After playing the game for a year (1-3 hours per week maximum), I cannot be happy enough about it! However, there is no limit to perfection, and here is the list of what I would like to see:
* reduced income for killed ships. Make the payments proportional to the damage inflicted;
* some enemy ships refuse to fight and fly in a straight line around you;
* increased price for some ships. Some ships feel like 3-10 times cheaper than they should be;
* decrease progression among ranks. I spent only a couple of evenings after 12-hour work shifts and gained 1 level easily in a faction!
* decrease price for sold installed units. Let players choose it with wisdom;
* change prices at stations more regularly so that third-party tools cannot track routes for you. You will need to buy information from others or stations.
* the new update, hopefully, will bring missions that are much harder as you climb the ranks. I seriously hope about it.
Elite and David, [heart] we love you! You managed to create a game that appeals to casual players like me and yet be complex!
I love the idea of making the game harder for the more experienced players, be careful not to make the game less fun or harder to play.
I think the way to go is making NPC fights better.
Missions harder to complete with adder better reward.
Traders being interdicted by ships that can destroy them.
Make what makes the game hard...harder. Not the everyday things like buying weapons or finding a trade route. Make it harder to use the weapon and fly the trade route.