What a sad game this is when you have to resort to combat logging because of crappy game mechanics

the AI doesn't cheat outside of ignoring mass-lock and some ammo restrictions, if the ship you were shooting wasn't taking hull damage you were hitting modules with low pen weapons - as many people have said, either flee or go for the PP.
 
Why? It`s just stupid NPCs. What I am doing with them does not affect you in any way, right? In my eyes PvE in ED is necessary evil which serves just one purpose: to generate cash so that I can fuel my daily PvP routine. I am really trying to be involved in that as little as possible.

I cannot stress this enough - I have never, ever logged out of fight with player, and will never do. I can also assure you that I am dying to players ALOT. Plenty of great pilots out there.

Is a victimless crime still a crime?
 
I highly doubt "the community" asked for it, maybe a few very vocal proponents wanted it.

I doubt that I'm a 'Very Vocal' member of the community but I want the best AI to be as challenging as very good human players. I also expect the balance to be maintained - so I should also bump into 'Noob' ability AI ships too and the ratio throughout the range of abilities should mirror the real player base as best possible - apologies Dev's, I appreciate that is a big ask.
 
It makes no sense for the interdiction process to whisk you through spacetime to the location of the interdictor.
What - and it makes sense for the interdictor to be whisked through spacetime to YOUR location? You gotta meet up somehow - perhaps it is at the 50% mark - how can you know? The frameshift drive is imaginary, the physics of it are imaginary, and you're trying to argue logically? THAT is what makes no sense.

And to the OP - sorry bruh, I know it is annoying, but truly, this is Elite Dangerous I believe - not Elite Easy. Sometimes randomness stacks things against you. And there are solutions to your problem - you just haven't found them yet. So don't go blaming the game for your ineptitude. And as for combat logging - lame. Never done it - not once - and never will. But that's your choice I guess - nobody forced you to do that, certainly not the game.
 
I doubt that I'm a 'Very Vocal' member of the community but I want the best AI to be as challenging as very good human players. I also expect the balance to be maintained - so I should also bump into 'Noob' ability AI ships too and the ratio throughout the range of abilities should mirror the real player base as best possible - apologies Dev's, I appreciate that is a big ask.

Same. Wouldn't call myself vocal. Textual perhaps?
 
I guess the argument is that it still has an effect on the BGS, if someone never fails missions or logs out in warzones etc they do have an effect on the overall game. Tbh I don't really care, just find it pretty laughable that anyone would combat log against any opponent, logging against a computer controlled opponent makes it all the more rediculous.


Combat logging in warzones doesn't have an effect, killing things in them has an effect and the BGS in the long range smuggling systems is so all over the place I doubt anyone cares if you're not hurting Robigo Cartel or Sirius corp out there.
 
Meh, FD should just attach big giant training wheels or water wings to the ships of those who log.
Or, since I'm particularly feeling evil, make players do missions for 0 profit till they pay back the difference.

Sometimes I just can't believe why aliens haven't kicked Human's off this planet yet.
 
If you really want to be annoyed, stack smuggling missions at Robigo and make the run.

that is exactly what it sounds like he was doing. I have never been double (or past double) interdicted instantly back to back aside from when I have gone and done 20+ Robigo mission stacks
 
It follows rules, except for high wake mass blocking - and I suspect even that has changed recently.
Why do people say this?

If you drop into distress signals, there are often friendly ships that are trying to jump out. I have mass locked one for 5 minutes before checking the mechanics work. They kept spinning up their drive and I would hear the frame shift message, but because I flew too close to their ship in a larger ship, they were unable to jump out and had to reset the drive.

If your saying that they don't use high wake to jump, that could be for any number of reasons. OP has shown that humans sometimes make the same choices.
 
Frankly, until NPCs stop cheating and teleporting, I don't blame any player for combat logging to them. After having taken appropriate steps to escape, having them ignored and nullified by teleporting, cooldown-defying, infinite-ammo heatless perfect-aiming sense-you-even-when-zero-temperature instantly wake-following NPCs sucks donkey nuts. Yes. I advocate combat logging when the game is cheating you. It has way more justification behind it than even the worst pvp scenario.

probably summed everything up better than I did about the issues.

I really didn't expect this to spark to such a big debate. For those of you bagging me for combat logging, I think I may not have explained myself fully - I combat logged not to avoid the fight or death, I did it because I was caught in the endless loop of getting within 1 sec of safe disengage only to be teleported 10LS away and have to start over again.

For those asking about my loadout, I was in a type 6 transport.

Now I hear you when you say I can jump to another system and back in again but this just means I start at the sun again and in this case the station was 10,000LS away! It is easier to log out and back in again; maybe I shouldn't have used the phrase combat logging but just 'logging to main menu' instead...

At the end of the day the point I was trying to make is that it simply isn't fun to put you in this 'loop' and the dirty tactics the AI use just frustrate you to the point that you want to rage quit. This post is not about whether I should fight the NPC or not, it is about that I didn't want to and should be able to avoid it if I am 1 sec away from the station; this is the caveat here - I get what you are saying that I should fight the mini game normally to escape but in this case I shouldn't have to. If I'm about a 2 minutes away from the station then fair enough if I keep trying to run but each time you jump you should get a little closer. In this example though, the second time I jumped I should have had enough time to make it to the station before the NPC tried another interdiction but because of it's magical interdiction technique (crazy interdiction angles and let's not forget the epileptic seizure that can happen on screen sometimes!) along with with me being 'reset' about 10 LS away I couldn't. When that happens I can't be bothered wasting my time in a fight I shouldn't have been in, in the first place.
 
