So how many actually made it to Beagle point?

Ed the Community Manager has an ASP Scout and he made it without DEV Superpower! :) (However with DW Teamwork Superpower. ;) )

Ed possibly set 2 records on his maiden voyage... first Asp Scout to reach Beagle Point, and most likely the furthest distance ever reached in an Asp Scout :)

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Got a section next to each pilot on the roster set aside for DWE Achievements... so I'll be working with Dr Kaii to fill those boxes in with anything unique, records, and special achievements certain players accomplished during the expedition.
 
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I did! :D



Wot, no Adder? No FdL? No Viper Mk III? No Asp Scout? No Diamondback Scout? No Eagle? NO FAS? No FGS? No Vulture? No Orca?
I think a search party may be in order.

I really am wondering where the Adders and DBSs are gone. As for the others, Vultures, FdLs, and FA/GSs where never on the official roster, and the rest ... is probably in the FGE flotilla. :)

What's still quite interesting is the fact that the best arrival rate is among those who signed up very early and those who signed up really late and were only recently added to the roster. (Still waiting to see which page of my printed roster will be complete first, the last page is slightly ahead of page 1 right now.)
 

Jon474

Banned
...still making it. I'm on my way.

Is there any chance that we could have a new DW mug showing the make-up of the fleet arrivals by ship-type that make it to BP by 5 June? I have a "before" mug...I would love an "after" mug as well.

Flying in a straight line
Jon "Cold" Tallinn
T-6E
 
I really am wondering where the Adders and DBSs are gone. As for the others, Vultures, FdLs, and FA/GSs where never on the official roster, and the rest ... is probably in the FGE flotilla. :)

What's still quite interesting is the fact that the best arrival rate is among those who signed up very early and those who signed up really late and were only recently added to the roster. (Still waiting to see which page of my printed roster will be complete first, the last page is slightly ahead of page 1 right now.)
I don't recall seeing any Adders beyond Sag-A*. I think a lot of the smaller ranged ships may have had enough by then and went no further.

27K in an Adder to the galactic core, then realizing you have another 53K to go must have been an unwelcome realization of what lay ahead.
 
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...still making it. I'm on my way.

Is there any chance that we could have a new DW mug showing the make-up of the fleet arrivals by ship-type that make it to BP by 5 June? I have a "before" mug...I would love an "after" mug as well.

Flying in a straight line
Jon "Cold" Tallinn
T-6E

I'll start working on it as soon as List One is complete. On the graphics, that is, not the mug. :)

Still proud of the Python completion rate. You go, Pythoneers!
 
Plan on firing up Elite later today after a month away, still planning on making it there, but not sure when I'll reach Beagle Point. Currently approximately 30 - 35% of the trip done.
 
Enroute and landed at WP 16 this morning in my Type 6E. With a 26 ly jump range on average, I am a snail in the cosmos! Hopefully arrive in about 3 weeks!
 
I tried but realised my jump range wasn't enough and went off somewhere along the way and am now lost in space. :)
 
I'll start working on it as soon as List One is complete. On the graphics, that is, not the mug. :)

Still proud of the Python completion rate. You go, Pythoneers!

:cool:

I am surprised to see that another 3 Pythons made it to BP. Who are they? It seems that during the entire expedition i never met any of them or heard anything about any other Pythons in the fleet. With the exception of Jackie Silver who decided to leave after WP21 and Star_Crusader.
 
:cool:

I am surprised to see that another 3 Pythons made it to BP. Who are they? It seems that during the entire expedition i never met any of them or heard anything about any other Pythons in the fleet. With the exception of Jackie Silver who decided to leave after WP21 and Star_Crusader.

Well, if you do a word search (as I usually do) you end up with one Python that isn't (CMDR Montgomery Python). :) The other two are Shascar Vas and Star_Crusider, iirc. Can't remember anyone else, at least.
 
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Quick analysis of ship types from the (incomplete) arrival list:

Hauler - 1

Huh, I've not seen a Hauler on the entire voyage, Kudos to whoever flew it out to Beagle. The Hauler is a fun little ship honestly, with a not terrible jump range, it just lacks internals for good exploration.

I'd still love to see one or two more exploration vessels in the game. There are many good combat craft or traders, but exploration is completely dominated by two vessels - and both of those are quite multi-purpose, not even exploration optimised.

Agreed 1000%. I was hoping that the DBE was going to be an exploration focused ship, but sadly it doesn't even have enough internals to really be a proper explorer. And the Asp Scout could have been a light exploration focused ship (not multi purpose) but instead it was turned into a cheaper but worse DBE. What I wouldn't give for a nice alternative to the Asp and Conda.
 
Agreed 1000%. I was hoping that the DBE was going to be an exploration focused ship, but sadly it doesn't even have enough internals to really be a proper explorer. And the Asp Scout could have been a light exploration focused ship (not multi purpose) but instead it was turned into a cheaper but worse DBE. What I wouldn't give for a nice alternative to the Asp and Conda.


Well once Engineers come out, we may have plenty more options for deep space exploration. But that will probably mean that the Asp Explorer will also be that much better too! Which means that people will still have a hard time ditching the Asp even if the other are better than they are now. Unless they put a soft ceiling on FSD upgrades so that low range ships get a disproportional benefit?

