Slightly easier Rebuy mechanic

And no I have not lost a ship in weeks. And also no, this is not a rant, but a serious thread.
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So I'm seeing/have been seeing a lot of people complain about their free sidewinder and having to start again etc. So I decided to talk about this:
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Should a one week period he added in which you can Rebuy?
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By this, I mean when you choose the "free sidewinder" option, you start off in a random (not lhs 3446 PLEASE) system and your previous ship is... Let's say Salvaged, for lore or whatever. The ship's wreckage is repaired and 10% Rebuy cost is added on for repair costs. Anyway, you have precisely 1 week until the ship is terminated and destroyed. The icon appears as usual on the galmap, but with a yellow warning light next to the ship.
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Upon going to the station, it will be under Stored Ships where you can retrieve it for the rebuy cost (+10% for repairs of the wreck so that the station doesn't lose money from repairs). Since it says FREE usually when you retrieve a ship now, it won't be hard to implement this.
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After one week the ship disappears from the station, gone forever. So you have 1 week to get back the money to buy back the ship. Anyway, this thread is simply to ease some of the rage and should decrease the amount of threads on the forum regarding rebuys (since now it is completely their fault they couldn't make the money in time instead of 'frontier's' like they claim)
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Post feedback below, I'm interested!
 
While I wouldn't be opposed to the mechanic there would have to be a very steep penalty imposed. You say +10%, do you mean you would have to pay 15% of the total ship cost to get the ship back instead of only 5%?

It should be at least 50% of the total ship cost to get the ship back IMO. That way it's an actual penalty, instead of a safety net.
 
Having it just be the original 5% would be more fair. The point is to stop the random ridiculous over-penalty that no one decides to risk tactically -- it's always a mistake (or a statement that 'to heck with it I'm rich and/or bored').
 
I'm not 100% sure, but isn't there a loan thing for those who can't afford the rebuy? I thought that was the safety net to the safety net. Hey, insurance is only 5%, right?
 
That does not sound easier. As a matter of fact it sounds way more complicated and probably harder to code.

What's so hard about saving 5% of the value of the ship and it being automatic when you die?

No. Please no more changes to insurance. It's already too care bear as it is.
 
No matter what system you put in place, there will always be people who try to push the limit and lose, then complain about it.

The current system is simple enough. Don't fly without insurance. If you do and die, tough, you took the risk.

Simple.
 
I like the thougth of risking your ship if you fly without insurence. I have to deside if I have to sell a big ship or risking of lose it all. Sometime I have bought a smaller ship whit modules sold to get back the money I lost.

That gameplay whould not bee if I have a backup insurence. Then I would risk flying. Now I dont like to risk it. And I have had some moments that change my style of playing and let me find some new stuff.
 
I seriously don't understand what is so hard in paying 5% of your ship's value. I kean people can afford the 100% but not the 5%? I also buy myself a Porsche but can't pay the fuel it needs. Genius.

No, the insurance system is easy peasy at the moment, the company is probably in a HUGE depth. We should pay monthly fees for our ships PLUS the 5% rebuy.
 
For those that mis-click - yes

For those that fly without insurance - No


One is an accident, the other is pre-meditated failure to plan. Risk vs rewards must have some risk and the whole don't fly without in insurance is pretty much written into Elite Lore now.
 

Robert Maynard

Volunteer Moderator
For those that mis-click - yes

For those that fly without insurance - No


One is an accident, the other is pre-meditated failure to plan. Risk vs rewards must have some risk and the whole don't fly without in insurance is pretty much written into Elite Lore now.

Is flying without adequate rebuy *always* pre-meditated? Example: player leaves a station / outpost (without shipyard or outfitting) with one rebuy in the bank; is destroyed and returned to the same station / outpost - now they have no rebuy and no way to change ship / sell equipment....
 

Lestat

Banned
The problem is the players not looking at how much insurance is. When they buy a new ship or on a trade run.
 
Is flying without adequate rebuy *always* pre-meditated? Example: player leaves a station / outpost (without shipyard or outfitting) with one rebuy in the bank; is destroyed and returned to the same station / outpost - now they have no rebuy and no way to change ship / sell equipment....

Fair point there can be a few scenarios like this one although I'd still say at least 95% of the time it is a choice... :p
 

Robert Maynard

Volunteer Moderator
The problem is the players not looking at how much insurance is. When they buy a new ship or on a trade run.

Indeed. I would be in favour of adding a "current rebuy cost" field to the stats display in the outfitting menu at least - that would flash red text / white background to white text / red background on current rebuy exceeding the player's credit balance. This could possibly also be used in the shipyard and commodities menus as well.

Another possible solution would be to add a confirmation on requesting launch: "Are you sure that you want to launch with inadequate funds to rebuy your ship?"

However, any such warnings should, if implemented, be able to be disabled for players who don't want them.
 
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It should be at least 50% of the total ship cost to get the ship back IMO. That way it's an actual penalty, instead of a safety net.

Safety net is exactly what I would want from such a game mechanic. My favourite solution would be similar to the OP, except no additional penalty (beyond the regular rebuy cost of that ship) and unlimited time to earn back the cash.
 
Not interesting in your proposition OP. The current 5% PLUS a loan on top of it if you can't afford those 5% is right in carebear territory already, no need to make it any easier.

Is flying without adequate rebuy *always* pre-meditated? Example: player leaves a station / outpost (without shipyard or outfitting) with one rebuy in the bank; is destroyed and returned to the same station / outpost - now they have no rebuy and no way to change ship / sell equipment....

Yes, it was a failure on the part of the player to assess risk. Don't dock at a station without shipyard/outfitting if you only have one rebuy in anything but a high sec system in a tanky ship. Heck, don't even do it if you only have three rebuys, bad luck can always strike. The closer you get to be out of rebuys, the more careful you have to be. It's all about managing risk. That is, what little risk there is in the game currently.
 
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