So i flipped a couple systems...

Over the past while I have been experimenting with helping my adopted home faction expand to a couple nearby systems.

It seemed like a fun idea and it gave me something to do that I hoped would have some tangible impact on my relationship with that part of the galaxy.

The thing is that after two expansions and takeovers and another expansion on the way, I feel like it's all been rather pointless.

Why? Because other than the fact that I know I personally was responsible for the chain of events, there has been zero actual impact for me in the game. The faction doesn't care, there is no rp or economic benefit to doing what I did.

So what I'm hoping for in 2.1 with the mission and npc revamp is that taking an active role in small scale geopolitics might gain a purpose. I really enjoy the idea of it more than the reality right now, to the point that I see less and less reason to log in lately.

Any thoughts on whether this will change at all in 2.1?
 
I hope for some changes in that matter too.

Player actions should be aknowledged, especially in a case like yours it should be at least announced in the galnet or reflected by NPC behaviour towards your commander.
There could be many rewards a player could get from actions like these, permanent discount, ability to name a base in the expanded systems, free weapons/modules/ships or even a permanent increase to bounty cashed in for that specific faction.
 
The best sort of systems to change state in, are those that go from federation to imperial based, or from any government to lawless. That opens up the ability to trade illegal goods/slaves etc freely, often with big profits.

E.g Changing from one empire supporting faction to another won't do very much at all at the moment
 
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The best sort of systems to change state in, are those that go from federation to imperil based, or from any government to lawless. That opens up the ability to trade illegal goods/slaves etc freely, often with big profits.

E.g Changing from one empire supporting faction to another won't do very much at all at the moment

Yeah, its like the UK changing from Labour to Conservative leadership. Different faces, same old..... stuff.

The point for me in flipping a system is simply to see my chosen power in control and being friendly/allied with them. Can hope at some point in the future there might be other reasons to keep working with them and expanding. For example, discounts in systems where you are allied, price increases in systems where you do not have connections. And with 2.1 mission overhaul, it might just be that being on good terms with a faction and having them in control of a system might actually be worthwhile as well.
 
The thing is that bgs wasn't designed for this. The hole system flipping and "own faction" are something that players choosed to do. BGS and factions were designed to work so over time players actions would change the bubble, not that player or player group pick system and faction and start pushing it. It was never meant to have any benefits or rewards for players because players weren't suppose to "play" it. It isn't the goal for elite to have factions that are controlled by players.

The player who push faction gets their reward every time they do action (mission reward/trading profit/bounty etc.) The idea is that single player doesn't get anything that others don't get, every one can benefit from what happens to system/faction. Faction/system status effect stuff like commodities prices in system, outfitting and shipyard availability/options, black market, amount of system security etc.
 
Any thoughts on whether this will change at all in 2.1?

Doubt it.

What would be interesting for you and others is to think of ways in which the BGS could make this flip more meaningful to you - you said it was pointless, well what would be the "reward" for doing this ? How can FD implement something to make you care about it ?

My own take would be to start with the major powers [Fed / Emp / Alliance] : By your own actions you become aligned to 1 major power naturally as you complete missions and activities. As you make gains with one the others should take umbridge with you. Over time the galaxy should recognise you're a Fed [for example] and begin to issue missions to help them flip more systems to become Federation aligned with the goal to make the entire occupied bubble Federation.

Then you would care !
 
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Deleted member 38366

D
Hm, lots of factors we still can't influence, thus no way to really "see it grow" other than Expanding it (god-forbid permit it to Colonize).

But I do think they talked about adding one additional Reputation Level beyond "Allied".
So being their "local hero" for a long period of time would naturally warrant such a "special Reputaiton".

To what effect such a new Rep level would have... that's open to speculation.

PS.
I'd like to see the ability to affect Population, overall System wealth, state of System Development, System Security Level, affect Terraforming speed & actually see some progress, Outpost/Station/Planetary Colony & Base development, Colonization etc.
If anything, being 100.0% Allied in a System should provide "full Home advantage" against any form of trouble and a comparably swift & decisive Authority Response.
 
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Since you can't even remove a faction, you're just playing shuffle with factions. Even the faction you reduced to 0 will one day make a comeback and reclaim the system when you get bored and move on and some other guy decides to shuffle the deck.
 
