fine. Most of the smearing is present in the holograms but for me it's only the DB bobble-head that really suffers and not enough that I find it distracting. I can always remove him.

space4_zpstcdngvt3.png
 
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I wouldn't be too worried. There are a number of 1st person VR games, and they seem to be working out the moving around motion. Currently, the most obvious is movement via D-pad, but that can make you motion sick easily, especially if the acceleration / deceleration is implemented. Turning via D-pad is often done in "comfort mode" where you snap to say 45° at a time, weird, works and no motion sickness.

The less obvious implementation is teleportation / blink. You'll see this in Vanishing Realms, The Gallery, and famously Budget Cuts. You basically point where you want to go, and click a button and you appear there. Some implementations make the blink take as long as it takes you to walk or run to the spot. One of the best implementations I've seen of this mechanic is in the little known demo, "Spell Fighter" where you point where you want to go, and a cylinder representing your walking path moves towards the spot at jogging pace, and you teleport there once the cylinder gets there. That gets the time for travel in without the annoying blackout of the blink. Another one I've seen has the avatar go to 3rd person when you "teleport" or move.

No thanks, both of the methods you describe above cause large amounts of discomfort for some users. If implemented in any game a suitable 'non-comfort' mode should also be offered. A little like how FDEV has added additional SRV options for those users who find the SRV experience nausea inducing but kept the core experience for those who do not. Comfort modes are often also considered to be immersion breaking, particularly the teleportation method, which in this instance would have no place in the games lore.

Another problem with the methods you describe is how they work in a multiplayer game which is shared between a VR and Non-VR player base. How would it look to a non-VR player to see a VR player teleporting their way around a space station? It doesn't really do much for their immersion in the game world either. If we ever get ship boarding how would you feel when you capture and board a ship only to have the pilot teleport behind you and cap you in the back of the head....?

Might be worth noting that some people have actually cancelled their VIVE orders based on the over use of the comfort mode methods described in your post and the lack of first person content on that device that supports pad based locomotion along side room scale. I'm one of those people and I have no plans to re-order the device until I start to see content which amounts to more than a collection of glorified Wii experiences.

Perhaps a comfort mode in the form of a visible helmet with HUD would help those VR players who suffer from sim sickness while participating in first person locomotion....
 
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Ok, so got the CV1 working and my first VR experience has been had. Broken my duck.

Nothing prepared me for this. I am blown away.

Read all the words, listened to people who had DK2 and believed them however its not the same - belief is not the same as experiencing something.

Elite Dangerous in VR has actually blown me away. I have sat in my Cobra... looked around the station.

Genuinely, gaming will never be the same again. Never.

Never.

And this is why it is fustrating when you hear of people saying how VR is rubbish / over rated / the same as 3D TV who have never actually tried modern VR. (not aimed at you btw)

much like trying to explain a painting to a blind person, (ok that is possibly a stretch ;) ) but VR is something which unless you have tried it you do not "get" it imo.

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I am also a bit worried about the 1st person walking around part that will eventually be implemented in ED.
Will it work, will it make me sick?

my hope is by then we will be able to swap between monitor and VR at the push of a button, because 1st person on foot VR is certainly not for everyone!.
 
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And this is why it is fustrating when you hear of people saying how VR is rubbish / over rated / the same as 3D TV who have never actually tried modern VR. (not aimed at you btw)

much like trying to explain a painting to a blind person, (ok that is possibly a stretch ;) ) but VR is something which unless you have tried it you do not "get" it imo.

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my hope is by then we will be able to swap between monitor and VR at the push of a button, because 1st person on foot VR is certainly not for everyone!.

Get yourself a Virtuix Omni for the FPS part. http://www.virtuix.com/

And get one of these for the SRV / Ship

http://www.pagnian.co.uk/racing-simulator-cockpit/next-level-racing-motion-cockpit-bundle.html

Just need to win the lottery.
 
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my hope is by then we will be able to swap between monitor and VR at the push of a button, because 1st person on foot VR is certainly not for everyone!.

i find standing up helps. certainly did with alien isolation. also, it may sound stupid and you certainly look odd doing it, but i found walking on the spot as you move also helps.
just anything that helps convince your brain that you aren't actually standing still really reduces disorientation.

this is one thing i think vr still has to sort out. sure room scale is nice but really even with the vive you're limited to a fairly small area to move around in.
i dont see how its going to allow you to go exploring large maps and varied terrain without having you magically teleport everywhere? especially if it has to cope with people having varied amounts of space to set up.

maybe something like those VR treadmills that have started appearing is whats needed?
 
Get yourself a Virtuix Omni for the FPS part. http://www.virtuix.com/

And get one of these for the SRV / Ship

http://www.pagnian.co.uk/racing-simulator-cockpit/next-level-racing-motion-cockpit-bundle.html

Just need to win the lottery.

beat me to it.

this is another one that looks interesting
https://www.youtube.com/watch?v=6CZmJvI8mfc


699 for the full virtuix package i guess isnt that bad (i was expecting higher tbh). (hell, most of us just spent 500-800 on headsets :) )
 
Space looks fine on my CV1, most of the smearing for me happens around my David Braben bobble-head :)

Here is a very poor quality screenshot of the Moon I grabbed by sticking my camera phone in the rift. It's a very blurry image but you can see the white is actually perfectly sharp against the darkness of space, so this doesn't suffer from the smearing. When looking at this view in the rift, the Moon feels significantly larger than the walls of the physical room you are in....

http://i1351.photobucket.com/albums/p800/daniel_johnston2/space3_zpsmq232srs.png

Another really poor quality image, the text is much clearer than this. However you can see the nebula in the background is sharp and the star-field is fine. Most of the smearing is present in the holograms but for me it's only the DB bobble-head that really suffers and not enough that I find it distracting. I can always remove him.

http://i1351.photobucket.com/albums/p800/daniel_johnston2/space4_zpstcdngvt3.png

You don't have moving-smearing on planets with shadows when you move your head(while in space)?
 
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