This game is too tough on newbies

Maybe they just don't like the game..

Maybe they would like it if it was a bit more accessible to new players. Teaching through doing is the best way for most people to learn. As in a hands on tutorial, as mentioned before. Getting frustrated an quitting because of a needlessly high learning curve loses customers that might otherwise really like it after they learned.
 
I remember when I first started out - I was just trying to level off the ship when launching for the first time and ended up all over the place; I was summarily blasted to pieces by the station. I felt a little disheartened by that but didn't let it get me down. Perseverance and Practice is the key (and for me was certainly one of the most interesting parts of the whole experience). I watched countless YouTube videos and also went through the game tutorials - Kudos to all the great Cmdrs who took the time to put the materials together! I still keep discovering interesting game mechanics even after playing since gamma! Keep at it and you will overcome - go at your own pace and above all have fun whilst doing it!
 

El Dragoon!

Banned
Like many here I have hundreds of hours invested in this game. I've found that the best way to introduce a new player is to literally sit next to them and tell them all the stuff they need to know that the tutorials won't. I've had four or five friends give up in frustration after purchasing the game and it makes me sad as it becomes so rewarding once you know the ropes. I remember starting out and I was so enthusiastic that I did it all by trial and error. But not everyone has the time or energy to spend 12-20 hours faffing about because they didn't know how important the tiny compass on the HUD is, or that lateral thrusters exist, let alone how Powerplay or the bgs function. Even Dark Souls has tool tips at the start for new players. I understand the importance of immersion but retaining players is important too!


this is a joke right? a guy can go from sidwinder to conda with in weeks
 
Maybe they would like it if it was a bit more accessible to new players. Teaching through doing is the best way for most people to learn. As in a hands on tutorial, as mentioned before. Getting frustrated an quitting because of a needlessly high learning curve loses customers that might otherwise really like it after they learned.

Thing is, most of us old geezers here see "more accessible" and correctly interpret that as "easier" or "more hand-holding" - and we're probably then gonna jump down your throat feet-first wearing our hobnail boots. Just how "accessible" to newbies" is a game like chess? It's easy to learn the moves, but take on an experienced opponent and he's going to hand you your head. You learn ED by beating your head against that learning curve, just as you did in the original. If a player can't stomach the thought of doing that then they are welcome to ditch the game. I'd rather play with the folks that have the kind of passion for first-person space games in general or Elite in particular. It's one of the primary characteristics of the entire Elite franchise that it takes you by the scruff of the neck and pitches you straight into the shark-infested custard, even as a solo game. No, ED should NOT hold you gently by the hand and lead you into this rainbow-tinged universe. If it did it wouldn't be Elite. It's an often misused line on these forums that somebody "picked the wrong game" but if they need more hand-holding than the manual and the most basic practice scenarios can provide then then maybe this game really isn't for them. Better that than ED goes down the route of incorporating one of the things that have turned me and folks like me OFF computer games over the years. It's supposed to be hard. Why bother playing it at all if it isn't?
 
Yeah man be a right ranker and become Elite or Delete. I have never met 1 friend that plays anything I do. We are that rare a bread!
 
I didn't think it was that hard. Just watched a few of the many "getting started" videos, did the docking and combat tutorials, ran into the station like an idiot a few times, and off I went. It's all been "on the job training" since then. I still have yet to read that "phone book" of a manual. A couple of the missions almost annoyed me into quitting, but I just stopped doing those kind. I actually wish I had started the forum earlier, instead of when I was already an Expert in an AspX. Would have probably made things easier. I really think this game just isn't for some people, period.
 
Maybe they would like it if it was a bit more accessible to new players. Teaching through doing is the best way for most people to learn. As in a hands on tutorial, as mentioned before. Getting frustrated an quitting because of a needlessly high learning curve loses customers that might otherwise really like it after they learned.

What I mean is: it's like math is hard and even harder if you dont like math..

I tried to teach this one teen relative of mine few years ago about some simple guitar stuff.. like C G D Am Em those open chords stuff.. well, teen actually wants to play drum, but mother wont buy her one, too bulky n expensive maybe.. but bought her 6 strings instead..

so before we even began, there were like complains and complains and complains.. teen hated those strings.. plus Im a bad teach n uglier than beiber, so yeah... she quit, done, finished...

her sister tho,.. different story..
 
I didn't think it was that hard. Just watched a few of the many "getting started" videos, did the docking and combat tutorials, ran into the station like an idiot a few times, and off I went. It's all been "on the job training" since then. I still have yet to read that "phone book" of a manual. A couple of the missions almost annoyed me into quitting, but I just stopped doing those kind. I actually wish I had started the forum earlier, instead of when I was already an Expert in an AspX. Would have probably made things easier. I really think this game just isn't for some people, period.

