BREAKING NEWS: The Code lost Orrere, Tvasus, and Zaonce!

Status
Thread Closed: Not open for further replies.
Just a little food for thought.
I might have helped if you (as a group and individual) would have started playing Elite as Elite and took it from there, instead of giving in too much to the "first love syndrom" of your ex EVE player members, who in pretty much most of their posts try to convert Elite into "EvE done right".

EvE is a stupid game and pretty much a second job (no idea why you had to play Elite -and I quote the frontpage of your website- "like a second job", it's most certainly counter productive to the entire experience).

So congratulations on the defeat - some say you learn more there than in victory.

I do play Elite as Elite, I don't recall when I ever play Elite as if EvE.

Also, I never played EvE, ever, only read things about it and did research for the sake of certain arguments.

I think what S7 meant when he wrote that logging onto Elite feels like a "second job" is that there is little to attract the purpose of our player group considering the despicable state of player piracy as a profession is in. Like they say, "it's not a job if you enjoy it."

I hope whichever player/players that worked to grind us out of the systems feel that it was worth it, and I am more than happy to congratulate their accomplishment. However, if they hope to inflict any damage to us as an organization, I'd have to disappoint them by informing them how much we do not care about the BGS and how irrelevant it is to us as a PvP player group.
 
Oh, and last time I checked, Eravate stills stands and is still being defended by AA and quite a few independent commanders who just happen to like having a safe starter area (without artificial walls around it), so the "boohoo, we're completely helpless against BGS warfare" argument has no merit.

It's not that we are defenseless, it's that we have no interest whatsoever in it as a PvP-focused player group.
 
Just a little food for thought.
I might have helped if you (as a group and individual) would have started playing Elite as Elite and took it from there, instead of giving in too much to the "first love syndrom" of your ex EVE player members, who in pretty much most of their posts try to convert Elite into "EvE done right".

EvE is a stupid game and pretty much a second job (no idea why you had to play Elite -and I quote the frontpage of your website- "like a second job", it's most certainly counter productive to the entire experience).

So congratulations on the defeat - some say you learn more there than in victory.

I don't think copying mechanics from a game that has survived (and is thriving) for nearly 20 years is a bad thing.

The only thing I would want to copy from EVE, now that I think about it, is that I would like there (as in the Elite 1984) to be definite safe places and definite unsafe places. Even now, you could pirate in Corporate, High tech systems without much risk. I'd like that to be solidified so it's near impossible to pirate in those systems and progressively easier (police interference wise) down the scale. That is like the 0.0 to 1.0 security of EVE, but it's also like the Anarchy to Corporate of Elite 84.

I'd also, since it doesn't seem impossible, to make these security system fluid so that one week x system is y safe and then next week it is z safe and it would be up to the pilot to keep themselves informed of the changes.

That's the only definite EVE thing I would want. I mean, I'd like player owned stations (out of secure space) and the possibility of PVP battles around fixed points for control of sovereignty, but it wouldn't be a game breaker without them.
 
Last edited:
I don't think copying mechanics from a game that has survived (and is thriving) for nearly 20 years is a bad thing.

a) how can a game that was published in 2003 survive nearly 20 years?
b) Everquest was published in '99, is still alive and I don't want to see any of it's stupid mechanics copied, least of all the 6 hours "lfg"
c) League of Legends is pure PvP and has about 67 million players, EvE peaked at 500k - if anything, they might consider copying stuff from a really succesful game (actually they did with Arena, it just didn't really take off that well - maybe because they're competing in a Free to Play environment with a pricetag?)
 
I don't think copying mechanics from a game that has survived (and is thriving) for nearly 20 years is a bad thing.

The only thing I would want to copy from EVE, now that I think about it, is that I would like there (as in the Elite 1984) to be definite safe places and definite unsafe places. Even now, you could pirate in Corporate, High tech systems without much risk. I'd like that to be solidified so it's near impossible to pirate in those systems and progressively easier (police interference wise) down the scale. That is like the 0.0 to 1.0 security of EVE, but it's also like the Anarchy to Corporate of Elite 84.

I'd also, since it doesn't seem impossible, to make these security system fluid so that one week x system is y safe and then next week it is z safe and it would be up to the pilot to keep themselves informed of the changes.

That's the only definite EVE thing I would want. I mean, I'd like player owned stations (out of secure space) and the possibility of PVP battles around fixed points for control of sovereignty, but it wouldn't be a game breaker without them.

Eve Online: 2003 - 2016 (ongoing) ... 13 years.
Elite: 1984 - 2016 (ongoing) ... 32 years.

