Cant you control amount of PVP

If you get sent to griefer hell, that goes for all your characters.
In that case FD had better have some water tight method of telling the difference between a pirate and a griefer. It would be very unfair if a player was being treated as a griefer when they might simply be running a number of alts and one of them is a ne'er-do-well.
 
Wait you get more then one character slot? Did not know that.
I think the current idea is three (it might change) characters per account (but only one online at a time, and no connection between them). As mentioned upthread (I think), a ban would be account-wide.
 
I heard somewhere you could control how much you wanted player interaction. Which brings up a question. If I was a miner or explorer, I WOULD NOT want pirates to hunt me down, so If I could control the amount of player interaction I wanted I could turn that down and potentially be safe 99% of the time. Isn't that a bit unfair? That someone could just hide away and become one of the richest miner corporations in the galaxy simply cuz he never interacts with anyone

I think the entire thread started with the wrong premise. The game is not about becoming the strongest/richest/whatever-est, it is not about dominance, and on an entirely different note you are not going to create a corporation, you will always be a freelance pilot doing their own thing.
 
I hope to see it working in action .. As curently I fail to see what's stopping me and my friends going yarring, committing heinous acts of internet evil, then retiring to a private group to collect each other's bounty
If you kill a player, then you will be FORCED into the all group for a certain amount of time, so anyone can have a go at you

If you do indeed intend to grief from day 1, it sounds like you will end up being matched with other griefers, so go for your life:)
 
What about if you made sure you had a private group of 32 players? Can this group be forcibly broken up by the game in this instance? No pun intended. With a fully populated group, no other players could join it, so is a private group overridden by the games desire to push player killers into all online?

Thinking about it the 32 player group wouldn't be able to have committed these "crimes" against other human players in the first place! But say they had a group of 30, did their naughty deeds, and then invited 2 more in afterwards. Is this 32 player private group now "hidden"? The answer may be buried in the DDF archive somewhere.
 
Last edited:
Why is it unfair? Is it fair that you in a purely PVP combat ship can attack another player who is setup as a miner in a non combat ship?

Well its unfair in the sense that those who play the game the the all-group are going to experience greater challenges than scripted AI. Arguably those who do avoid other players are going to be able to progress at an accelerated rate.

Again it comes down to perception. Your ship is going to get destroyed by NPCs at some point - I wouldn't expect a snooze fest that we've seen in the rest of Alpha scenarios. Thankfully Michael acknowledged the present NPCs were far to easy to destroy and offered little in the way of a challenge.
 
At least the griefer (and cheater) autostats are supposedly account wide. If you get sent to griefer hell, that goes for all your characters. The penalties for the bounty are also supposed to be so that a group of allied criminals can't generate a net income with it, but I don't remember the specifics.

You make a good point there. Griefing is highly subjective and the vast majority of people complaining about it are confusing it with being slightly inconvenienced.

Not aimed at you Adept.. There is a far greater danger to the game, that could have far worse outcomes, than having your ship destroyed by another player from time to time. Hacking and cheating; I have it on very good understanding that the game as it stands is extremely easy to hack and I'd prefer our collective energy was used to address that issue than moaning about a bruised ego.
 
Last edited:
Well its unfair in the sense that those who play the game the the all-group are going to experience greater challenges than scripted AI. Arguably those who do avoid other players are going to be able to progress at an accelerated rate.

You claim that it is unfair yet provide no argument as to why. It is possibly more difficult in the "All" group, but it has always been natural for video games to feature different modes with different difficulties, some arising through changes in game mechanics, NPC strength/intelligence, others coming from the mere fact of having other players around.
 
I'm so very tired of hearing that word! :(
Wait till Beta opens up. You are going to be hearing it a hell of a lot more I expect. At the moment the Beta players have only been able to play against the AI. When they are all thrown into the pot together...
 
Wait till Beta opens up. You are going to be hearing it a hell of a lot more I expect. At the moment the Beta players have only been able to play against the AI. When they are all thrown into the pot together...

Or we'll be too busy practising docking to even think about griefing.
 

Stachel

Banned
Well its unfair in the sense that those who play the game the the all-group are going to experience greater challenges than scripted AI. Arguably those who do avoid other players are going to be able to progress at an accelerated rate.

This is the game breaker for me. I am totally OK with group switching but only one way! If you allow people to move freely between private groups and ALL you are devaluing the game for everyone who does not. At a stroke you've taken away everyone's sense of achievement - people will be able to grind for the best ships and biggest guns in total safety and only use the ALL group to grief those who did not. Even if they opt not to grief, allowing people to flip groups for an easy ride utterly devalues the game. Its going to really ruin the experience imho.
 
Not aimed at you Adept.. There is a far greater danger to the game, that could have far worse outcomes, than having your ship destroyed by another player from time to time. Hacking and cheating; I have it on very good understanding that the game as it stands is extremely easy to hack and I'd prefer our collective energy was used to address that issue than moaning about a bruised ego.

Good understanding? Extremely easy?

Nevermind your casual dismissal of a very serious problem in online gaming, but could you share your private information on this a little. How are people hacking the game? Now, a lot of the checks against modifying your client probably aren't in place in the Alpha yet, but that sounds like you know some specifics about what can, and indeed has been done.

Note that if somebody has managed to hack the single player missions, that is not a big deal. I want to hear about any confirmed hacking in the multiplayer.
 

Robert Maynard

Volunteer Moderator
Its going to really ruin the experience imho.

There will be players who play more hours per day than the average - do they have an advantage?

There will be players who possess better hand-eye coordination than the average - do they have an advantage?

There will be players who are able to make better trade decisions than the average - do they have an advantage?

Whose experience is being ruined by players who chose to meet fewer PCs than the average? (and why?)
 
Good understanding? Extremely easy?

Nevermind your casual dismissal of a very serious problem in online gaming, but could you share your private information on this a little. How are people hacking the game? Now, a lot of the checks against modifying your client probably aren't in place in the Alpha yet, but that sounds like you know some specifics about what can, and indeed has been done.

Note that if somebody has managed to hack the single player missions, that is not a big deal. I want to hear about any confirmed hacking in the multiplayer.
Just ask the people flying round in an anaconda, or with, literally, millions of credits.
 

Yaffle

Volunteer Moderator
Just ask the people flying round in an anaconda, or with, literally, millions of credits.

Indeed. Less sophisticated is the "End process" exploit upon ship destruction, or the "pulse the beam laser so it does not overheat" trick.

As long as the "hackers" report what they did to FD so it can take a view on whether it's worthwhile plugging the gap or not, then at the moment it is very much all part of testing.

Likewise we need to spend beta and gamma being imaginative and trying to hack and exploit. When we discover we can, we need to tell FD what we did.
 
Back
Top Bottom