How to make route planner ignore my fuel tanks?

I have just cobbled together a tinfoil bucket conda to go exploring with, it has 336t fuel capacity.

Obviously Im not filling up the extra tanks till I reach the destination they are needed for.

Problem is tho I cant seem to make the route planner ignore them, even tho they are emptie.
Just setting out with 32t of fuel. I should be averaging 36ly jumps with 32t....but the planner wont go further than a range of 24ly. Its like it thinks there is fuel in the tanks, even tho the range indicator in the gal map clearly shows 38.10ly (39.75ly).

So, how do I fix this, or is it just a bug that the magical 2.1 will fix??
 
The planner works on a full tank(s), so there is no 'fix' however I don't know of an area with zero scoopable stars? also in eco mode a conda will do 1000ly on a 32 ton tank.
 
There is no fix - that is how the route planner works. It has to make worst-case assumptions about your fuel load since it has no way of knowing your intentions regarding scooping along the way.

But why do you need a 336t fuel capacity anyway? There are no known areas in the galaxy that can only be reached by routes through that many unscoopable stars.
 
Sounds like good idea, try reaching SagitA* on just 336 tons of fuel without scoopin on way. If you would did it on Eco mode, you might still have some fuel left ;)


Edit: Yep, thats the only thing that can be done with such large fuel tank. Otherwise its quite pointless to have that much fuel.
 
Last edited:
Leave your tanks empty.

RIF! Sorry...I thought the planner did ignore the empties. Not sure how to fix that..of if it is a bug.

I would suggest going to the support site and at least filing a bug report to be sure that it is working as intended!
 
Last edited:
THANK YOU for asking it! This has been bugging me too! The route planner takes into account used cargo space, why not fuel level?
 
Well thanks for the replys
And I do actually have a destination that requires that much fuel from its nearest star. Unfortunately you need a good 30ish ly range out edge past the rim, so that makes that particular collection of systems totally unreachable

Shame, could be Raxxla
 
Shame, could be Raxxla

i doubt it - drew has stated, whatever it is was reachable since launch, and additional fueltanks have been introduced later. not sure, if there is any system at all which can't be reached with 5 or 6 jumps (or 3) before refueling - but you never know... (I'll be dammned with my reduced fueltank sizes...)

anyway, you now found the reason why most explorers don't fit additional fueltanks. manually you can still plot bigger jumprange one jump at a time.
 
THANK YOU for asking it! This has been bugging me too! The route planner takes into account used cargo space, why not fuel level?

As explained in post 3, it has to calculate multiple jumps based on maximum fuel mass, it would potentially cause much more issues if it didn't work that way, especially if you have a fuel scoop equipped.

@Op - Only option is to manually plot once closer to your destination. If you manually plot each jump the calculation is based on current fuel mass.

Edit - Ninja'd by goeman ;)
 
Last edited:
i doubt it - drew has stated, whatever it is was reachable since launch, and additional fueltanks have been introduced later. not sure, if there is any system at all which can't be reached with 5 or 6 jumps (or 3) before refueling

Yer its possible it aint for sure. However, I don't think I explained myself correctly......Its not a string of unscoopables Im trying to get past.....its the distance to it from its nearest star. Well I suppose the cluster has various possible entry points as there is about 12 systems in a lil line, sort of. From 3 scouting trips I couldn't get out to the distant systems to check the exact distance, but it looks to be between 100-200ly, possibly 80-100 from some, but again, I cant tell for sure (and yes I know that kinda distance takes weeks, 1ly per 4.5 hours ish). It is vaguely on the RR line. Also the middle system makes a sound like no other Ive ever listened to, and Ive sat listening to alot, a hell of alot.

I really dont see why it would cause issues to have this bug fixed, all that would happen is the next jump would be out of range if you scooped a lil too much.

Anyway, all academic with an over sight like that in the game. maybe the patch will give us manual plotting, cos I cant travel 10k by manually plotting the next jump, thats like 350 jumps! i think
 
Yer its possible it aint for sure. However, I don't think I explained myself correctly......Its not a string of unscoopables Im trying to get past.....its the distance to it from its nearest star. Well I suppose the cluster has various possible entry points as there is about 12 systems in a lil line, sort of. From 3 scouting trips I couldn't get out to the distant systems to check the exact distance, but it looks to be between 100-200ly, possibly 80-100 from some, but again, I cant tell for sure (and yes I know that kinda distance takes weeks, 1ly per 4.5 hours ish). It is vaguely on the RR line. Also the middle system makes a sound like no other Ive ever listened to, and Ive sat listening to alot, a hell of alot.

