Better speed on the conda?

Considering the back end engines of the conda are HUGE I do not think it should be as slow as it is now. I'm not saying we should get a higher rated engine for it, I'm simply saying it should have a better optimal mass/speed.
The mass right now is fine - it is heavy and I do expect it to drift. And by saying it should be faster does NOT mean more manouvreable. It is a brick. It should take a little less to get it going, but once it's going, it goes fast for a long time.
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Anyhow, the conda is a combat ship. In combat you need speed, you can't just sit there like a station. Yes it's bug bug its engines are humongous roaring beasts. Maybe increase its top speed to 300 - 330 boost? That's not toooooo bad. I've only piloted the conda myself for a few days (this is not a "BUFF MY SHIP" thread...) But it is definitely lacking in speed. Either way, please discuss below.
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Edit: So people are saying the hull mass is actually low. If so, I'm fine with an increase, but (6a or 7a?) Thrusters don't seem to cut it unfortunately. It can get a good jump range but a bad top speed? Well the jump range is due to its FSD and obvious huge visible engines, so why can't the thrusters be a tad more powerful?
 
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I don't think it needs more speed. Honestly, if I were to change it in anyway, I would give it more significantly more hull mass and let it take an agility hit. It seems silly that my mining / combat Conda can run engines a full class smaller than it's supposed to and still nearly hit top speed/agility (if not top, not checked recently). (not currently claiming it needs a change, just saying)

/Conda owner
 
conda is the best PVE combat ship because it has the most firepower....most hardpoints and the biggest powerplant/distributor possible.

That being said, you have to give up something for that firepower: speed.

If you would like a faster ship there are about 30 other ships to choose from :)
 
Besides, why do you need speed for a combat ship..? Speed is sooo 3100. I think maneuverability is more important, and for its size it is pretty maneuverable. Its fine as it is.
 
Speed is very important in RES. Getting to the fight relies on it. Speed and maneuverability are the cornerstones of dogfighting. So weird saying that about a space game...
 
conda is the best PVE combat ship because it has the most firepower....most hardpoints and the biggest powerplant/distributor possible.

That being said, you have to give up something for that firepower: speed.

If you would like a faster ship there are about 30 other ships to choose from :)

My Vette wants to have a word with you
 
So you want better speed but you are ready to lose some agility. You just need to serve the Empress. The cutter will be the ship for you.
 
The 'conda is massive. The amount of hurt it can put downrange while still having a belly-full of cargo is great. That's going to make it slow. With decent engines it may still be agile for its size, but it is never going to be fast compared to other ships. In combat builds it's not a dogfighter, it's a big lumbering tank. Anything that enters its primary fire arc dies, but the ships that can avoid that death-zone will probably take a few hefty bites out of that power plant or thrusters and an immobile tank is a dead tank.
 
There is something not quite right in the ships statistics. Comparing just the Anaconda and the Clipper both have a hull mass of 400t and a total minimum mass (ship stripped out and fitted with D rated modules) of 648t and 472t respectively while the cruise speed, two pips to engines is 138 and 254. So the Clipper is roughly two thirds the mass but achieves almost twice the speed with engines one size smaller.
Don't misunderstand because I don't think the Anaconda should be given a speed boost because it is the best multi-purpose ship in the game and speed is its Achillies heel and should be. So possibly adding an extra 200t to its mass would make the remaining numbers more realistic (if that is the right word for a space based combat game set in the year 3302)
 
Considering the back end engines of the conda are HUGE I do not think it should be as slow as it is now. I'm not saying we should get a higher rated engine for it, I'm simply saying it should have a better optimal mass/speed.
The mass right now is fine - it is heavy and I do expect it to drift. And by saying it should be faster does NOT mean more manouvreable. It is a brick. It should take a little less to get it going, but once it's going, it goes fast for a long time.
.
Anyhow, the conda is a combat ship. In combat you need speed, you can't just sit there like a station. Yes it's bug bug its engines are humongous roaring beasts. Maybe increase its top speed to 300 - 330 boost? That's not toooooo bad. I've only piloted the conda myself for a few days (this is not a "BUFF MY SHIP" thread...) But it is definitely lacking in speed. Either way, please discuss below.