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Let me first start by stating that I don't like to cheat.

<massive explanation of why I cheat>

Stop cheating bro. You don't have to do it at all, you choose to do it. Take responsibility for your actions.

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Now I hear you when you say I can jump to another system and back in again but this just means I start at the sun again and in this case the station was 10,000LS away! It is easier to log out and back in again...

Yes it is. 10,000 ls takes a couple of minutes to travel but it's easier to just log out and back in. Thank you for your honesty modern gamer.

Maybe I shouldn't have used the phrase combat logging but just 'logging to main menu' instead...

Yes you probably shouldn't if that's what you did.

However the usual definition of an exploit is using a game mechanic in an unintended way which whilst not specifically against the rules, does provide an unintended benefit to the player, so unless you think the purpose of the 'log out' button is to allow you to avoid chain interdictions without using one of the actual in-game methods for avoiding chain interdictions and save two minutes of your obviously valuable time, I guess we can book you down for that instead.

Either way it's lame as hell dude. Just play the damn game.
 
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I really wish they would look to fishing games for FS interdiction mechanics, which make an entire game out of reeling stuff in using agility and knowledge of the strength and stamina of the fish and thickness of the fishing wire.

For example:

Let's view interdictor mechanics like this: a zero base length rubber band between the two ships.

The relative "weights" of the two ships could be determined by the relative powers of the two ships' frame shift drives and the strength of the rubber band by the class, and the maximum length before it snaps by the rank of the FS interdictor (probably class and ranks would be codependent here)

Example. A viper locks on to a T9 and using a much smaller FSD immediately starts to accelerate towards it, pulled in by his FS interdictor. Of course the pilot of the viper must assist this flight, while easing back on the throttle (like reeling in a big fish) or be flung off willy nilly into space (fail the interdiction) by the epic "frame bubble" momentum of the T9's mighty FSD like a ball on the end of a bolo. Pull back too hard and the band snaps.

If done well, the T9 starts to lose velocity, by the vipers' own FSD pull and the strength of the FSD.
Now the rubber band is getting shorter and the viper is almost on the T9.
The T9 pilot has a choice, submit or risk being thrown from super cruise.
Once the rubber band reaches a defined length (the usual 1000Mm, say) the interdiction is over and the two ships snap into the same instance.

If the interdicting ship is bigger, then the mechanics are more like we have here where the little bitty ship is hauled back towards the bigger ship. Of course, the little fish (er... ship) can wiggle and wiggle until it breaks the rubber band by turning away at a sharp angle or whathaveyou.
 
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Combat logging is lame in general. Combat logging against NPCs is utterly ridiculous. [down] [down] [down] to the OP.
Well it does say mostly harmless. So I'm assuming it's talking about how their form of attack is posting on forums online about NPC's.

Mostly harmless unless the AI is self aware.
 
And no, they don't cheat, and yes, higher ranks might seem magically precise, but there's no cheating involved.

I suspect that you only write about their combat abilities and turn a blind eye to the many other ways they actually cheat?

Such as instadictions, insta-scans, cops and pirates spawning right behind you in SC no matter where in the system you are, or teleporting in out of nowhere right in your flight path when you are about to dock... Cops always intercepting you when you do a certain type of missions, etc etc etc...
 
It's an opinion, man - one to which I hold the opposite view. You cannot state it as fact. I do NOT believe they cheat. This is a game of random numbers - have you actually seen how weird randomness can be? You gotta live a bit longer perhaps. No disrespect intended. Suggest you read a book called "Fooled By Randomness". It's a great read. Anyway, I have personally not seen evidence of cheating. I HAVE seen a few bugs from time to time, always cropping up at the most annoying moments (refer aforementioned randomness) which is just life really. Instadictions can be explained by fate lining everything up perfectly for the interdictor combined with differences in mass, speed, direction, etc. all fitting perfectly. I see this sort of almost godly stuff happening on the roads every day out in the real world. Go look at some vids of unbelievable situations of survival against all odds. It happens - no point in railing against the machine dude!
 
It's an opinion, man - one to which I hold the opposite view. You cannot state it as fact. I do NOT believe they cheat. This is a game of random numbers - have you actually seen how weird randomness can be? You gotta live a bit longer perhaps. No disrespect intended. Suggest you read a book called "Fooled By Randomness". It's a great read. Anyway, I have personally not seen evidence of cheating. I HAVE seen a few bugs from time to time, always cropping up at the most annoying moments (refer aforementioned randomness) which is just life really. Instadictions can be explained by fate lining everything up perfectly for the interdictor combined with differences in mass, speed, direction, etc. all fitting perfectly. I see this sort of almost godly stuff happening on the roads every day out in the real world. Go look at some vids of unbelievable situations of survival against all odds. It happens - no point in railing against the machine dude!

Sorry but you are wrong, the devs have already acknowledged that NPCs cheat.

One example of many is a named NPC pursuing you in a viper that can jump 25+ light years, this option is not available to players if it were I think you would find a lot more people using Vipers. The only way a viper can jump 20ly is to D rate everything but the jump drive which would be A rated. Also it wouldn't be able to carry any weapons, FSD scanner or interdictor, so how exactly do NPCs do this without cheating.
 
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