In any case, I think the Asp will remain the king of exploration. If they scale the FSD upgrades by class so that lower class get a bigger proportional benefit, then the Asp may even be able to jump nearly as far the Anaconda. Which would be nice!
 
Not really. The only thing the Conda has is jump range. Take that away and instead of most people using the Asp, virtually everyone will use it. We need to have more compromises to encourage variation, not fewer!
 
Not really. The only thing the Conda has is jump range. Take that away and instead of most people using the Asp, virtually everyone will use it. We need to have more compromises to encourage variation, not fewer!


Don't get me wrong. I am the first to hope for more ships with Asp-like jump range. Especially among the current selection of ships :) But tbh, I find it strange that the Anaconda has the best exploration range when it is not even sold as an Exploration ship. I think this is a design decision to have all of the largest ships be the best in class for any given purpose, and I view that as pandering to collectors and grinders rather people that simply want to enjoy the game in the ship they enjoy flying without having to compromise just because they don't like big ships.

This is why I am so excited about Engineers. Rather than relying on compromises to gain variation. This gives Frontier the choice to shift the effort from a money grind to a materials grind, which means maybe we can smaller and medium ships matching the bigger ships in certain areas that have apparently have nothing to do with size or monetary cost. And people may be able to pick ships based on style and how much time they've investment in upgrades. Cargo space and armor being the obvious limiting factors based on available space. This isn't Harry Potter after all.

But hopefully the effect is that we will have 29 options for exploration vehicles instead of 2.


Btw, the Anaconda has other things to be proud of. It's the all-rounder in the large ship class, and like other all rounders, it has the highest armor possible in its size class. The Cutter is the trade ship, and the Corvette is the combat ship. It is also the Largest ships available without getting Fed/Imp Ranks.
 
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The Conda is a beautiful ship and one which I am very very proud to Command. DW has proved to me the validity of the Conda as a ship for very deep space exploration. However I am still a mega fan of the Asp(E) and I agree that giving ships like the Asp(E) (and others) more scope as serious exploration ships with 2.1 has got to be a good thing. We have proved that even crazy CMDRs in Sidewinders can make it 65227LY out into the black (with a little help).
 
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I think this is a design decision to have all of the largest ships be the best in class for any given purpose, and I view that as pandering to collectors and grinders rather people that simply want to enjoy the game in the ship they enjoy flying without having to compromise just because they don't like big ships.

I, too, suspect the Anaconda was designed from the beginning as a sort of "ultimate ship", however regarding jump range one also has to consider that it is the only thing where the game strictly adheres to its own rules of "physics". Basically, they couldn't give a fully equipped and loaded Anaconda a decent jump range without also making it the best jump range when equipped very light-weight.

This is why I am so excited about Engineers. Rather than relying on compromises to gain variation. This gives Frontier the choice to shift the effort from a money grind to a materials grind, which means maybe we can smaller and medium ships matching the bigger ships in certain areas that have apparently have nothing to do with size or monetary cost.

I find it a bit puzzling you come to that conclusion. You are leaping there from "material grind" to "smaller ships can now match bigger ships in specialized areas".

First of all, the type of grind is completely irrelevant. Whether it is materials we hand over to an engineer or credits, or whether an engineer is involved at all or just a regular outfitting service - you exchange currency for components and stats. And anyway, as always with these things, both materials and credits boil down to time as the actual currency. It matters not how many materials or credits it takes, it matters how much time it takes to earn the price of an item.

(And I must say a credit grind is the superior one because credits are universal and agnostic to the activity - lots of things earn you credits. This is one point I so hate about most MMOs - having so many specialized currencies to collect, all with their unique and narrow method of acquisition. You don't choose what you want to do, you have to choose what item you want to get, then the decision is already made for you what and how you have to play.)


Second, it is unknown to us what type of modification engineers will provide:

a) Upgrades with competing and bigger downsides; e.g. 5% more laser damage but overheats 10% faster, 5% more speed but 10% less agility. I hope this is the case, it makes for the most meaningful decisions and avoids a clear cookie cutter path of mandatory no-brainer upgrade for any ship.

b) Upgrades with non-competing downsides. 5% more laser damage but the gun weighs 1 ton more, 5% more speed but the drives consume 1MW more power. Depending on the ship and loadout, such downsides easily become irrelevant and the whole thing devolves into just a set of different cookie cutter choices for each ship.

c) Upgrades with competing but smaller downsides. 10% more laser damage but 5% more heat. The downside is basically irrelevant because for the result of the modification is still better, it gains in burst dps, sustained dps, and efficiency all at the same time.

d) Just upgrades. Grind rep, hand in materials, select buff, rinse repeat. The only choice is which buff you want (if there are multiple buffs to choose from for the same item but you can only have one - which is also a detail we don't know yet).

In cases c) and d), mods are not a matter of whether, but just which one, and engineers are reduced to an extremely convoluted method of introducing A+ gear rating.

Plus, if the past has shown us anything, then it is that bigger ships have usually much more "wiggle room". It is much easier to free up a MW of power on a Corvette than it is on a Viper, and above a certain point mass becomes a dump stat that you care only about when you want to improve your jump range (e.g. selling armour for travelling, then buying new armour at the destination; which is btw imho a silly thing for the game to enable like that).

Thus, I don't see how you conclude from the prospect of 2.1 that the smaller ships would be able to gain anything that the bigger ships would not gain in equal if not higher measure.
 
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