Why the 2.1 Mission Revamp Will Disappoint Me

Kylby36

Banned
1. We're gold plating the game so it's more awesome!
"I think the game is going to be less awesome in gold"

2. Bookmarks!
"I think bookmarks will be broken without folders"

3. New Weapons
"They're all overpowered and going to ruin the game"

4. Engineers! People with faces!
"Going to ruin the game"

5. New way of rendering planets and more sexy graphics
"I've not got Horizons, this is rubbish"

6. New docking controller audio
"I bet there will only be 2 or 3 variations and it's going to be rubbish"

7. Ice mining
"this feels contrived and I wish there were more useless places out there without made up gameplay..."

For Braben's sake, boys and girls...... are some of you never happy???????

It's brilliant fun. There's loads to do and what's more is that they are making it BETTER! WAHAY!!!! <shirt over head, runs around>
So at the beginning of the post I literally stated that there are some great features that in my opinion are long overdue in the 2.1 update. The only thing I addressed that I didn't like was the 2.1 "mission revamp" because it's not even a mission revamp. It's incorrect marketing.

Everything else that you listed I said was a great addition. Way to not read the first couple of sentences in my OP.
 
So at the beginning of the post I literally stated that there are some great features that in my opinion are long overdue in the 2.1 update. The only thing I addressed that I didn't like was the 2.1 "mission revamp" because it's not even a mission revamp. It's incorrect marketing.

Everything else that you listed I said was a great addition. Way to not read the first couple of sentences in my OP.

I doubt that post was solely aimed for you.
That's why he wrote: "... boys and girls ..... are some of you never happy??????" ;)
 
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Just to be clear, 2.1 will bring some really nice features to ED that are indeed long overdue. They will be a great addition to ED, and will certainly add some permanent patches to some holes that were desperate to be filled. However, the missions will disappoint me for these reasons.


According to the most recent newsletter from Frontier Developments, it won't be the actual missions that are being revamped. It's the BGS that happens before and after you complete a mission, or the reward you get for doing it that will be getting revamped. We will still see the same boring and bland missions, or an addition of boring and bland missions. The link to this newsletter is here: http://us2.campaign-archive2.com/?u=dcbf6b86b4b0c7d1c21b73b1e&id=f370305f3a&e=080f30b4f7


If you scroll down to the info about the missions, they don't actually mention anything about changing the content in the missions, just changing how the missions is projected to you, and that there will be persistent NPCs. Okay, great... Not bad.



However, just because I'm understanding why I'm doing a mission, it doesn't make it fun. Just because I'm slowly making good relations with a small faction, it doesn't make it fun. I don't think the idea of killing x amount of enemies to get this reward, or find x amount of cargo and bring it back to the station. Until something is released about the actual mission while you're doing it, then I will continue to expect to be disappointed.


For the record FD, what was suggested in the news letter isn't a mission revamp. What was suggested would be an addition to the already boring missions that currently exist.


TLDR:

FD is incorrectly marketing the "mission revamp" feature in 2.1 because they aren't actually doing a revamp of the missions, they are just enhancing the missions by adding reason to do the missions. The actual missions themselves will remain the same.

Why dont you wait and try it before letting everyone know how disappointed you are with 2.1?
They havent even released all the details about 2.1 and already we have a few people whining about how it does not live up to their expectations.
Personally I am excited to see all the new stuff in 2.1. Everything from the interface changes, to the new weapons, to the engineer mods, the ice mining, etc.
 
So at the beginning of the post I literally stated that there are some great features that in my opinion are long overdue in the 2.1 update. The only thing I addressed that I didn't like was the 2.1 "mission revamp" because it's not even a mission revamp. It's incorrect marketing.
.

Even if the changes to missions amount to nothing more than a different interface, it's still an overhaul to the mission system, which is exactly what was promised.

I would generally expect that the previously bugged mission types have been looked at, and that there will be some other tweaks and such, but I would largely expect this change to mark the framework for introducing further elements later on.

In other words, the mission system at the server end has been looked at to extend the possibilities, is my guess. And a guess is really all it is because we can't tell anything for sure until the beta hits.
 
