I asked for opinions so we're bound to get people who agree/disagree and that will form a decent debate.Sorry to sound snarky, I'm tired of all the limits others want to place on me.
I was referring to the same ship in different configs, not fighters versus transports. Here's an example.
Cobra - Hardened version
http://coriolis.io/outfit/cobra_mk_...7.Iw1-kA==.EwBjEYxccr6A?bn=Cobra Tank Version
Cobra - Cargo version
http://coriolis.io/outfit/cobra_mk_....Iw1-kA==.EwBjEYxccr6A?bn=Cobra Cargo Version
The Tank has more than nine times the hull points of the Cargo version (plus shields). Same effective config in both cases except for internals. I actually didn't realize the difference was that stark until I did these up.
This shows the armour plate on a WW 2 aircraft, the Thunderbolt.
I understand, but giving less choice of outfitting will only increase oatmeal builds. (I use oatmeal instead of min-max/meta, etc.)I asked for opinions so we're bound to get people who agree/disagree and that will form a decent debate.![]()
I understand, but giving less choice of outfitting will only increase oatmeal builds. (I use oatmeal instead of min-max/meta, etc.)
I'm sorry, but this argument seems to come down to the following:
Your ship is better than mine.
You should be limited so that it isn't.
Play the way you want to play, but don't expect anyone else to change the way they play to suit you.
I'm sorry, but this argument seems to come down to the following:
Your ship is better than mine.
You should be limited so that it isn't.
Play the way you want to play, but don't expect anyone else to change the way they play to suit you.
I'm sorry, but this argument seems to come down to the following:
Your ship is better than mine.
You should be limited so that it isn't.
Play the way you want to play, but don't expect anyone else to change the way they play to suit you.
About sums it up. I love the cutter and have few complaints. The issues I do have are reasonable given the type of ship I CHOSE.
Fact is, ships all have strengths and weaknesses.... And don't forget, cost is a part of that equation.
Funny thing, the uber combat ships are the ones I find to be the most boring to fly AND have the most severe limitations regarding this game.
This isn't a conversation about combat ships vs non-combat
this is a conversation about how you have to fill up with combat internals to be competitive
Personally, I wanna be able to keep the same ship loadout and not reoutfit every 15 mins every time I want to travel/pickup cargo/scoot about in a buggy
I will choose a build based on my needs. Whether it's a shield and/or hull tank, or partial tank to gain some speed, or jump distance,, or no armor and/or shields that's up to me, not an arbitrary limit on that decision.I disagree. If you limit the degree to which you're able to min/max a ship, you're actually opening up greater effective choice in outfitting, by dramatically increasing the viability of other builds.
The difference I see here is that you're looking at it in terms of absolute choice; the range of what is theoretically possible, whereas I am looking it in terms of effective choice; what is realistically going to be done, given a competitive environment.
You are correct in saying that the current game has greater absolute choice than the proposed changes. But you're ignoring that the realistic competitive choices for loadout is basically two items per slot: HRP or SCB. If you limit where those items can go, you'll see a far greater diversity of effective loadouts.