I'm rich- plz nerf everything!

Most PvE players will never meet a dedicated PvP player, and when they do if they have any sense they'll simply leave. There is no advantage to engaging PvP'ers in the game at all. You only stand to lose money and unless you are rocking a PK'ing build your chances of winning are slim.

PvE players need more varied, challenging, and rewarding NPCs to fight, missions to complete, and deeper mechanics to tinker with.
 
Empire could be fighting the Federation right now but they don't really and if they do no one knows about it to get involved or excited by it.
Photos of Asps or all out war aren't the only options in life. How do you know your actions haven't destabilised things that should have been happening?

Frosty
The Voice Of Self-Appointed Titles
 
Most PvE players will never meet a dedicated PvP player, and when they do if they have any sense they'll simply leave. There is no advantage to engaging PvP'ers in the game at all. You only stand to lose money and unless you are rocking a PK'ing build your chances of winning are slim.

PvE players need more varied, challenging, and rewarding NPCs to fight, missions to complete, and deeper mechanics to tinker with.

exactly.... PvP is such a specialised thing in ED, the ships tend to be highly tuned for PvP, with builds which simply do not work for PvE, therefore one makes a choice, PvP or PvE..... and personally as a PvEer with no interest in PvP i know i face almost certain death if i trade blows with a skilled PvPer esp as i wont be the one opening with the 1st punch....

PvE content however improves everyones game as even PvPers have to do some PvE (I wager my house not one single player has made elite in combat without fighting npcs).

This does not mean i do not want improved content for PvPers as well of course, just not at the expense of the meat and potatoes of the game.
 
Money is supposed to drive the core conflicts and motivations in the game. Having an unlimited supply on tap from one and only one activity cheapens the game and makes it less compelling. (And yes I'm wealthy in game but the vast majority of that comes from grinding a->b trade routes)
 
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So how does your a-b route make you more legitimate than a Robigo runner who goes from a-b-c-d-e-f-g-g-h.......

I stacked the g's for the rare instance 2 of my robigo missions are in the same station
 
So it seems to some the ONLY legitimate way is to grind ten times more missions from normal stations...I did that. In truth there are only 5-6 types of missions that stuff gets old every bit as quick as grinding robigo.

See for my sandbox,I always liked having alot of toys in it.....
 
So how does your a-b route make you more legitimate than a Robigo runner who goes from a-b-c-d-e-f-g-g-h.......

I stacked the g's for the rare instance 2 of my robigo missions are in the same station

It's not more legitimate. But trading also falls into the "overly easy money" category, with virtually zero risk.

But then again, while robigo is slightly harder, and missions like that should earn more, they need a nerf and reimagining so as not to kill piracy, and make it so you can't get to the ultimate earning ship you want in 4-5 runs. It's harder, but not harder than say, pve piracy, which nets you much less
 
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oh boy that PvE piracy, i'm actually raiding a T9 right now! 170T of Agri Medicine what a score ;)

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Sorry still do not see how you grinding a trade route is any different from grinding a trade mission...
I am enjoying myself very much,I hope you are doing the same

You said

So how does your a-b route make you more legitimate than a Robigo runner who goes from a-b-c-d-e-f-g-g-h.......

I stacked the g's for the rare instance 2 of my robigo missions are in the same station

The reverse is why does your robigo A-b-c-d-e-f-g-g-h run make you more legitimate than an a-b trader? It doesn't, thats the point :p so why does robigo make more money than anything else
 
They can nerf it but not nerf it but adding content...maybe if you have a slave in your hold a kill scan will see a BH get 5-10 times the payout.

That's how i'd like them to fix it personally but for whatever reason they are absolutely hopeless at profession income balance :p I think there should be dangerous ways to make money quickly, and safe ones to make money consistently, as it is they are currently mashed together with no real correlation in an entirely random manner.

Like i really thinking mining at a HREZ should be highest, at the moment thats the most dangerous thing i've found to do short of trying to steal stuff out of convoys in the permit systems, but they are both actually very low.
 
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They could also have missions tied to one another
If a trade mission pops up it also generates a pirate/ interdiction mission that is tied to it
 

Philip Coutts

Volunteer Moderator
The funny thing is I don't play ED to make millions of credits. It's more a side product of the stuff I do, but I've never set myself specific targets for progression in terms of money. I guess indirectly I have by making enough to afford new ships and equipment but really I play more for the journey and I'll be honest I have no idea how much money I have in game at the moment. As a guess I would say I have "enough".
 
The game needs NPC bad guys (gals) for the PvE crowd - and player bad guys/gals for the PvP crowd. And the player "bad" guys/gals need to be embedded in a believable lore, gameplay mechanic that make interaction wit them interesting for the PvE/PvP crowd.

Why is it that most PVEers play in private to avoid PvPers then?

Or is this some kind of tough love that you're providing. Got to be cruel to be kind etc? How very thoughtful of you.
 
Why is it that most PVEers play in private to avoid PvPers then?

Or is this some kind of tough love that you're providing. Got to be cruel to be kind etc? How very thoughtful of you.

What does what you just said have to do with the quote you used :p he clearly says NPC bad guys for the PvE crowd lol
 
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