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Kylby36

Banned
Why dont you wait and try it before letting everyone know how disappointed you are with 2.1?
They havent even released all the details about 2.1 and already we have a few people whining about how it does not live up to their expectations.
Personally I am excited to see all the new stuff in 2.1. Everything from the interface changes, to the new weapons, to the engineer mods, the ice mining, etc.

I said that I agreed that all the other features in 2.1 are great additions. But I'm going off of the info that they released today, and provided a link where FD literally told us what the "mission revamp" is going to include. Gotta read man ;) I'm not disappointed with 2.1 as a whole. Just kind of annoyed that they are marketing a "missions revamp" in 2.1 when in reality it's just a mission enhancement.
 
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I said that I agreed that all the other features in 2.1 are great additions. But I'm going off of the info that they released today, and provided a link where FD literally told us what the "mission revamp" is going to include. Gotta read man ;) I'm not disappointed with 2.1 as a whole. Just kind of annoyed that they are marketing a "missions revamp" in 2.1 when in reality it's just a mission enhancement.

Did you miss the bit that clearly stated that the screenshot provided was just a "mock-up" to show off the new UI for missions (particularly the mission givers) & does not represent the final product? This is why I am mocking this post, because you're making assumptions based on a single, ncomplete piece of info. If you had bothered to read all of Michael's Dev Updates, then you'd know that they are bringing in new mission types, fixing all the broken elements of the existing mission system, edpanding the role of branching & multi-part missions & trying to create more of a narrative behind the missions you take (a narrarive that is strongly tied into the system type & the BGS).

- - - - - Additional Content Posted / Auto Merge - - - - -

How would you actually develolp that?

By effectively putting the game on rails......which would be boring. They'd probably have to do more hand-crafting of missions, & far less peocedural generation.....which would *suck*!!!
 

Kylby36

Banned
Did you miss the bit that clearly stated that the screenshot provided was just a "mock-up" to show off the new UI for missions (particularly the mission givers) & does not represent the final product? This is why I am mocking this post, because you're making assumptions based on a single, ncomplete piece of info. If you had bothered to read all of Michael's Dev Updates, then you'd know that they are bringing in new mission types, fixing all the broken elements of the existing mission system, edpanding the role of branching & multi-part missions & trying to create more of a narrative behind the missions you take (a narrarive that is strongly tied into the system type & the BGS).
I'm not basing my info off of a screenshot. I read what I posted on this thread from text BETWEEN the screenshots. From what is said in that text, there is NOTHING about how the actual missions themselves will change. ONLY the BGS that happens BEFORE and AFTER the mission.

To be more specific, they said they had 2 key goals for revamping the missions.

1. Interactions with minor factions.

2. Better illustrate the impact of the missions in the galaxy.


If they were actually going to change some of the mission's actual content, I'm sure that would have been the third key goal. But as far as I can see, it's non-existent.
 
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I said that I agreed that all the other features in 2.1 are great additions. But I'm going off of the info that they released today, and provided a link where FD literally told us what the "mission revamp" is going to include. Gotta read man ;) I'm not disappointed with 2.1 as a whole. Just kind of annoyed that they are marketing a "missions revamp" in 2.1 when in reality it's just a mission enhancement.



revamp ‎(third-person singular simple present revamps, present participle revamping, simple past and past participle revamped)
1.(transitive) To renovate, revise, improve or renew; to patch.
They plan to revamp the historical theater in the old downtown.


That's pretty much what they are doing. Here are the facts: We will get an all new interface, more influence, persistent NPC characters, advance in their ranks, improve relations, hopefully bug fixes for the chained missions that are already in game. We'll also get a revamp of the USS mechanic which was the biggest shortcoming in the old mission system.

Maybe we'll get a few more mission types as well. There are already some multipart missions with mysterious contacts and ambushes but I guess most people haven't seen them yet because they are busy exploiting Robigo.

Maybe you want to join my "stop the hype train" thread. Bring your sarcasm detector with you.
https://forums.frontier.co.uk/showthread.php?t=242674
 

Kylby36

Banned
revamp ‎(third-person singular simple present revamps, present participle revamping, simple past and past participle revamped)
1.(transitive) To renovate, revise, improve or renew; to patch.
They plan to revamp the historical theater in the old downtown.


