So, a retributor upgraded into a thermal shock laser would be twice as good?
Are we talking Rogan Josh or Korma hot here?
Stop using this phal language!
So, a retributor upgraded into a thermal shock laser would be twice as good?
Are we talking Rogan Josh or Korma hot here?
Hello Commanders!
I believe the Retributor has been fixed to deliver heat correctly for 1.6/2.1.
Also, Powerplay modules can be ugraded using the crafting system.
And why are Land Enrichment Systems and Pesticides not part of the Agricultural Equipment category? Why are Tobacco, Mineral Oil, Beer and Wine also not part of the Agricultural Goods category?
Hello Commanders!
I believe the Retributor has been fixed to deliver heat correctly for 1.6/2.1.
Also, Powerplay modules can be ugraded using the crafting system.
Mineral Oil is a petroleum byproduct and the vast majority of its uses (in the 21st century, anyway) are not food or agriculture related. Why would that be an agricultural good?
The others are probably due to either being added after Power Play or being in other categories for legal reasons (ie, so they can be banned by various government types).
And no, none of them were added later with Horizons, nor do the bonuses interfere with the government's ability to ban them. If a bonus is to alter banned commodities list, it's specifically mentioned and none of the modifier bonuses does that.
Sorry, I should have elaborated, I was speaking from my database admin background. Anyway, things like tobacco, beer and wine are in the "Legal Drugs" category, which is a type banned by some station governments, and it's possible that they way FDev's data structures are made caused that whole category to be overlooked or omitted for your bonus. Whether this was intentional or even the actually case was conjecture on my part. However, in a similar vein, Land Enrichment Systems are technology, and pesticides (like mineral oil) are chemicals, two other categories that don't scream "Agriculture" to me, so maybe that's how they got missed. I do wish FDev were more explicit with these types of bonuses, the Aisling-lings [haha] spent several weeks figuring out what all the "High Value Goods" were and if it actually worked right.
By the way, I didn't see bio-medicinces on https://eddb.io/commodity ...
The necessary items for a particular purpose
Mahon isn't the only power with broken bonuses. Would be nice to get them all resolved and working before mucking about with adding powers.
CUT
In all seriousness, if they're going to do stuff like this in 2.1, they should just remove worthless PP modules entirely instead of pretending there is some incentive provided.
Too bad that's useless, because the way heat works, damage doesn't increase the more you have, only for how long you burn.
So, as long as the Pulse Thermal Shock can keep a target above 125%, it's better in every imaginable way.
While also having a higher class available.
While also having gimballed available.
Oh well, nothing gained nothing lost.
Thermal shock is for pulse lasers, since retributor is beam you can upgrade it to heal your allies shields while you overheat them![]()
Good point, and one I admit I did not consider. Let's hope 1.6 brings substantial improvements to existing functionality.Don't forget people play powerplay that won't have access to 2.1, due to systems issues rather than just not willing to pay. Even if they would want to it still isn't available on Mac or Xbox right?
Without Horizons you cant get to the Engineers as they will apparently all be planet based therefore no upgrading.
So, a retributor upgraded into a thermal shock laser would be twice as good?
Are we talking Rogan Josh or Korma hot here?
Maybe its just an alliance only engineer