Rift will take your breath away
One of the reasons I went with the CV1 is because I think that nice static cameras is a lot more reliable a way to track movement than using spinning mirrors (I assume that's how the lighthouses work). Anything mechanical has the chance to break down. The cameras might never cover as big a space as the lighthouses, but I'm sure it will be big enough for my hovel. After all, pushing all the empty pizza boxes and crisp packets to one side can only make a moderate clear space.
The HTC get-everything-in-one-go might work out cheaper than the Oculus way. But buying the roomscale as an add-on at a later date allows me the luxury of deferring my decision.
BTW I went to the Oculus website to see what length of cable they provide you with. All I could see was something that looked like a perfume advert with a bloke in a headset gawking with amazement. What's the length of the cable?
As such, putting an Emphasis on roomscale is not a mistake. Walking around in VR is a great experience and was one of the first things I've tried in VR back in 2014.
Obsidian Ant was asking for a Video demonstrating translational tracking in ED before he bought one and I uploaded one of the first 'roomscale' videos using the DK2, an USB and HDMI extension cord whilst placing the camera 1.5m above and beyond recommended specs and lots of recalibrating. It sucks, but then I have a job and am not interested in becoming a "youtuber" and most people didn't seem to know there was an option to record non-stereoscopic videos in VR at all.
Currently, VR is a great thing to explore - Terra Incognita to some extent. To me, the Vive is more advanced and progressive, pushing the boundaries way further at a way higher risk.
Oculus is a casual approach, aiming at causing no nausea by providing third person games you don't need VR for. Of course there's no motion sickness in third person platformers using a console controller - simply because there's no feeling of presence in the first place.
One of the reasons I went with the CV1 is because I think that nice static cameras is a lot more reliable a way to track movement than using spinning mirrors (I assume that's how the lighthouses work). Anything mechanical has the chance to break down. The cameras might never cover as big a space as the lighthouses, but I'm sure it will be big enough for my hovel. After all, pushing all the empty pizza boxes and crisp packets to one side can only make a moderate clear space.
The HTC get-everything-in-one-go might work out cheaper than the Oculus way. But buying the roomscale as an add-on at a later date allows me the luxury of deferring my decision.
BTW I went to the Oculus website to see what length of cable they provide you with. All I could see was something that looked like a perfume advert with a bloke in a headset gawking with amazement. What's the length of the cable?