That's pretty much what they are doing. Here are the facts: We will get an all new interface, more influence, persistent NPC characters, advance in their ranks, improve relations, hopefully bug fixes for the chained missions that are already in game. We'll also get a revamp of the USS mechanic which was the biggest shortcoming in the old mission system.

Maybe we'll get a few more mission types as well. There are already some multipart missions with mysterious contacts and ambushes but I guess most people haven't seen them yet because they are busy exploiting Robigo.

Maybe you want to join my "stop the hype train" thread. Bring your sarcasm detector with you.
https://forums.frontier.co.uk/showthread.php?t=242674

See but the thing is... They aren't improving the actual missions man. They are adding to the BGS that happens before and after the mission, and they're giving rewards that scale to the mission's difficulty. That doesn't make the missions any different than what they are now. Sure, there's a reason to do them and an impact for doing them.. But if they're not fun, it's more of a chore than anything.

Also, keep on topic. Your thread is about the 2.1 update as a whole. Mine is about this one specific piece.



That being said, don't get me wrong. I really appreciate that FDev is giving us reasons/impacts for missions, but they still have some work to do regarding the actual missions themselves.
 
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See but the thing is... They aren't improving the actual missions man. They are adding to the BGS that happens before and after the mission, and they're giving rewards that scale to the mission's difficulty. That doesn't make the missions any different than what they are now. Sure, there's a reason to do them and an impact for doing them.. But if they're not fun, it's more of a chore than anything.
Parts of my post that are not related to the BGS:
NPC faces
Advance in rank
Persistent NPCs
Revamp of the USS mechanic
Fixes for current missions

That's already enough to call it a revamp.

On top of that it's possible that we'll get entirely new or revamped mission types. WE DON'T KNOW YET, because we've just seen a mock-up screenshot from a dev build.

Also, keep on topic. Your thread is about the 2.1 update as a whole. Mine is about this one specific piece.

Nope, my thread is about the type of threads you just started, it fits perfectly.
 
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That being said, don't get me wrong. I really appreciate that FDev is giving us reasons/impacts for missions, but they still have some work to do regarding the actual missions themselves.

I agree with this. Missions are something they will improve with every season, just because every season will allow new ways to interact with the galaxy.
 
1. We're gold plating the game so it's more awesome!
"I think the game is going to be less awesome in gold"

2. Bookmarks!
"I think bookmarks will be broken without folders"

3. New Weapons
"They're all overpowered and going to ruin the game"

4. Engineers! People with faces!
"Going to ruin the game"

5. New way of rendering planets and more sexy graphics
"I've not got Horizons, this is rubbish"

6. New docking controller audio
"I bet there will only be 2 or 3 variations and it's going to be rubbish"

7. Ice mining
"this feels contrived and I wish there were more useless places out there without made up gameplay..."

For Braben's sake, boys and girls...... are some of you never happy???????

It's brilliant fun. There's loads to do and what's more is that they are making it BETTER! WAHAY!!!! <shirt over head, runs around>

True.

Some people can only see the tiny crack on the great wall of china. Cannot enjoy a single improvement, because they immediately feel the improvements must be improved further and can't even realize that they are still improvements over what we have now. This is not the final update on the game, much more will come during the year and the next years.

Solution, ignore them and focus on the many goodies that are coming. If they're proactively unhappy that's their problem, not yours. Other people's perpetual complaining does not affect your enjoyement of the game (nor mine).
 
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Since release in december, 2014, there have been various patches that make the Grind aspect of ED more explicit. Displaying percentages of rank and reputation progression, etc. The 2.1 change is just one of those patches, making it more obvious why you are doing missions: like everything in Elite, it's because you want to reach X % of Y. Some of us are not going to like it, because they don't like the grindy aspect in the first place, so they probably don't want it be emphasized. In the end, I think I like these changes, because making facts explicit can never be bad. It's honest.

I like the comment made above about nicer scenery being a better addition than more complex mission stories.
 
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