What graphic settings are you using with the Vive?

Got my Vive today, and was blown away by the immersion!
not too happy with the graphics settings though. Will need to do some tweaking.
What settings are you guys using?
 
You'll generally want to refer to one of the larger Vive threads for more varied help. I can only tell you what looks mildly acceptable to my eyes on my rig (in sig).

VR Low
Supersampling 2x
MLXAA 2x or 4x

or

VR High
Supersampling 1.5x
MLXAA 2x or 4x

i have found that nothing else works for now. When FDev improves Thor implementation of SteamVR, everything will be great. I'm sure of it. But that day is not here yet. Until we get a necessary update, we can only ge decent IQ by way of brute force.
 
Thanks for that. I will try it. At the mo, I am getting a lot of flickering.

Flickering....hmmm.

Turn on Reprojection in the SteamVR settings. If it's already on...there might not be a setting that will be satisfactory for you. I find 1x Supersampling to look dreadful and if it's stuttering and dropping frames at 1x, your experience can't really get better.

I'd say try:

VR Low
Supersampling 1x
AA Off

Reprojection On

If that is unstable, I hate to say it but you'll want to play ED with only your monitor until they fix their SteamVR/OpenVR implementation. It sucks but that's all we have for now. :(
 
I tested Elite today with oculus compatibility layer https://github.com/LibreVR/Revive and manage to run it. Still desktop settings were the same and in training mission - docking vive image quality was the same. I suppose it still runs natively in Vive.
I run it also with War Thunder today and without aa (bug - aa made cockpit invisible) war thunder run and looked beautiful. Sky was clear and planes were visible far away. Only normal SDE reduced their details far away. Comparing it to elite it is like 720p to 360p where here spaceships are pixelated mess with more visible markers around it - inside and green text looks fine for me tho.

Maybe someone manages to workaround it and run on oculus compatibility layer.
 
Flickering....hmmm.

Turn on Reprojection in the SteamVR settings. If it's already on...there might not be a setting that will be satisfactory for you. I find 1x Supersampling to look dreadful and if it's stuttering and dropping frames at 1x, your experience can't really get better.

I'd say try:

VR Low
Supersampling 1x
AA Off

Reprojection On

If that is unstable, I hate to say it but you'll want to play ED with only your monitor until they fix their SteamVR/OpenVR implementation. It sucks but that's all we have for now. :(




Again, thanks for the advice. I tried your previous suggestions, but didn't help.The flickering is not too bad, the games runs very smoothly, even in witch space. I would say, objects in the game are kind of flickering around their edges.
I'm off to bed now, but will try what you suggested tomorrow.
using 2 nvidia 980's, although until ED implement SLI only one gets used.
 
I found out that for me ED looks MUCH better using the Vive without running steam VR. The flickering I was getting has almost gone.
 
I found out that for me ED looks MUCH better using the Vive without running steam VR. The flickering I was getting has almost gone.
Any chance of noting the steps you followed to do this? I'm not at my PC so can't test it right now and I don't understand how Vive will work without steamVR running as that's what starts up the headset, base stations etc? If I run ED without SteamVR I just get it on my standard screen?

Thanks!
 
I think that's how I'm running it. If I try to start ED with VR support it just crashes, so then I run it normally as 64 bit and it boots into the vive but still looks like crap! I love it anyway though...
 
Flickering may be caused by SLI.. Have you tried disabling it? Though ED is supposed to support SLI.

VR is a completely different beast though, SLI is not supported for the vast majority of VR games at this stage. Both AMD and Nvidia appear to be incorporating support for SLI in VR, and it's been shown to produce noticeable performance improvements. However, it's still going to be up to each individual game developer to incorporate SLI support for VR in their games.

I think the only ones that support SLI at this point are the Valve demos in "The Lab"
 
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