Misson Overhaul - Same Old in New Package?

Don't worry about that. The screen was from my dev account and the 10 million credits doesn't correspond to my progress at all. :)

I worry about that, but for the opposite reason. I really hope that we don't receive missions to move a few tonnes of biowaste 50 light years for 2,000,000cr, just because a faction likes us. The absurdly high rewards for trivially sourced goods are one of my pet hates about the current system. :/

Aside from that, the bottom line is *are* there more complex or involved missions on the Horizon, or is this 'overhaul' just about giving the existing crop of missions templates a) more context in their generation from the BGS and, b) a lick of paint on the interface? Not complaining, both are indeed welcome (and look great from the placeholder images), but just wondering if we should manage expectations?

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I would be prepared to pay the full retail price for such a campaign, but it should be lengthy.
I hate games you can play through in under 8 hours.

How about episodic, short campaigns added with each point upgrade? Or perhaps a couple of faction specific missions added once a month?
 
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Prays that will never happen. This is not WoW with raids. Its a single player game with some multi player interaction. If you get content that is only possible with wings that breaks that concept and thus should never happen.

I don't remember this game ever being advertised as a single player game. I purchased a game toted as an online multiplayer space sim. Currently the space sim part is looking good. The multiplayer on the other hand (besidesganki..imean pvp) is nearly nonexistent.

Just because you don't have friends does not mean they should not develop group content.
 
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I don't remember this game ever being advertised as a single player game. I purchased a game toted as an online multiplayer space sim. Currently the space sim part is looking good. The multiplayer on the other hand (besidesganki..imean pvp) is nearly nonexistent.

Just because you don't have friends does not mean they should not develops group content.

It'd be cool if there were highly challenging missions that may not require a group but it's certainly in the suggestion box. Currently if you're rocking a high-end ship there really isn't much that can challenge you from missions.
 
Don't worry about that. The screen was from my dev account and the 10 million credits doesn't correspond to my progress at all. :)

Ah good to know. If this was from a new or low ranked (sidewinder/hauler level) account then those mission parameters and payout look just about perfect.

Just ahve to hope they scale up in line with other professions!
 
I'm quite happy with what I see.

And what I see is them putting the wall on top of the fondations. More complex missions will
come later. IMO Either as the roof or as the furniture.
 
it's the same old system, but looking a bit more childish
(not that I don't like it, it's ok)
 
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Although their two-sequential-objectives missions were all pretty stock, what was hugely engaging and enjoyable was that any mission could, and often did, change, and at any point during the mission - sometimes moments after take-off, and sometimes on the way home.

I agree completely. Mechanics like these should become part of mission generation. It would be an effective ingredient for necessary variation.
 
In response to the OP. While I hope that there are more complex missions and more mission variations. What has been shown goes a long way to improving how player interact with the missions that are currently in the game. Giving the mission givers a face, creates a connection, having dialog that is modified by your standing with them helps a player connect their actions to the game world. While it might not seem like much to some, it does go a long way to changing the game world into a living breathing universe.

All of which is meaningless if the missions themselves are:

a) broken and uncompletable
b) buggy
c) tedious and repetitive take x to z for y and variants thereof.

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Yes, but implementing a handcrafted mission campaign only makes sense after all planned game systems are in place.
The way ED is developed it can not be done now, or if they did it would have to be a campaign very limited in scope compared to what will be possible in a few years.
So if FD plans to do this it can only be done at the end of development.

So ten years from now? That's crazy talk. There won't be anyone left playing if they wait that long to fix missions properly.
 
It was never stated that there would be a completely new set of mission types, all of the background to this has been around the delivery and effect of the missions being changed.
Of course I would hope that the missions are fleshed out some and that the currently buggy mission types get fixed, but I don't expect a completely different set of mission types at all. If that did happen, I'd consider it a bonus.
I expect that there's always going to be core elements of fetching, delivering, killing because that's the entire basis of Elite.
 
Hopefully all these "mission overhauls" isn't just a misunderstanding of what FD mean. I really wished to see missions becoming more involved and complex like the Predator and Prey tutorial mission back in Alpha.
None of you read the memo Braben posted months ago.
He specifically wrote, that mission system does not need change, it only needs to be communicated better and more clearly, because we failed to appreciate them.
Advancing in military ranks by hauling grain all over again, just prettier pictures on the screen.
 
Just looked at the newsletter. Maybe it is just me or the way that they presented the changes, but so far I just see the same old missions in a shiny new packaging. I hope that this is not the case, as it would be a major disappointment.
I must admit I don't quite get what you mean, 'same old' new package? describing every mission/quest system ever?
What were you imagining it would be? that they wouldn't make fetch quests? blow up quests? replace them with? what? I don't quite understand the statement, what were you expecting?
 
None of you read the memo Braben posted months ago.
He specifically wrote, that mission system does not need change, it only needs to be communicated better and more clearly, because we failed to appreciate them.
Advancing in military ranks by hauling grain all over again, just prettier pictures on the screen.

If that should really be so, all the other changes in 2.1 stop meaning anything. I hope you are wrong. Mission-wise, ED hasn't even caught up with what was available 20 years ago in Elite 2!
 
All of which is meaningless if the missions themselves are:

a) broken and uncompletable
b) buggy
c) tedious and repetitive take x to z for y and variants thereof.

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So ten years from now? That's crazy talk. There won't be anyone left playing if they wait that long to fix missions properly.

Well good thing most of them are not Broken, uncompletable, or buggy.

And Tedious is in the mind of the beholder, any type of mission will get old. There is only so much you can do in an MMO style game. ED missions are no more tedious then any other MMO on the market.
 
Well good thing most of them are not Broken, uncompletable, or buggy.

And Tedious is in the mind of the beholder, any type of mission will get old. There is only so much you can do in an MMO style game. ED missions are no more tedious then any other MMO on the market.

They are a bit.
 
Was really hoping for wing based missions with the mission update.

I think that is more likely to come with multi crew update. As Frontier will need to add ways to share mission rewards between different players on that ship.
 
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