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Edit: So people are saying the hull mass is actually low. If so, I'm fine with an increase, but (6a or 7a?) Thrusters don't seem to cut it unfortunately. It can get a good jump range but a bad top speed? Well the jump range is due to its FSD and obvious huge visible engines, so why can't the thrusters be a tad more powerful?

Anwser is: Balance of current ships.

Conda is carring greatest firepower you can get and its quite agile for its size. Its also have best jump range of all ships. For all that, it have to give up something in exchange. Conda can do a combat very well, but dont foget, its not a combat but multi-role class of ship.

And why it have base mass so low? Obviously because of largest numer of internals with tiny base armor wich aint is too resistant for dmg. For me, these are reasons why it is so lightweight.
 
How did you know? And for anyone else I couldn't care less how hard you go on me (innuendo :/) I'd just like some honest opinions :)

My honest opinion is that you should fly an A-rated Conda for a few weeks and then come and tell us its too slow. Its fast enough and with its awesome firepower just about the only way a relatively inexperienced CMDR is going to live is to run away. Even then due to mass-lock its VERY likely they will die. Great for the Conda CMDR - not quite so great for their opponent. NPCs never run - so they just die.
If you want a quicker ship you can go and buy one. But remember you then can't complain that its not got enough cargo space, a low jump range and has feeble fire-power with egg-shell shields.

You kids - you just want an "I win" ship. I sincerely hope one NEVER appears in Elite. The good news is that you can fly an "I win" ship but in Elite they are ALWAYS piloted by an "I win" CMDR. The bad news (good news really) is that if you want to become an "I win" CMDR it takes time, effort and experience. Lots and lots. One of the GREAT things about Elite is that there are no short-cuts to achieving this. If you make it to the "I win" level then you have truly earned that position and deserve some respect - not just gone out and purchased an "I win" ship.....

Currently I'm flying an A-rated conda equipped for multi-role/trading - in RES zones its still truly awesome - most NPCs just die - barely touching the shields. A very tough conda NPC may take out a couple of rings but that is very rare. I'm awful at PvP though - but the conda is quick enough (and tough enough) to run away from most (all to date) opponents.

QED
 
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Anwser is: Balance of current ships.

Conda is carring greatest firepower you can get and its quite agile for its size. Its also have best jump range of all ships. For all that, it have to give up something in exchange. Conda can do a combat very well, but dont foget, its not a combat but multi-role class of ship.

And why it have base mass so low? Obviously because of largest numer of internals with tiny base armor wich aint is too resistant for dmg. For me, these are reasons why it is so lightweight.

What? Tiny base armor? It has the highest base armor of any ship in the game. An anaconda can carry a shield generator, SCB, and still have almost 5000 armor.
http://coriolis.io/outfit/anaconda/...wRj4yuqg===.AwjMJBGaegmOFg0UpQ==?bn=The Beast

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There is something not quite right in the ships statistics. Comparing just the Anaconda and the Clipper both have a hull mass of 400t and a total minimum mass (ship stripped out and fitted with D rated modules) of 648t and 472t respectively while the cruise speed, two pips to engines is 138 and 254. So the Clipper is roughly two thirds the mass but achieves almost twice the speed with engines one size smaller.
Don't misunderstand because I don't think the Anaconda should be given a speed boost because it is the best multi-purpose ship in the game and speed is its Achillies heel and should be. So possibly adding an extra 200t to its mass would make the remaining numbers more realistic (if that is the right word for a space based combat game set in the year 3302)

Clipper has racing stripes, a high octane fuel scoop, and some deflector dish non-sense that that makes it go fast.:)
 
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Clipper has racing stripes, a high octane fuel scoop, and some deflector dish non-sense that that makes it go fast.:)

But the 'Conda now comes in vivid RED and we all know red is FAST!!!!!!!! Actually mine is in yellow and called the Doom Banana :D.
Racing stripes, old fashioned longitudinal racing stripes is what we need instead of these camo paint jobs and I would pay extra just to have 'em.
And fossil I agree with your comments wholeheartedly.
 
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