Maybe some kind of story helps to keep things interesting.

Klick on the Logo below and be part of the LIKEDEELERS and help us to flip the system.
 
If you are a Commander that supports the Alliance, painting the bubble green can be very meaningfull.
With the latest addition from the Devs that makes the colours of system ownership change immediatelly this holds its own huge motivation.

We had quite a lot of success with this in the Alliance Fringe Development Programme.
 
The thing is that bgs wasn't designed for this. The hole system flipping and "own faction" are something that players choosed to do. BGS and factions were designed to work so over time players actions would change the bubble, not that player or player group pick system and faction and start pushing it. It was never meant to have any benefits or rewards for players because players weren't suppose to "play" it. It isn't the goal for elite to have factions that are controlled by players.

The player who push faction gets their reward every time they do action (mission reward/trading profit/bounty etc.) The idea is that single player doesn't get anything that others don't get, every one can benefit from what happens to system/faction. Faction/system status effect stuff like commodities prices in system, outfitting and shipyard availability/options, black market, amount of system security etc.

First time I have heard it explained this way and 100% agree, from experience the BGS works best this way.

Expanding in fact cripples/stifles other 'benefits' and events from other factions.
Those groups who are obsessed with expanding are doing it wrong.

There is a much higher level of BGS than faction expanding but sadly that's been lost.
There is secrets and events hidden in the BGS but expanding will hide it.
 
The thing is that after two expansions and takeovers and another expansion on the way, I feel like it's all been rather pointless.

And you just realized this? ;)

Seriously, no snark really intended. You're correct - it's basically completely pointless. I've never really understood why anyone spends any amount of time trying to help flip a system, unless you just really get entertained by the "faction cloud colors" in the galaxy map changing.
 
Seriously, no snark really intended. You're correct - it's basically completely pointless. I've never really understood why anyone spends any amount of time trying to help flip a system, unless you just really get entertained by the "faction cloud colors" in the galaxy map changing.

Right - pointless - so what in your opinion would make you want to flip them ?

(Genuine question)
 
And you just realized this? ;)

Seriously, no snark really intended. You're correct - it's basically completely pointless. I've never really understood why anyone spends any amount of time trying to help flip a system, unless you just really get entertained by the "faction cloud colors" in the galaxy map changing.



The GalMap colour change was only implemented last week. (which is awesome btw)
Flipping systems has also something to do with Power Play. But who would engage in such a mindless and pointless grind, hauling stuff or shooting stuff, just to change to which power bubble systems belong, right? ;)
 
I've been flipping a system as and when I feel like it for a couple of months now too. I picked an uncontrolled system with a Federation aligned faction as the dominant faction. I chose the faction with the least influence to adopt. Incidentally, they're a dictatorship, but I think of then as my personal Saddam in the region.

I totally get where you're coming from though. I could take it or leave it. I feel very little connection to them at all. It feels like little more than stat pushing.

Maybe being able to pledge to my faction, or better yet, actually create one would give it more of a sense of connection (without going through several months of application and waiting to have a name manually added).
 
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Yeah I think there is just a disconnect between the lone player in a ship and the whole bgs thing.

I mean on the one hand ok I get that fd doesn't seem to want players to be able to set themselves up as a petty dictator in control of their own little corner of the galaxy.

That being the case why did they make it possible, let alone so straight-forward and easy to influence the control of a system?

If you don't want us to do it, don't let us do it but if you are going to let us do it, let us have the whole shebang.
 
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Yeah I think there is just a disconnect between the lone player in a ship and the whole bgs thing.

I mean on the one hand ok I get that fd doesn't seem to want players to be able to set themselves up as a petty dictator in control of their own little corner of the galaxy.

That being the case why did they make it possible, let alone so straight-forward and easy to influence the control of a system?

If you don't want us to do it, don't let us do it but if you are going to let us do it, let us have the whole shebang.


With a population of a few hundred thousand, this should be, and is, a viable way to make a political living. One man COULD become a dictator in that situation.

If they were smart...they could bring others on board and start moving things around.

Look at the Mercs of Mikuun. Walt stumbled on the expansion trigger in a very small system. He convinced others of the viability and grew from there.

Seems like a legit way to build a player group.
 
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