Cant you control amount of PVP

Its going to be an exceptionally dull game if there is no risk of defeat. Pirates just ask for stuff nicely and give you the option to run away..

I would hope they remember that the Pirate Code... Well, the code is more what you'd call "guidelines" than actual rules. :p
 

Robert Maynard

Volunteer Moderator
From the sounds of it we'll never see anyone in game anyhow with the plethora of ways to avoid others and the size of the galaxy it might be a rather lonely experience.

If the game is well balanced without favour to any particular play style then I would hope that the All Group is well populated.

As said above, actions have consequences. Real consequences in the game would have everyone playing in IronMan mode, one life, manual escape pod, etc. That should provide enough of a combat "rush" for just about anyone!

The All Group does not have such realistic consequences. Therefore pirates on the receiving end of the attentions of a bounty hunter will be free to roam the galaxy sooner rather than never (or after a delay of months or years). Similarly, a trader can jump in to a replacement ship and continue trading.

How punishments for anti-social behaviour are handled and balanced remains to be experienced.
 
I want you to have a good ED experience and be able to play the game with other like minded people. I also wanted the same for myself but with a less contrived and shackled experience. Thats why I suggested a split between the player base. From the sounds of it we'll never see anyone in game anyhow with the plethora of ways to avoid others and the size of the galaxy it might be a rather lonely experience.

You'll definitely see my ship in game dependant on your attitude during our initial interactions - and by that I don't mean whether or not you start shooting at me. If I find your gaming style/attitude agreeable we may find ourselves in the same part of space again sometime. If not we wont. Exactly the same as if we end up meeting in a social situation for real and I would expect you to think and act in the same way. I personally don't see any issue with that other than potentially denying people a target they appear to feel entitled to. Which is what the player group and friends/ignore list is all about in my view: being able to have some control over who we do and don't play with/against.
 
er... dude. Ok. My gaming hobbies.

Allegiance for years and years. As HC team vs. team PvP as things can get.

World of Tanks. 15 vs. 15 PUGs, 7 vs. 7 Team Battles. Competetive play in the A-series.

DOTA2. 5 vs. 5 PvP

On top of that multiplayer strategy games in the Sci-Fi and Fantasy genres.

***

So... I'm discussing anti-griefer methods because I haven't been exposed to PvP and can't handle it? What exactly is your deep grounding in the subject?

To take a general comment like that as a direct attack you feel the need to defend your self against is a little strange.

However it does highlight exactly the issue that is being discussed here. A general comment that was in no way insulting or aimed at anyone in particular has been taken as an insult by an individual.

The same way a pirate playing the game and taking another players cargo within the terms set out by the game will give exactly the same responce!
 
Not to me it doesn't. Why would they attack you for no benefit, a pile of consequences, and the distinct chance that they might get killed?

I've been reading this thread intently, and for the most part I've been in agreement with most of your thoughts bar the above. In todays world, there are violent attacks and murders committed for no other reason than 'because'. Thankfully they are very very rare. Then there are attacks made by drunks or those high on something, they are just as random and meaningless. I can't think why, in the future there wouldn't be pilots who are mentally insane, psychotic, intoxicated or just plain evil. I'd hope there weren't that many of them in the game really, but to rule them out completely?
 
Its going to be an exceptionally dull game if there is no risk of defeat. Pirates just ask for stuff nicely and give you the option to run away.. NPCs who aren't allowed to kill players.. We may as well do away with combat and have a space slideshow text adventure based trading game.
The pirate threat is "your cargo or your life", not "your cargo or walk away". If you don't give the pirates cargo their preferred way I expect salvaging it from your wreck will do - it's just riskier for them and leaves less intact. If only your ship's total destruction leaves you feeling defeated, and having your ship battered almost to death, floating powerless waiting for rescue, while a rusty Python scoops up the pods flying out of the holes in your hold does not ... then no, you will probably never face defeat from a pirate NPC. But you'll still lose a lot of money to them.

Add in assassination NPCs if you're carrying something or someone that someone powerful wants destroyed, bounty hunters if you've done something illegal (and everything's illegal somewhere), criminals or military forces with a shoot on sight policy around their secret installation, traders out for blood after you scammed them out of 20 crates of prime Diso craboid steak for only 100 credits ... I'm sure there'll be no shortage of NPCs who'll want you dead for one reason or another, especially if you've been playing a while.

NPCs who kill you unconditionally for no reason at all? Probably not. (Though maybe some of the frontier worlds will have gladiatorial events of that nature, who knows...)
 
I'm not sure I understand your point. Your ship is destroyed by an NPC and thats okay because it doesn't have a mind of its own, but if another player does the same thing that is going to ruin your day?

I'm lost for words.. Can you explain why it differs?

If you don't see any difference, then your preference for PvP doesn't make sense either. It sounds like a suitably skilled AI opponent would be just as good.

If you disagree, then I think you understand his point just fine ;)
 
I've been reading this thread intently, and for the most part I've been in agreement with most of your thoughts bar the above. In todays world, there are violent attacks and murders committed for no other reason than 'because'. Thankfully they are very very rare. Then there are attacks made by drunks or those high on something, they are just as random and meaningless. I can't think why, in the future there wouldn't be pilots who are mentally insane, psychotic, intoxicated or just plain evil. I'd hope there weren't that many of them in the game really, but to rule them out completely?