Yes, things could be taken from the older game... or did you mean Eve (the copy)? CCP even admitted they were inspired by Elite and wanted to make a spiritual successor, though really, if doing that you should wait til the older game has died out. People still play Elite '84 you know, on PCs and on Android tablets.

Though escape pods, and having to fly them to a station to get your replacement ship may be a worthy idea... and a solution to another recent thread (though I don't think it's one you've posted in) about delays before getting your new ship built after destruction.
 
Last edited:
personally I have no beef with the principle of a pirate group like code and I am under no doubt that some of those group are great.... However sadly the greafers in their midst were applauded for their actions which ultimately lost the respect I had for them. Going into private groups and deliberatley breaking the rules and then the one I experienced personally tying up the landing pad at hutton then blowing up ships by ramming using every exploit in the game going ..... After players spent 90 mins getting there.

As for code not caring about the BGS.. That's as maybe but presumably someone spent the considerable time to expand the AI faction into multiple systems so I think some are being a little disingenuous there ;)
 
Just a little food for thought.
I might have helped if you (as a group and individual) would have started playing Elite as Elite and took it from there, instead of giving in too much to the "first love syndrom" of your ex EVE player members, who in pretty much most of their posts try to convert Elite into "EvE done right".

EvE is a stupid game and pretty much a second job (no idea why you had to play Elite -and I quote the frontpage of your website- "like a second job", it's most certainly counter productive to the entire experience).

So congratulations on the defeat - some say you learn more there than in victory.

dont worry they will do just fine without you.
 
a) how can a game that was published in 2003 survive nearly 20 years?
b) Everquest was published in '99, is still alive and I don't want to see any of it's stupid mechanics copied, least of all the 6 hours "lfg"
c) League of Legends is pure PvP and has about 67 million players, EvE peaked at 500k - if anything, they might consider copying stuff from a really succesful game (actually they did with Arena, it just didn't really take off that well - maybe because they're competing in a Free to Play environment with a pricetag?)

I'm going to call you Skippy, Skippy the point skipper. Skippy the Pedantic Point Skipper. I think we can get a series out of this.

Anopheles
Founder of the Code
Captain Emeritus
 
Going into private groups and deliberatley breaking the rules

The member in question did not enter Mobius to deliberately break its rules, also, there weren't any specific rules preventing it at the time, which we have adapted new rules after the incident to prevent it from occurring.

and then the one I experienced personally tying up the landing pad at hutton then blowing up ships by ramming using every exploit in the game going ..... After players spent 90 mins getting there.

https://forums.frontier.co.uk/showthread.php?t=182182&highlight=Code+official+response

As for code not caring about the BGS.. That's as maybe but presumably someone spent the considerable time to expand the AI faction into multiple systems so I think some are being a little disingenuous there ;)

I can confirm 100% that there were no deliberate effort by The Code, at least not that I'm aware of.
 

Goose4291

Banned
Oh dear, you mentioned another space game in a positive light. So begins the overzealous defending of Elite by the fanboys

so-it-begins.jpg
 
I really wish I cared about the BGS, I really do, and tried to, but couldn't.

See, when someone posts repeatedly about how little they care...

Our registration as a player faction with FD is merely to gain recognition

Ah, there you go :)

I have no interest in drama, only in productive argument of philosophy

Methinks you doth protest too much. And not for the first time, you've come to the wrong shop, brother. If I want to buy a cake, I don't go into, let's say, HMV.

Anyway, jibes aside – *puts down popcorn* – I can agree that piracy isn't a viable career path atm, and it needs addressing. I reckon this will happen, though, and that endless willy-waving on the forums (with occasional ganging up on "newbs" as a form of protest, as in my one encounter with Code – or was it SDC? – in nearly a year of playing in open) won't do a thing to bring it any closer.
 
Last edited:

I was hoping that the sexual tension in all this trash talk would lead to some pics of hot Code on AA action but I'm less optimistic now.

I'm wondering though, do we actually know that the systems were flipped? I mean if The Code didn't bother checking it for five months, no one has come forward to claim responsibility and someone's only just noticed, how do we know that it hasn't been changing like this for a while now? After all, factions expand, allegiances change over time etc. In my own system there's been a conflict zone for months and I have no idea what the situation is.

