Why can't bounty rewards be transferred into our accounts?

It wouldn't make sense to transfer the bounty immediately - you (the system offering the bounty) want to keep open the possibility that the killer doesn't know about the bounty or gets killed before they collect it or for some other reason never completes your process to collect. Then you get your enemy destroyed AND you get to keep the bounty money. Double victory!

It's the same way that the Comcast help-line doesn't make it easy for you to quit their services. It is not in their financial interest to expedite the process of losing money. So they do the opposite and drag it out as long as they can, in the hopes that inertia will win, and a lot of the time it does! Profit$$$!

We (the pilots) are just lucky there isn't also a 3-hour queue at the "Contacts" desk to get through to the lone payment clerk working that day (but is currently on their lunch break) and who requires we have five forms of ID needed including a local-system residence! :D

Best explanation so far, and well within lore. :D Just think of all the credits those systems have saved from all the 400cr bounties commanders aren't turning in. They got their man and didn't have to pay out! +1.
 
Its 2016. We've had the ability to transfer money into bank accounts for years now.

But, in ED, in the year 3302, if you want to collect your bounty reward, you have to go to the system where you earned it.

Why?

I suggest a bounty reward screen/tab where you can see what you earned and where, and have the ability to transfer those bounty credits into your account regardless of where you are. It would save time from running around to collect our rewards after passing through a system where the player is attacked and successfully destroys the attacker.

This would then make Bounty Hunting the defacto credit maker with little to no risk. No one would trade or run missions or explore, and you will also change what the game is all about.

The way its set up now means there is a risk as you have to cash in the bounties you gain or loose it all. Without this mechanic you could just go out bounty hunting in a cheap fighter ship like the Viper or Imperial Courier and just fight till destruction pay the insurance costs and do it all over again without worrying about loosing all the credits made. No risk just all the reward.
 
The purpose is that to claim the bounty, you have to personally visit the bounty holder. KWS identifies foreign bounties; not local - don't like it? Don't use a KWS.

It's based presumably on the american kind of bounty system where bounty hunters actually have to turn over their captured individual to claim the fee; in other words physical proof. The KWS data is the proof. That you have to haul your backside out to collect it, is pretty much just the cost of doing business.

I agree. But the "abandon transaction" button is a must have. And I still think the bounty broker idea could work if balanced.
 
Its 2016. We've had the ability to transfer money into bank accounts for years now.

But, in ED, in the year 3302, if you want to collect your bounty reward, you have to go to the system where you earned it.

Why?

I suggest a bounty reward screen/tab where you can see what you earned and where, and have the ability to transfer those bounty credits into your account regardless of where you are. It would save time from running around to collect our rewards after passing through a system where the player is attacked and successfully destroys the attacker.

You are a mercenary. If you kill someone we want dead great! if you die before you get back to collect, even better!
 
I'd vote for a claims broker who would buy your claims at a markup, maybe even 50%. It could even be a player-to-player feature if we would have some sort of credit transfer regulation (not transferring 1bill worth of claims for RL cash) . Explorers could, in their free time between expeditions, work as brokers, taking claims to the respective systems to cash them in!
 
There's good lore reasons for why you shouldn't have instant transfers (ships fly faster than light so actually showing up is faster than any long-range communications), and there's good game design reasons (encourages you to travel to different places, discourages "farming" forever in one spot, balances BHing against other activities which all also require travel, adds interesting risk/reward decision making).

Adding a "broker" system whereby you could cash in foreign bounties for something like half their value could be a good idea. However I don't think these should be available at every single station as a standard service. I would prefer if they were actual specific NPCs that you had to earn favor with by doing things. Maybe over time you could improve the percentage of the foreign bounty that you got to keep, so if you had particularly good standing with a broker NPC, you could keep 70% of the bounty instead of 50% or whatever. This way you could have multiple "home" stations where you had done the work to be able to cash in foreign bounties, but at any given time you'd still have a couple of meaningful choices in front of you: do I fly around to every faction's home and claim the full value of each bounty, do I fly to the nearest base which has a broker and claim 50% of my bounties, or do I fly all the way to my "home" base where I have a connection with a good broker who can give me 70% of all my bounties? These I think are interesting meaningful choices, and they would be even moreso if there were greater differences between systems.