I really dont see why it would cause issues to have this bug fixed, all that would happen is the next jump would be out of range if you scooped a lil too much.

Anyway, all academic with an over sight like that in the game. maybe the patch will give us manual plotting, cos I cant travel 10k by manually plotting the next jump, thats like 350 jumps! i think

I still don't understand what you are trying to do. If you aren't trying to get through "a string of unscoopables", there is nothing a larger fuel tank will do to help you. Your maximum jump distance is determined by mass, so more fuel doesn't help. Or are you trying to cross to a system in supercruise? That can't be done either - the new system only loads when you make a hyperspace jump.
 
yes thats right, the game is rooms in space
but you can fly in sc to close the gap for unreachable system, to make them reachable...you still have to perform a jump to load the system
 
It does sound like he is trying to supercruise to a remote system. Bobo, what system are you trying to reach?

- - - - - Additional Content Posted / Auto Merge - - - - -

you can fly in sc to close the gap for unreachable system, to make them reachable...you still have to perform a jump to load the system

That doesn't work as far as I'm aware... Hmm or maybe it does :/
 
Last edited:
yes thats right, the game is rooms in space
but you can fly in sc to close the gap for unreachable system, to make them reachable...you still have to perform a jump to load the system

actually no, you can't. let's assume a system is 20,5 ly away, and your jumprange on 5 T fuel (minmum fuel for all full jump on a class 5 FSD) is 20 ly. you can fly 0,6 ly into the direction, get your fuel down to exactly 5 T, distance being 19,9 ly - and still won't be able to jump. the jumprange taken into account is always the distance between the two mainstars - no matter how long you fly into the direction of your target.
 
LOL REALLY?? Doesnt work? Well poop...I thought it could be, Im going on what was said by a dev...possibly was a moderator, I dont know where the quote was now, somewhere in a thread ages ago on a vaugly similar topic, guess they was wrong then, seems like an oversight to me

I gave the systems once for investigation, no one was interested, so Im keeping it a secret now, the thread has been removed (especially with the noises that come out of the middle system)....Just wanted to know if it was possible
 
Last edited:
As explained in post 3, it has to calculate multiple jumps based on maximum fuel mass, it would potentially cause much more issues if it didn't work that way, especially if you have a fuel scoop equipped. @Op - Only option is to manually plot once closer to your destination. If you manually plot each jump the calculation is based on current fuel mass.Edit - Ninja'd by goeman ;)
If only we could "turn off" spare fuel tanks in our module panel that way they wouldn't fill when we scooped and the route planner would ignore them until we "turned them on" (at which point we could fill them up).
 
I gave the systems once for investigation, no one was interested, so Im keeping it a secret now, the thread has been removed (especially with the noises that come out of the middle system)....Just wanted to know if it was possible

I was curious because you mentioned that the distance might be 80LY from it's nearest star. The Anaconda can do an 84LY jump with Synthesis and the correct loadout
 
Last edited:
Yer totally a hopeful guesstimate tbh, its most likely 100-200, but some systems do seem a lil closer, i keep finding ones a bit closer to it, but if we cant use fuel tanks and sc for exploration, then there really is no point trying because to get to the outa edges for the nearest systems you would still have to do some sc gap closing
 
Last edited:
There is no fix - that is how the route planner works. It has to make worst-case assumptions about your fuel load since it has no way of knowing your intentions regarding scooping along the way.

But why do you need a 336t fuel capacity anyway? There are no known areas in the galaxy that can only be reached by routes through that many unscoopable stars.

Personally I've found that the route planner ignores scooping at all. In fact is has a mode in which it will carefully and meticulously plot a route that avoids any and all scoopable stars thus leaving the poor user to run out of fuel unless they are careful.

I call this mode Fuel Rat Advertisement mode :)
 
Back
Top Bottom