Ship loss feels so meaningless

Actually the escape pod came equipped with insurance so that you would get a new Cobra with exactly the same loadout. All you lost was the cargo.

Both right, and wrong. (On both sides of the fence). You are right in that this is the case for First Encounters, but I am right with Frontier Elite 2.
In FFE you do get a copy of your ship when swapping the escape capsule, in FE2 you just get the basic eagle long range fighter.

I had to look up the manuals to get that nugget of info!
 
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(...) you do something meaningless and are asking for it to affect people who don't.

I couldn´t agree more.

As usual, the hardcore PvP players push forward in the game to locate it´s limitations. Which is basically a good thing for me. But the problem to Crimson Kain is having seems to be a pretty special one. And a luxury problem too.

One has to invest a huge amount of time to even get the rank needed to access the corvette, not talking about the money. This is not possible for everybody. Ok, Crimsons logic could also be applied to a smaller vessel. But the mechanic stays the same. This must to be respected.

The main problem is the lack of meaning Crimson suffers from. To me, this sounds very very subjective. The sentence "You did something wrong here." is exactly the kind of game education I don´t want to see in Eite. It´s perfect for Street Fighter or similar, it usually makes you learn faster. And as we all know, Elite is much more than just PvP.

I´m not a fan of engaging in combat just because it´s possible, I like to have some reason to do so. There are such options when you do PP. Suddenly these combat actions are filled with meaning - having 2000 merits from undermining in your pocket gives some extra incentive to survive these battles. This brings great fun. Poor roleplay, as it was tried by certain groups, is no valid substitute for that, since it usually just works one way. So I would consider these PP encounters as meaningful PvP.

I imagine that fighting just for the lulz would bring me to the point when I´m asking myself: Why do I do this? As much as I can understand the urge for meaning in the OP, I will never support the suggestions Krimson Kain made. They would only address a very special aspect of the game, which is in fact much much more than just this.


Tl;dr: No, Crimson Kain, please no. And yes, I should have answered to your post, but I couldn´t resist the smoking monkey. :D


PS: Big respect to all the powerplayers playing in open.
 
This is a consequence argument, and sadly the few consequences there were originally have been removed, repair and fuel costs are tiny, money rolls in much more rapidly than a rebuy and generally speaking there is so little risk of asset destruction that I genuinely think they should remove insurance completely. If you make a system where only the misguided lose their ships and nobody else is ever at risk of it I think its a dumb system, it punishes the wrong people and doesn't impact anyone else at all, whats the point?

But really every single thing in the galaxy is lacking consequences I mean that enormous bounty that I had and the thousands of feds i destroyed meant nothing in the long run, the feds forgave me in like 3 days and now i'm an admiral, i'm thankful that they didn't close doors in that circumstance but there really should be some consequences for actions.
 
If you would have read all of my post would would find that I am also talking about a 99% cover but at a cost which offers less credit heavy insurance bills because I know that I may not need credits but others do.

Please do not post comments if you want to talk about a problem I have already covered, thanks :)
You misunderstand - currently I pay 5% and instantly get my ship back. You are suggesting that now I should pay 10% to instantly get my ship back, else wait 2 weeks. I'm pretty sure I could get any ship back besides a top-of-the-range cutter/corvette from a sidewinder in less than 2 weeks. So effectively you are advocating near-total loss of ship unless we pay even more than we currently pay.

Meanwhile you, as a billionaire, pay the extra without thinking about it and instantly jump back in your cutter. Then I guess you complain again that death is meaningless.
 
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It's a situation enforced by ganking and griefing in part - when there's groups playing like that it HAS to mean virtually nothing so it's not intolerable to play for everyone else

Thing is there's nothing wrong with wanting a game like that, it's just trying to co-exist with people playing a different game seems impossible - you just stay the hell out of those systems or play it their way.

I've been wondering about death and respawn - it's crazy that your record gets cleared. If you had to continue with your record and couldn't respawn in an unfriendly station then piracy could leave you respawning a long way away. Beyond that if your actions had led to a point where you only respawned at some crummy outpost with minimal resources then you could well end up in a sidey having to go build your ship up again before rejoining the fight. Be bad enough and die in the wrong place and risk a week of surface missions from some prison outpost before release - just thinking of a way to make it work with everyone in together, whatever happens someone ends up not having as much fun
 
How about this?