Also - I agree that we should be able to "discard" our bounty claims from the side-panel if we want to. I think you should be able to select the bounty in the side panel and bring up a set of options for that particular bounty/reward claim: "discard," "hide/unhide," "show claim location on galaxy map."

Since the 2.1 update seems to be largely oriented around quality of life improvements, now is as good a time as ever to petition FDev about these issues.
 
Indeed, or just discard entries. I raised a bug report for this because I expect a never-ending list held by numerous commanders is potentially problematic.

Be great if we could clear off the 200CR bounties that we're never going to bother to go and collect. I don't mind losing 200CR to make room for the real bounties.
 
Last edited:
I'd vote for a claims broker who would buy your claims at a markup, maybe even 50%. It could even be a player-to-player feature if we would have some sort of credit transfer regulation (not transferring 1bill worth of claims for RL cash) . Explorers could, in their free time between expeditions, work as brokers, taking claims to the respective systems to cash them in!

A new player profession! I think it would work best for new players (because there is a lot of low-risk flying around for amounts of money that don't matter to big-ship players).

Throw your old bounties on a market board, get 50% for them a few days later when someone cashes it in.

FDev could even be sneaky and not even connect the bounties people put on the board to what is on the board - the board automatically generates bounty-collection missions itself regardless of what bounties players are adding to it, and it automatically pays out after a fashion to those depositing old bounties, allowing FDev more control over balancing. Then it's basically a new mission type, with the UI infrastructure already in place. Less interesting than genuine player-player missions, but more doable.
 
Why can't bounty rewards be transferred into our accounts?

My first thought was that the OP wanted our credits to be transferred to our REAL bank accounts (as a joke ofc). If that would be possible I'd grind ALL DAY! :D

I'd like to see that feature in Season 3. :D

Thing is, I made this an activity to do in game when I'm out for some fun, no strings attached.
I go to Shinrarta Dezra, where I have my hub with all my ships, dust the Imperial eagle off and I fast-trip anywhere I want.

I could use any of the other ships I own but that damned thing I built it for speed and so far outrace ANYTHING man-made.
It has just the basics, no guns or utilities, no useless weight. Just a fuel scoop and few selected necessities.

With Inara.cz I can easily (and I can stress this enough- it's really easy!) fish out the faction name's star system and off I go in the black wild yonder. :)

I don't expect anyone to believe me or find it as fun as I do, but... boy I like it.
But it's just me.

I ended up going on what I called The Sisko's Transaction Tour 2016 - a good 2 hours or so just jumping to each station and outpost to claim my bounty for eagles and sidewinders dispatched months ago while doing long range trading. Time consuming? Yes. Fun? Not so sure. If it wasn't for eddb.io then I'd still be looking for a couple of factions which didn't have their home system name within their name, and that's potentially going to be a bigger issue with player-named factions. That information really needs to be accessible from the tab itself.

At least my Transaction Tab is clean and empty. For now. Hopefully I'll keep it that way. Otherwise, tickets will be available for The Sisko's Transaction Tour 2017. Book now to avoid disappointment.

Ugh. The number of times I've just left a system, to check the panel and see I have a $400 bounty for some Sidewinder that interdicted me and I promptly forgot about cashing in...

Yeah, I'd really like to see some reminder on the main screen that you have unclaimed bounties. By the time I remember I'm 50 light years away.

As other posters have pointed out, the current system is OK if you're bounty hunting, but I wasn't. Just passing through systems while trading. I don't want to travel back to some outpost (which I won't be able to land at in my Cutter anyway - oh I'll get my Asp, 170 light years away!) just to claim 400CR. I'd like to claim that remotely, clear the transactions, or even donate those funds to a selected faction in that faction's system.
 
Its 2016. We've had the ability to transfer money into bank accounts for years now.

