Not to me it doesn't. Why would they attack you for no benefit.
Perhaps they'd want your ship and if you didn't give it to them they'd be happy salvaging it for scrap.
Not to me it doesn't. Why would they attack you for no benefit.
Its going to be an exceptionally dull game if there is no risk of defeat. Pirates just ask for stuff nicely and give you the option to run away..
From the sounds of it we'll never see anyone in game anyhow with the plethora of ways to avoid others and the size of the galaxy it might be a rather lonely experience.
Why would they attack you for no benefit.
I want you to have a good ED experience and be able to play the game with other like minded people. I also wanted the same for myself but with a less contrived and shackled experience. Thats why I suggested a split between the player base. From the sounds of it we'll never see anyone in game anyhow with the plethora of ways to avoid others and the size of the galaxy it might be a rather lonely experience.
er... dude. Ok. My gaming hobbies.
Allegiance for years and years. As HC team vs. team PvP as things can get.
World of Tanks. 15 vs. 15 PUGs, 7 vs. 7 Team Battles. Competetive play in the A-series.
DOTA2. 5 vs. 5 PvP
On top of that multiplayer strategy games in the Sci-Fi and Fantasy genres.
***
So... I'm discussing anti-griefer methods because I haven't been exposed to PvP and can't handle it? What exactly is your deep grounding in the subject?
Not to me it doesn't. Why would they attack you for no benefit, a pile of consequences, and the distinct chance that they might get killed?
The pirate threat is "your cargo or your life", not "your cargo or walk away". If you don't give the pirates cargo their preferred way I expect salvaging it from your wreck will do - it's just riskier for them and leaves less intact. If only your ship's total destruction leaves you feeling defeated, and having your ship battered almost to death, floating powerless waiting for rescue, while a rusty Python scoops up the pods flying out of the holes in your hold does not ... then no, you will probably never face defeat from a pirate NPC. But you'll still lose a lot of money to them.Its going to be an exceptionally dull game if there is no risk of defeat. Pirates just ask for stuff nicely and give you the option to run away.. NPCs who aren't allowed to kill players.. We may as well do away with combat and have a space slideshow text adventure based trading game.
I'm not sure I understand your point. Your ship is destroyed by an NPC and thats okay because it doesn't have a mind of its own, but if another player does the same thing that is going to ruin your day?
I'm lost for words.. Can you explain why it differs?
I've been reading this thread intently, and for the most part I've been in agreement with most of your thoughts bar the above. In todays world, there are violent attacks and murders committed for no other reason than 'because'. Thankfully they are very very rare. Then there are attacks made by drunks or those high on something, they are just as random and meaningless. I can't think why, in the future there wouldn't be pilots who are mentally insane, psychotic, intoxicated or just plain evil. I'd hope there weren't that many of them in the game really, but to rule them out completely?
Wouldn't it also be fair to expect that there would be groups (real pirates/criminals ) who wanted to capture your ship, and sell you into slavery? I find it a little unbelievable the only intention someone might have to attack my ship is for its cargo especially when we move towards Anarchies or Feudal systems.
I've been reading this thread intently, and for the most part I've been in agreement with most of your thoughts bar the above. In todays world, there are violent attacks and murders committed for no other reason than 'because'. Thankfully they are very very rare. Then there are attacks made by drunks or those high on something, they are just as random and meaningless. I can't think why, in the future there wouldn't be pilots who are mentally insane, psychotic, intoxicated or just plain evil. I'd hope there weren't that many of them in the game really, but to rule them out completely?
Well an easy to think of example would be a blockade.
You try and fly past it the piloits in the blockade will kill you.
Not just check if you are a trader or miner that doesn't like combat and let you through.
I'm not sure where I read this, but Alpha 4 is supposed to include NPC Pirates, who absolutely will be out to get you and your cargo. Now whether they will attack for no reason at all is anyone's guess but I trading is not going to be an easy ride to riches I'm sure.Not to me it doesn't. Why would they attack you for no benefit, a pile of consequences, and the distinct chance that they might get killed?Of course not. I expect lots of bad guys. I don't expect any of them to attack me for no reason whatsoever.
NO THEY WON'T. They will be out to get my cargo. They will not be out to just kill me.I'm not sure where I read this, but Alpha 4 is supposed to include NPC Pirates, who absolutely will be out to get you and your cargo. Now whether they will attack for no reason at all is anyone's guess but I trading is not going to be an easy ride to riches I'm sure.
NO THEY WON'T. They will be out to get my cargo. They will not be out to just kill me.
NO THEY WON'T. They will be out to get my cargo. They will not be out to just kill me.