Yeah, having to turn your undermining merits in to a control system before they are allowed to have an effect makes no sense from a realism perspective. However if you take that away it makes surprise attacks virtually impossible which makes war a lot less interesting. I would suggest that one possible solution to that would be to remove the caps on forts and UM, so that they aren't binary states. Surprise UM attacks then need to be followed up to ensure they remain ahead of reactionary forts. This double change would seem to improve matters and retain an important balance.
I still don't see an issue with playing PP in solo though. It seems a bad idea to prioritise certain play styles over others, and there are already ways to defend against solo or private group actions. Shooting cmdrs should not be the solution to everything, and cmdrs that want to shoot each other are already able to. I see no up side to encouraging non-consentual pvp.
I still don't see an issue with playing PP in solo though. It seems a bad idea to prioritise certain play styles over others, and there are already ways to defend against solo or private group actions. Shooting cmdrs should not be the solution to everything, and cmdrs that want to shoot each other are already able to. I see no up side to encouraging non-consentual pvp.