Just looked at the newsletter. Maybe it is just me or the way that they presented the changes, but so far I just see the same old missions in a shiny new packaging. I hope that this is not the case, as it would be a major disappointment.
With this new structure in place I would think we see a better progression of increasingly difficult missions that makes sense.
Just looked at the newsletter. Maybe it is just me or the way that they presented the changes, but so far I just see the same old missions in a shiny new packaging. I hope that this is not the case, as it would be a major disappointment.
Just looked at the newsletter. Maybe it is just me or the way that they presented the changes, but so far I just see the same old missions in a shiny new packaging. I hope that this is not the case, as it would be a major disappointment.
All, why not wait for the Beta instead of reading a whole lot into a single static screenshot.Indeed if that becomes the case a "major disappointment" would be a galactic understatement
What worried me was the low payouts. Let's hope they scale up nicely once you get more trusted, 50k is pretty damn low if you have 10 mill assets like the CMDR in the picture
What worried me was the low payouts. Let's hope they scale up nicely once you get more trusted, 50k is pretty damn low if you have 10 mill assets like the CMDR in the picture
This 1000 times and then some
also is the haughty sarcasm from the mission giver all that necessary? He'd not be so haughty if he were't some mindless construct that we can "reach out and touch"
But it should be effected by other factors. If you have no Rep with the local faction, they are not going to give you high paying jobs until you increase that rep. Just because you have a high asset value does not mean the locals should trust you more. Just like in any MMO, you have to build that rep up with the locals in order to get the better rewards.
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Again, it should be effected by your local standing. Having the text by the local mission givers get better and more respectful, makes since and shows how you build your reputation with those locals. So yes it is necessary, and very common in MMO's.
Uh huh, how motivated would anyone be IRL if just because you werent allied and had a history of success with them you they chose this tone of comm? Surely MMO writers can come up with alternative narrative that displays their current trust level without resorting to bar room drool.
Just looked at the newsletter. Maybe it is just me or the way that they presented the changes, but so far I just see the same old missions in a shiny new packaging. I hope that this is not the case, as it would be a major disappointment.
All, why not wait for the Beta instead of reading a whole lot into a single static screenshot.
So you expect someone to pay you top prices when you have no rep? And they have no idea who you are? NVM this is not real life, why people get stuck on that is just odd.
Why should they come up with an alternative? It works well. Its supported by Movies, Books, and most forms of entertainment, its a form that most people expect in their entertainment. Its not just MMO's many games do the exact same thing. And as you are stock on IRL, its also supported there. Also you have that as a value in your rep screen, if you don't like normal game like conversations.
There's a saying in the UK forces. You can't polish a (starts with a T rhymes with bird).
Apparently you can at FD.
Seems like the same old dressed up in a better looking UI to me. I'll remain sceptical until proven otherwise. Faith rising slowly however.