The insurance will pay out on a ship. But it will be provided in a station that stocks it, and it's modules. If you're pledged to a faction, the station will need to be one of theirs. If you're wanted in that system, they'll refuse it. So it could be quite a trek for a pirate to collect a rare ship.

The insurance will lend you a sidewinder, but you need to go there in person to collect your new ship.

Or. Take a cash payment instead.

Actually. Why even replace the ship? Why not just commanders cash to do as they please?

Needing to find rare modules and ships again would make people more carefull and death more meaningful.
 
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I only fly one ship these days as I have little time to play. Placing even a small wait state in the game upon death even if only from a pvp death would push me back towards solo.

So far I've only died three times and each has been like having a bit of me go with the ship despite knowing I get her right back so I understand where your coming from but have no solutions to offer.
 
I find naming your ship (obviously not an in game mechanic atm) definitely gives a sense of loss. Particularly if it's been named with a purpose.
 
What do you want to do, have Fdev come around and cap the player in real life?
It's a game, you start penalizing people severely and they'll just not play the game.
 
I would like it if we could have ship xp I.e the more ships you destroy the more xp you get for your ship which then gives you bonus to weapons damage or shields etc.
You would get more xp for killing real players and less for NPC.

Obviously losing your vette when its got max weapon,shield and FSD damage bonuses and having to start all over again is going to be painful-)
 
Cash in the bank gives me the freedom to play this game as I want to. I still get upset when I die, even with 820M in the bank, because it means I failed in my abilities to win/escape/survive.

Any delay to the player to get 'back in the game' will be the downfall of this game. People require instant gratification from their entertainment nowadays, very rare people are prepared to wait.
 
Cash in the bank gives me the freedom to play this game as I want to. I still get upset when I die, even with 820M in the bank, because it means I failed in my abilities to win/escape/survive.

Any delay to the player to get 'back in the game' will be the downfall of this game. People require instant gratification from their entertainment nowadays, very rare people are prepared to wait.

Well, to be fair. A game that stops you playing it is a fairly badly designed game.
 
Isn't a repair frame with a few days downtime while your ship's rebuilt just moving the problem around?

I mean given lots of us are credit rich (which was your point)...

If I lose say a Corvette, I just go buy another one while my first is being rebuilt. No impact.

The proposed solution doesn't seem to make much difference?

That's another issue I have with the game. There are all these very expensive ship frames and ship modules lying around so anyone can just pick them up. When the 30% discount hit that one station after the CG there was a line of Cutters leaving the station. Future manufacturing is probably a lot better than today but I still can't see a ship of the line being delivered immediately or people having dozens of Corvettes just lying around. If you want to buy a Ferrari there's a waiting list. It would've been more interesting if there was a waiting period for the Cutter or Corvette and your rank mattered in that wait. And you can help it along by doing missions to deliver parts or grease the wheels.
 
Nobody is going to wait actual days for their pretend spaceship to be made. That is terrible game design.
 
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Any delay to the player to get 'back in the game' will be the downfall of this game. People require instant gratification from their entertainment nowadays, very rare people are prepared to wait.

True dat, as the kids probably stopped saying about five years ago.

I'd love it if – when we can eventually walk around – we had to wait for an hour or so in a hospital/space bar while our insurance claim was being processed (and there were "missions" we could do on foot while waiting). But yeah, it'll never happen!
 
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Ship loss feels so meaningless

No it doesn't. How many hours have you had to grind for your Corvette? Most people who play this game have other commitments like myself and cannot spend a lot of time playing the game. I've been around here since the kickstarter and have only recently bought an Anaconda because I find it hard to find the time to play the game. Others have plenty of time on their hands because they either don't have to work or don't want to work and can commit more time to the game.

I suspect that the real reason for your post was simply to brag to others that you have a Corvette and billions of credits.
 
When you lose your ship you should have to spend a couple of hours filling in claim forms on Galnet.

Then you should have to spend a week piloting in the courtesy Adder - the one with "Leesti Lou's Bodyshop Repairs" adverts plastered all over it - before you get your repaired ship back.
 
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