I'd like the AI to scale a little with ships. Why would an elite pirate fly a sidewinder? Worse, why do you get Anacondas flown by idiots who can barely get out the station.
Art imitating life..?
I'd like the AI to scale a little with ships. Why would an elite pirate fly a sidewinder? Worse, why do you get Anacondas flown by idiots who can barely get out the station.
Just boosting away shouldnt be how you evade cops, its silly that that is how peopl do it now.
Really? In the real world, most criminals that want to stay alive try to run from the police, not start a shootout
I think the implication was, as in the real world, if you've been found out enough to where you need to either shoot or run, you've already lost. There should be a greater emphasis on planning and stealth, rather than just "lolboost".
The problem being planning and stealth aren't really applicable, since the cops just spawn on top of you and interdict you immediately, and then scan. The first decision point is 'after you've already lost'.
you are flying the wrong ships. on a courier for exampel, going from 85% optimal mass to 60% optimal mass is changing the handling of that ship very much. and you have to sacrifice a lot to get your courier even to 75% optimal mass. i'm very much looking forward to the new thrusters.
Name some.
The route planner works quite well. Wouldn't be suprised if galmap gets some improvements like it did with almost every update so far.- Route planner (bad algorithm, tied into main game loop)
That's true for 95% of the market. Anyway why do you think there will be no performance optmisations in 2.1? They improved performance with almost every update so far.- threading issues (only single core is mostly used, many tasks are not run asynchronous as they should) and bad resource utilization in general.
- bad usage of available RAM (there are still assets being loaded of the disk even though the whole game easily fits in RAM)
Are you playing below optimum specs? Anyway comparing the Cobra engine to the Cryengine doesn't work. Especially since you are comparing something that CryEngine isn't even able to do.- bad performance in Horizons (I only get 45fps on the planet, despite the point above. CryEngine works a lot better with given hardware)
Would be a nice feature but not business standard - no bug / shortcoming.- support for multiple screens (without xinerama configuration), so we can have galaxy map etc. on dedicated monitors
?- "camera shake"
Last time I checked FOV slider was in game. Everything else is not business standard - no bug / shortcoming.- standard game options (FOV, network settings, HUD Colours,..) should be modifyable in the game's UI, instead of XML files - bad for non-technical people
You expect them to fix that in 2.1? Anyway, no bug / shortcoming.- single player offline mode
That's a gameplay mechanic to protect players from station ramming - no bug / shortcoming.- removal of "speeding" mechanic
I hope there'll be some improvements. I think something is already confirmed for 2.1.... Anyway cheating NPCs are business standard - no bug / shortcomming.- NPCs that don't cheat and adhere to the same physical laws as CMDRs (scanning, heat, ammo, bounties..)
Game design, that's not a bug / shortcoming.- UI improvements (more bindable "fire"buttons,...)
What makes you think there'll be no bugfixes in 2.1?- general bugfixes (random drops out of supercruise when approaching planet, falling through, shader errors etc.)
Are you sure that ships slow down with flight assist off? Anyway game design....- fix newtonian physics (e.g. no space drag - currently the ship slows down even with thrusters disabled!)
Agreed but not a bug / shortcoming.Plus, we could have more content and general improvements (not such a big issue):
- it would be nice to have the surface scanner actually generate a usable map for Horizons (now it's always empty) - maybe display the elements that could be found? or wreckage?
Agreed but not a bug / shortcoming.- SRV should not use "exotic" fuel and limited ammo, instead, it would make sense to use materials to repair it
Already confirmed for 2.1. Why is it in your list of stuff that isn't in 2.1?- it's unrealistic to have so much navbeacons and ships crash tens of thousands of LY away from the bubble in uncharted space
Agreed but not a bug / shortcoming.- integration of iPads etc. as additional MFDs
The route planner works quite well. Wouldn't be suprised if galmap gets some improvements like it did with almost every update so far.
That's true for 95% of the market. Anyway why do you think there will be no performance optmisations in 2.1? They improved performance with almost every update so far.
Are you playing below optimum specs? Anyway comparing the Cobra engine to the Cryengine doesn't work. Especially since you are comparing something that CryEngine isn't even able to do.
Would be a nice feature but not business standard - no bug / shortcoming.
Last time I checked FOV slider was in game. Everything else is not business standard - no bug / shortcoming.
You expect them to fix that in 2.1? Anyway, no bug / shortcoming.