Wouldn't it also be fair to expect that there would be groups (real pirates/criminals ) who wanted to capture your ship, and sell you into slavery? I find it a little unbelievable the only intention someone might have to attack my ship is for its cargo especially when we move towards Anarchies or Feudal systems.
 
Wouldn't it also be fair to expect that there would be groups (real pirates/criminals ) who wanted to capture your ship, and sell you into slavery? I find it a little unbelievable the only intention someone might have to attack my ship is for its cargo especially when we move towards Anarchies or Feudal systems.

Well an easy to think of example would be a blockade.

You try and fly past it the pilots in the blockade will kill you.

Not just check if you are a trader or miner that doesn't like combat and let you through.
 
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I've been reading this thread intently, and for the most part I've been in agreement with most of your thoughts bar the above. In todays world, there are violent attacks and murders committed for no other reason than 'because'. Thankfully they are very very rare. Then there are attacks made by drunks or those high on something, they are just as random and meaningless. I can't think why, in the future there wouldn't be pilots who are mentally insane, psychotic, intoxicated or just plain evil. I'd hope there weren't that many of them in the game really, but to rule them out completely?

Agreed, the 'just because' reason is exceptionally rare but not non-existant. One could reasonably expect the 'just because' situation to maybe occur in the more anarchic areas of space as there will probably very little or more likely a very hap-hazard application of consequences to the event. Even so you could argue there is still the reason 'I can and no one is going to stop me so I will'. There will still be a definite decision based on a balance of risk judgement behind the attack though.

Attacks by drunks, druggies and the mentally unstable however, are a whole different ball-park. Invariably they all do have what they consider to be a very good reason for attacking others ('are you looking at my girl/boy friend?', 'I'm taking your wallet', 'the voices told me to'). The reasons may not be immediately obvious or rational to the person(s) being attacked, if at all, but there will be reasoning of some kind.
 
This is such a heated debate.

I would hate for ED to turn into EvE, I played that game for a year and a half before I quit because of other players griefing in areas of space that are supposed to be safe.

I ran mainly missions as part of a corp and also PvP as an Alt - and I enjoyed it all, PvP players are not griefers and its an unfair label. True griefing is a very different thing.

After reading loads of threads about this, I have to say that I think Froniter have the right idea and we should at least give them a chance with groups to see how it works out, either way I can't wait to try it!
 
Well an easy to think of example would be a blockade.

You try and fly past it the piloits in the blockade will kill you.

Not just check if you are a trader or miner that doesn't like combat and let you through.

You would, however, expect them to not kill you if you were with the same faction as them or on the same side as them. Shooting at ships running the blockade without any kind of attempt to assertain friend or foe status would be a ludicrus position for the NPCs manning the blockade to take and the blockade itself would demand that they decide to attack or not based on your factional/group/event standing towards them.
 
Not to me it doesn't. Why would they attack you for no benefit, a pile of consequences, and the distinct chance that they might get killed?Of course not. I expect lots of bad guys. I don't expect any of them to attack me for no reason whatsoever.
I'm not sure where I read this, but Alpha 4 is supposed to include NPC Pirates, who absolutely will be out to get you and your cargo. Now whether they will attack for no reason at all is anyone's guess but I trading is not going to be an easy ride to riches I'm sure.
 
I'm not sure where I read this, but Alpha 4 is supposed to include NPC Pirates, who absolutely will be out to get you and your cargo. Now whether they will attack for no reason at all is anyone's guess but I trading is not going to be an easy ride to riches I'm sure.
NO THEY WON'T. They will be out to get my cargo. They will not be out to just kill me.
 
Perhaps, although that may be a logical outcome from being attacked. If you eject your cargo, do you think they will stop attacking you? If so then you can sidle up behind them and blast them to bits when they are scooping up your cargo.
 

Robert Maynard

Volunteer Moderator
NO THEY WON'T. They will be out to get my cargo. They will not be out to just kill me.

Logically, there may be particular Tier 1 NPCs that do not follow the pirate code properly. They could form the basis of generated missions for bounty hunters. Unfortunately, they could also take out PCs in the process. I would imagine that a "news service" could be used to publicise their suspected whereabouts for players and bounty hunters alike.
 
Right now I'm just confused.

Third party view - bad someone may have a percieved advantage.

Spawn camping in Alpha - good, the dev's didn't stop it so it is okay.

Moving between groups - bad the dev's have allowed it but they may have a percieved advantage.

Buying stuff with out of game cash - bad someone may have a percieved advantage.

What the hell is wrong with people - accept that people will be able to enjoy the game in the way they want too. Stop acting like little children, "But daddy, he's got the super dooper action man toy with the wobbly eyes - mah, mah mah it's not fair."

Why on earth can't peeps look to bettering the overall experience for everyone, accept that the world don't revolve around them and realise that others have a choice.

ps. hammered so any sensible replies may well go right ower mi head.
 
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