What to do with a Vulture and an Imperial Courier?

I'm thinking the Vulture is just a transitional ship.


It kinda is. I flew one for a while, and loved it.

It is, however, a small, short-range heavy-fighter, and not much else. The Viper class's big brother.

I sold mine a while back to raise money for other ventures, but I've since bought a FAS and haven't looked back. It's an excellent upgrade to the Vulture in terms of fighter capability. It's faster, got more hardpoints and internals, turns almost as well as the Vulture, and is an absolute tank of a ship. It'll set you back about 70-80mil to really tank it up, but it's worth every penny.
 
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After losing three vultures in quick succession I'd had enough of its paper thin hull. The vulture packs a fair punch for its size, but if you make a slight error in placement or accidentally decide to ram an anaconda in it, you soon find out how fragile it is under the shields.
If you're a dedicated combat pilot, sell stuff and get a FAS. Otherwise, keep what you have for a while and continue being lucky enough not to die.
 
I have a Vulture docked in my favorite RES system and go there occasionally for some pew pew fun. It does its job well so I keep it.

Somewhere in Empire space I have a Courier docked and covered with tarps as I really don't much care for it but I keep it on the fleet roster just in case. I may find a niche for it one day, just not today.

Then again I have lots of ships up on blocks and covered over. I guess I am a collector. :D

To the point though I would keep the Vulture and sell the Courier and reinvest the credits in something else (if credits are an issue). If not, fly them both and enjoy the best each one has to offer.
 
You could race em!

You said it, iCourier dance, with a passion, Vulture is on a rampage mission to destroy. I have both ships, however the iCourier is my 1st choice. They are both deadly, however very different in the way they need to be treated.

The Vulture gives you false comfort, you think you can win it all, but be careful she can turn on you in an instant if you treat her wrong.
The iCourier dance in battles with a passion, you just need to follow her moves and you will be just fine, force her and you're dead.
The Vulture can dance just fine. She just has to kill you at the end of the dance, nothing personal :)
 
I have a Vulture docked in my favorite RES system and go there occasionally for some pew pew fun. It does its job well so I keep it.

Somewhere in Empire space I have a Courier docked and covered with tarps as I really don't much care for it but I keep it on the fleet roster just in case. I may find a niche for it one day, just not today.

Then again I have lots of ships up on blocks and covered over. I guess I am a collector. :D

To the point though I would keep the Vulture and sell the Courier and reinvest the credits in something else (if credits are an issue). If not, fly them both and enjoy the best each one has to offer.

synth some class 3 ammo for those MC, and you got yourself a serious can opener with the Courier. Fire your guns!
 
The iCourier is one of my favorites in the game I would go toe to toe with any Vulture Cmdr any given Sunday and some FDL pilots. But, if you are looking for endurance and killing the bigger ships on the game the Vulture is your ship.

[video=youtube;Grl3hUjpUCg]http://www.youtube.com/watch?v=Grl3hUjpUCg[/video]
 
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synth some class 3 ammo for those MC, and you got yourself a serious can opener with the Courier. Fire your guns!


That means I have to go drive my buggy around, right?


Let's see, I've got one of those somewhere........not sure where I left it. I drove it less than a handful of times!

:D
 
I really really love the Courier but for the sake of longevity it would have been better if it had been placed (and therefore priced) higher in the food chain because everything up to the Asp is outgrown and outperformed rather easily (except the odd Vulture).

Small ships with similar roles and price ranges were already ubiquitous and stepping on each other's toes when the Courier was released and it was massively overshadowed by the relative vicinity to the Vulture from day one too.

My dream ship would have been a small, medium-ish vessel with 4 medium HPs and power distributor to match, then i would even be flying it today.
I still jump into it from time to time but only for fun cruises. A bit of a waste for a very interesting piece of mechanical and visual design.

Bottom line, why must everything in this game be placed under 5 million (bonus points for a 2s 2m weapon setup)?
Bar the rank ships the gap between the Asp and the Python is still awfully dire choice-wise.
 
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iCourier pilot here, mediocre combat pilot, just starting to PvP a bit. I was flying the iCourier as a "do it all" Underminer (SCB, Interdictor, HRP, the works) weighing in at 108t with fuel.
Just switched to my back-up for short-range CZ iCourier weighing in at 89t...
I don't know how I'm going to go back to the heavier one. The weight difference is that significant, performance-wise. The lighter version is notably superior.
 
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Yeah, the Courier is great, but not multipurpose at all. You need to limit the weight, without compromising too much on module quality, which means optimising it for a single job.

It's also let down by a very weak distributor for its role. The combination of one fixed beam and two gimballed (the outer hardpoints really need gimbals) multicannons works, but it's less effective than a dual pulse Vulture, and needs frequent reloading stops. If they'd upgrade the centreline hardpoint on the Courier to large, and added a distriutor allowing for continuous firing of a single large beam, now that would get interesting.
 
The lighter version is notably superior.

I'd second that.

Yeah, the Courier is great, but not multipurpose at all. You need to limit the weight, without compromising too much on module quality, which means optimising it for a single job.

what do you mean? you can fit a lot of different moduls in a courier at the same time - i normally have fuelscoop, frameshift drive interdictor, planetary vehicle hangar, advanced discovery scanner + 8 T of cargo equipped. a class 2 shieldgenerator results in 10% less MJ then a class 3, and allows me to fit an undersized powerplant, resulting in 82,9 T unladen. if i want to play piracy missions (rarely), i swap the fuelscoop for a hatchbreaker.

the courier is a great combat oriented multipurpose, having the same number of internals as a cobra mkIII - while having a much smaller hitbox.
 
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