Viajero
Volunteer Moderator
Apologies if this has also been discussed in other threads here or the DDF but I have not been able to find any specific info about it, so here it goes.
I ve read a lot of threads related to procedural generation and the usual "samey" concerns, but I was now interested in a different aspect of procedural generation this time:
Will procedural world and landscape generation be created "on the fly" (pun intended) for someone flying in and visiting a specific world, large asteroid or similar and then scratched and deleted until someone comes back where a new landscape will be generated and that it may not be the same as seen the first time?
Or will these worlds be procedurally generated only once and then made permanent? Is there enough memory capacity in the E: D system to contain all those? (400 billion star systems...).
In other words, will different players (either traveling together or visiting the same spot at different times) see the same permanent procedurally generated landscape (including eventual flora and fauna) details?
This could be crucial if a at some point players can interact with the landscape in any way or form, be it for space combat tactic advantage, or to build or construct structures of any kind there etc that may make the landscape around it meaninful.
I ve read a lot of threads related to procedural generation and the usual "samey" concerns, but I was now interested in a different aspect of procedural generation this time:
Will procedural world and landscape generation be created "on the fly" (pun intended) for someone flying in and visiting a specific world, large asteroid or similar and then scratched and deleted until someone comes back where a new landscape will be generated and that it may not be the same as seen the first time?
Or will these worlds be procedurally generated only once and then made permanent? Is there enough memory capacity in the E: D system to contain all those? (400 billion star systems...).
In other words, will different players (either traveling together or visiting the same spot at different times) see the same permanent procedurally generated landscape (including eventual flora and fauna) details?
This could be crucial if a at some point players can interact with the landscape in any way or form, be it for space combat tactic advantage, or to build or construct structures of any kind there etc that may make the landscape around it meaninful.
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