So I managed to lose my Corvette (and previously my FAS too) in a 5v1 against the doggy crew (SDC). PvP is my favourite part of this game as many probably know and so does it involve losing your ship.
But I have to say that a ship loss feels meaningless and somewhat boring. I just click the rebuy button as I am a smart person and do not fly a ship without enough credits for a couple of rebuy (/s) and immediately respawn. My 32 million credits go for the insurance company and they instantly give me back my ship 1:1 how it was outfitted.
This feels meaningless. The credits don't hurt when one has already billions in assets and even though I have stored below 100 million credits in the bank (which means I can only afford up to three rebuys for my Vette) it really doesn't hurt at all. See I somehow got to the point where I can fully A grade a Corvette so I will be able to do 5% of this work again.
To counter this feelign of a worthless feature I have been thinking about a repair frame where a ship can not be used after a ship loss. During this time the insurance company simply rebuilds your ship which may take a couple of days (one hasn't got to be online in the meantime). It should make a ship loss actually more meaningful. This also allows for more variation in the insurance system.
For example a player could choose between a 99% cover and upon a ship loss the player has to wait a couple of weeks (for those who do not own billions of credits in assets) or a another offer of 90% where the repair frame is tremendously faster and only 3 days are needed or less (depending on the seize of the ship maybe?).
But the point is that, as it stands now, it really doesn't influence anything. Neither me nor anyone. I just instantly respawn and keep on going with my business. And I have to say I lost a little motivation for PvP here. Sure I have known previously that dying isn't exactly an influencal act apart from the powerplay kills where one could deny alot of merits but rebuying one of the most expensive ships without a feeling of "You did something wrong here." is kind of odd.
So implementing a time frame for repairs/rebuilds upon ship loss (maybe a tiny time frame for repairs as well? 5% hull left and going for repairs could take a while, how about an hour or so?) might offer more for those who are short on credits and for those like me who feel that a ship loss is meaningless.
Thoughts or other ideas?
But I have to say that a ship loss feels meaningless and somewhat boring. I just click the rebuy button as I am a smart person and do not fly a ship without enough credits for a couple of rebuy (/s) and immediately respawn. My 32 million credits go for the insurance company and they instantly give me back my ship 1:1 how it was outfitted.
This feels meaningless. The credits don't hurt when one has already billions in assets and even though I have stored below 100 million credits in the bank (which means I can only afford up to three rebuys for my Vette) it really doesn't hurt at all. See I somehow got to the point where I can fully A grade a Corvette so I will be able to do 5% of this work again.
To counter this feelign of a worthless feature I have been thinking about a repair frame where a ship can not be used after a ship loss. During this time the insurance company simply rebuilds your ship which may take a couple of days (one hasn't got to be online in the meantime). It should make a ship loss actually more meaningful. This also allows for more variation in the insurance system.
For example a player could choose between a 99% cover and upon a ship loss the player has to wait a couple of weeks (for those who do not own billions of credits in assets) or a another offer of 90% where the repair frame is tremendously faster and only 3 days are needed or less (depending on the seize of the ship maybe?).
But the point is that, as it stands now, it really doesn't influence anything. Neither me nor anyone. I just instantly respawn and keep on going with my business. And I have to say I lost a little motivation for PvP here. Sure I have known previously that dying isn't exactly an influencal act apart from the powerplay kills where one could deny alot of merits but rebuying one of the most expensive ships without a feeling of "You did something wrong here." is kind of odd.
So implementing a time frame for repairs/rebuilds upon ship loss (maybe a tiny time frame for repairs as well? 5% hull left and going for repairs could take a while, how about an hour or so?) might offer more for those who are short on credits and for those like me who feel that a ship loss is meaningless.
Thoughts or other ideas?