That's a gameplay mechanic to protect players from station ramming - no bug / shortcoming.
I hope there'll be some improvements. I think something is already confirmed for 2.1.... Anyway cheating NPCs are business standard - no bug / shortcomming.
Game design, that's not a bug / shortcoming.
What makes you think there'll be no bugfixes in 2.1?
Are you sure that ships slow down with flight assist off? Anyway game design....
The route planner calculates in less than a second on my machine. That's inside the bubble though, IIRC there are reports that it takes longer if you are exploring. Anyway make sure to submit a bug report and hope that it will get fixed in 2.1.The route planner works bad. This is documented in countless threads and can be reproduced easily. Maybe your definition of fun includes waiting for minutes until the route is calculated while the FPS drop to 5-15 instead of 60. Mine doesn't.
Wrong.There have been no performance optimizations so far.
Again, you can't compare two different engines with very different features.I'm playing on a 5960X with 3x TitanX and 64GB RAM. plenty of hardware. The CryEngine performs BETTER. I frequently fire-up SC for direct comparison in terms of FPS and graphics fidelity. CryEngine just crushes the Cobra engine, especially with custom optimizations in user.cfg.
Elite Dangerous is not a sim. Anyway I really like the idea and it sounds great. But it's nothing that they owe you or that you could expect because it's not a common feature for a game.Proper Sims can do that (sometimes with a bit of fiddling), see DCS, FSX, X-Plane.
Non-Games are inherently good at that, I can use my ssh, firefox or whatever on multiple screens. I expect same features to be implemented in games.
Disabling camera shakes would be a great feature for those that get sick of it.The camera shakes and moves, which causes nausea to some users and, for all others, makes the HUD unreadable at the FOV settings that can be defined in the UI. Workaround is to use custom FOV settings in the XML file.
That's true for 99% of the other games I played, most don't even have a FOV slider.The FOV slider offers only a limited range, which is unusable for normal gameplay.
Going to Solo is the workaround for the absence of offline mode, not combat logging. Anyway it's FDEVs game and they decided it will be online only. There are many other publishers who follow the same model, I don't like it either BTW.No, I expected it to be implemented by 1.0. And yes, it's a shortcoming. Workaround is combat logging, but some players abuse it in PvP.
It's not a bug and it only becomes more dangerous if you don't play by the rules. Sure many users complain about it, but it got implemented based on player feedback. We had way more threads complaining about ramming before the change. I hope it will be even less complaining once we get the AI update.That's wrong. The mechanic makes ramming more dangerous. Therefore, it is a bug - since it also wasn't there at the beginning. Many users complain about it.
It's also a game design flaw since I would expect the inflight part of a combat oriented game to be much more dangerous than simply docking/undocking.
Elite Dangerous is not a sim. And it's impossible to create an AI that doesn't cheat, the goal is to make it less obvious... FDEV is pretty good at creating a believable AI and I hope it will get even better with 2.1.Again wrong. In a SIM, NPCs should abide by the same laws.
That's just your opinion, not a fact.And you're wrong again. If you now a bit about user interface design, the errors are obvious.
Like the 300 pages of patchnotes and fixes?Experience with FD.
That's by game design. It was the other way around before the game got released but they decided to change this mechanic for balancing reasons. The goal was to make FA OFF different, not superior.Yes, they do. Throttle up, turn FA off, boost, disable thrusters. You see that the magic space drag acts as a force that will slow your ship down.
That's not true for the gaming industry where most games get abandoned as soon as the publishers got their money.And the rest are just suggestions. It would be nice for a software product to evolve over time, in addition to fixing the bugs and shortcomings it already has. It's also industry standard in the rest of the software industry. Features are added upon customer requirements.
I guess you already submitted a bug report? Anyway it's a shame that you turn the sounds to low, I can't think of another game that has a soundscape similar to ED.Plus, one more annoying (but minor) bug: In the Python, the engine sounds are completely contrary to the load of the thrusters. When I'm flying at full throttle, the thrusters are idle. When I pull back the throttle, the thrusters fire up to slow the ship down, yet the engine sounds like if it was powering down instead of up. That's really immersion breaking, although I just turn the sounds low anyway.
When does this engine upgrade update come out?
Hey Blast! With 1.6/2.1 when it hits live. Or the beta if you have access.
Any idea when that will be? I haven't paid much attention to Elite in a couple of months as I've been on final draft run for my latest novel. Three chapters left!
I don't have beta access, btw.