But, in ED, in the year 3302, if you want to collect your bounty reward, you have to go to the system where you earned it.

I always love when threads start with this. There are 2 major issues using this as your logic.

1. In 2016 we all live on one planet.
2. It's a flipping game ;)

Not saying your wrong, just that the argument you use is invalid. :)

It would be nice to be able to clear my bounties, particularly small ones I get while traveling through a system I won't visit again in a hurry. At the same time, I like having to travel to Alliance space every once in a while to cash in a few mil I've earned with them.

The claims broker is a nice idea. Small bounties he takes a 20% cut of and you can clear it up, but for big bounties you'd probably make the trip.
 
Just turn your shields off and boost into the back of a station in a suicidewinder.

Alternatively, you could stop using the kill warrant scanner and messing with everyone else's influence.
 
Its 2016. We've had the ability to transfer money into bank accounts for years now.

But, in ED, in the year 3302, if you want to collect your bounty reward, you have to go to the system where you earned it.

Why?



I suggest a bounty reward screen/tab where you can see what you earned and where, and have the ability to transfer those bounty credits into your account regardless of where you are. It would save time from running around to collect our rewards after passing through a system where the player is attacked and successfully destroys the attacker.

I was at a system a while back where the RES and station were less than a light second apart. It was pretty nice. Forget where it was now. :)

Supercruise intervals need to be fixed. Knowing I gotta spend a significant amount of time doing nothing before I get to the fun part makes me not want to even launch ED. When you're an old fart every second counts. :))))))))))
 
Just turn your shields off and boost into the back of a station in a suicidewinder.

Alternatively, you could stop using the kill warrant scanner and messing with everyone else's influence.

1: demand to not have to trapse across a few dozen light years to hand in vouchers
2: outfit a kill warrant scanner
3: ???
4: profit

iWKad22.jpg
 
The claims broker is a nice idea. Small bounties he takes a 20% cut of and you can clear it up, but for big bounties you'd probably make the trip.

In the past I have suggested a larger slice (up to say 80% fee) but the principle was the same and something I would welcome.
 
I still have 4.5mill from a CG waiting to be picked up due to the 400ly i have to go and pick it up, but agreed it would be nice if you didn't have a increasing list on your transactions tab due to "oh balls forgot to claim that bounty" i had a rather long list of them but Orion (the voice attack profile) had a hissy fit on take off the other day and opened fire in a station....needless to say that did save me a lot of flying about, did lose half a mill in combat bonds, but it also cleared the list. So yes way of claiming bonds without haveing to stop or go back to a system that your only in due to dropping off a mission would be nice.
 
I've only read the first page (sorry, out of time, and I know it's been discussed elsewhere) but a few broker stations/systems where you can hand in any bounty would be useful - even if you get charged a fee for doing so (say, 10/15% of the bounty value).

Most people wouldn't use them as defacto bounty cash-in locations, only for that situation where you want clear that ever-growing list.

To be honest, I'd be happier to travel around and cash them in if I knew where each of the bounty vouchers had been earned - some faction names make it obvious, bit some really don't!

As I say, I know it's been discussed elsewhere, but it's on the recent threads list, so I clicked 'reply'!
 
A new player profession! I think it would work best for new players (because there is a lot of low-risk flying around for amounts of money that don't matter to big-ship players).

Throw your old bounties on a market board, get 50% for them a few days later when someone cashes it in.

FDev could even be sneaky and not even connect the bounties people put on the board to what is on the board - the board automatically generates bounty-collection missions itself regardless of what bounties players are adding to it, and it automatically pays out after a fashion to those depositing old bounties, allowing FDev more control over balancing. Then it's basically a new mission type, with the UI infrastructure already in place. Less interesting than genuine player-player missions, but more doable.

I had the same idea. All transactions are stored on the ships black box, originally the idea was that you could attack an explorer, steal his data and sell it (maybe on the black market?). The same could work for bounty brokers, pirates would hunt you down and try to get their hands on your transactions.

9078a0049798d285609e3a07e7b94399f8624c1b.jpg
 
Back
Top Bottom