Also regarding making PvP more significant, how would this actually work in the Elite universe? There's essentially no difference between players and NPCs, they're all pilots with ships. It breaks the immersion if a player's death is more significant than an NPC's. Yet you can argue that it is more significant anyway because there is a sentient being realising that they are killed. And NPCs re-spawn all the time. In terms of game mechanics I think it would make more sense that each player has a reputation that persists after death. And the bounty is only removed if the person is killed by another player. That could make bounty hunting a more interesting occupation where you have to track down other players and do PvP. Piracy would then also be more significant.
 
Anyway, jibes aside – *puts down popcorn* – I can agree that piracy isn't a viable career path atm, and it needs addressing.

You know, even in the 18th century, piracy wasn't a viable career path as such, at least not for the vast majority.
In the late 20th and early 21st centuries, pirates off the coast of Somalia are hunted down by whichever navy gets there first.

It seems that in the 32nd century, it's already more viable than it ever was in RL, otherwise you'd have Farraguts and Majestics tripping over each other to kill you all off.

And as for the Code, well.. as Captain Barbossa said in Pirates of the Caribbean: The Curse of the Black Pearl; "...And thirdly, the code is more what you'd call "guidelines" than actual rules."
 
I dont care about the whole 'which group is most PvP' nonsense, but have to say I love it when these 'evil' playergroups specifically register their group with FD to get them in-game, then spend considerable time building their faction up, only to deny ever caring about it when they lose it. [haha]
 
I'm wondering though, do we actually know that the systems were flipped? I mean if The Code didn't bother checking it for five months, no one has come forward to claim responsibility and someone's only just noticed, how do we know that it hasn't been changing like this for a while now? After all, factions expand, allegiances change over time etc. In my own system there's been a conflict zone for months and I have no idea what the situation is.

The way I read it is that it's been happening over about 5 months.
I honestly can't imagine it ever taking that long for an organised group to do it, so it's either natural wastage or code creating drama.

Whichever it is, it's yesterdays news and nothing to even buy popcorn over, in my opinion. Though seeing Anopheles and Silk getting all down and steamy might have been worth it...
 
The way I read it is that it's been happening over about 5 months.
I honestly can't imagine it ever taking that long for an organised group to do it, so it's either natural wastage or code creating drama.

Whichever it is, it's yesterdays news and nothing to even buy popcorn over, in my opinion. Though seeing Anopheles and Silk getting all down and steamy might have been worth it...
Well natural progress is what it looks like to me.

People end up in a system code's faction is located in, for one or another reason, they trade they do stuff for various factions in the system, but specifically they aren't working equally for code, so the other factions rise.
This kind of progress would be...very easy to fight against with some dedicated pilots.

So basically what it says is yes they lost, but they also didn't even want to fight for it?
 

Goose4291

Banned
I dont care about the whole 'which group is most PvP' nonsense, but have to say I love it when these 'evil' playergroups specifically register their group with FD to get them in-game, then spend considerable time building their faction up, only to deny ever caring about it when they lose it. [haha]

I think in CODE's defence, the only time they gave two figs about the BGS was when they formed the "New Caribbean" for a short period and used in system pirate factions rather than their own (I'm sure one of the will correct me if this is wrong) as we didn't have player factions at that point. It was later kicked to the kerb by AEDC and a few other pro-alliance types as well as the "Won't someone think of the children?" hand wringers who later took part in the Wolfberg BGS assault against Smiling Dog Crew, who unlike the CODE and the New Caribbean, had no intent on working the BGS.

What got better were the people who couldn't handle bystanders pointing this out and retaliated by using the block function on a discussion forum like the ingame function, generating an echo chamber of their own mantra (some of whom are ranting in this thread).
 
Last edited:
You know, even in the 18th century, piracy wasn't a viable career path as such, at least not for the vast majority.

True, true – though Henry Morgan did pretty well in the 17th century!

In the late 20th and early 21st centuries, pirates off the coast of Somalia are hunted down by whichever navy gets there first.

Well, along with pirate bases and such I'd like to see a way of joining in police efforts to hunt down players with high bounties – but that's another matter.
 
You know, even in the 18th century, piracy wasn't a viable career path as such, at least not for the vast majority.
In the late 20th and early 21st centuries, pirates off the coast of Somalia are hunted down by whichever navy gets there first.

It seems that in the 32nd century, it's already more viable than it ever was in RL, otherwise you'd have Farraguts and Majestics tripping over each other to kill you all off.

And as for the Code, well.. as Captain Barbossa said in Pirates of the Caribbean: The Curse of the Black Pearl; "...And thirdly, the code is more what you'd call "guidelines" than actual rules."

amen xD
 
Status
Thread Closed: Not open for further replies.
Back
Top Bottom