Well I suspect that your "hard" and certain other folks definitions of that term might vary somewhat :) But yes I do definitely see where you;re coming from :)

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..her sister tho,.. different story..

That's what she said..
 
by joining a player group or community early on the game is much more friendly to newbies if they get into the co operative and not solo mindset ( not game mode) but actually being a part of out of game communities.
 
There is a manual?

When I started playing I went through the tutorials first, then jumped into the game. Saw some vids on YouTube but didn't really pay as much attention to the flying as paying attention to the game review.
I too thought that there would be some hand holding tutorial type missions and that's why I took the BB missions. Boy was I wrong. 2nd Mission, go take out authority ships ended up in my sidey being blown up by elite ships.
So I learned the hard way.
It's kind of fun to learn like this, but also frustrating.
 
I don't think its too tough on new player, I mean I was a new player once and it worked out. Sure I made some stupid mistakes and all that but learning the does and don'ts wasn't all that hard. Maybe compared to many of the games these days where they fill up your whole screen with tutorials all the time.
 
Thing is, most of us old geezers here see "more accessible" and correctly interpret that as "easier" or "more hand-holding" - and we're probably then gonna jump down your throat feet-first wearing our hobnail boots. Just how "accessible" to newbies" is a game like chess? It's easy to learn the moves, but take on an experienced opponent and he's going to hand you your head. You learn ED by beating your head against that learning curve, just as you did in the original. If a player can't stomach the thought of doing that then they are welcome to ditch the game. I'd rather play with the folks that have the kind of passion for first-person space games in general or Elite in particular. It's one of the primary characteristics of the entire Elite franchise that it takes you by the scruff of the neck and pitches you straight into the shark-infested custard, even as a solo game. No, ED should NOT hold you gently by the hand and lead you into this rainbow-tinged universe. If it did it wouldn't be Elite. It's an often misused line on these forums that somebody "picked the wrong game" but if they need more hand-holding than the manual and the most basic practice scenarios can provide then then maybe this game really isn't for them. Better that than ED goes down the route of incorporating one of the things that have turned me and folks like me OFF computer games over the years. It's supposed to be hard. Why bother playing it at all if it isn't?

Then it's just unreasonable hyperbole and an appeal to tradition fallacy. I'm only suggesting basic training in the main aspects of the game be available to those that seek to use those tools. If you want to beat your head against the wall learning, you're free to not use that.

Someone quitting because the developers won't offer basic tools to help someone having issues is bad for the game. It's a customer lost that might have otherwise enjoyed themselves.

Also, as said before, why isn't the pilots federation training their pilots? Have the tutorial be done by the pilots federation like a cheesey job orientation video with some hands on "tests". That would be quite awesome and it would fit with the lore of the game.
 
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Maybe they would like it if it was a bit more accessible to new players. Teaching through doing is the best way for most people to learn. As in a hands on tutorial, as mentioned before. Getting frustrated an quitting because of a needlessly high learning curve loses customers that might otherwise really like it after they learned.

Doing and learning from your own mistakes is far more rewarding.
Nobody taught me how to play the game, I just did.

There are plenty of people in this world that are scared of the unknown and need to be guided, even through life, I should know I deal with these people every day.
Maybe just maybe ED is all too scary and unknown for these same people?

Really though IT'S NOT THAT HARD.

Learn, Make mistakes, Learn, Make mistakes, Learn, Make Mis.... You get the picture.
This is Elite in a nutshell.
 
Also, as said before, why isn't the pilots federation training their pilots? Have the tutorial be done by the pilots federation like a cheesey job orientation video with some hands on "tests". That would be quite awesome and it would fit with the lore of the game.

There are tutorial missions available. They have been from the beginning.
In main menu, select "TRAINING".

Preflight checks are also enabled by default, so the game makes sure that all important buttons are mapped and the CMDR is aware of them on takeoff.

BTW, that's more than it was available for Frontier: Elite 2, and not many people had access to BBSes, (or the Internet for that matter) back then. Yet it became a timeless classic. Seriously, how to people survive nowadays?
 
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There are tutorial missions available. They have been from the beginning.
In main menu, select "TRAINING".

Preflight checks are also enabled by default, so the game makes sure that all important buttons are mapped and the CMDR is aware of them on takeoff.

BTW, that's more than it was available for Frontier: Elite 2, and not many people had access to BBSes, (or the Internet for that matter) back then. Yet it became a timeless classic. Seriously, how to people survive nowadays?

They don't teach you much. I'm saying it needs a basic tutorial on the 3 main professions in the game on top of that.

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Doing and learning from your own mistakes is far more rewarding.
Nobody taught me how to play the game, I just did.

There are plenty of people in this world that are scared of the unknown and need to be guided, even through life, I should know I deal with these people every day.
Maybe just maybe ED is all too scary and unknown for these same people?

Really though IT'S NOT THAT HARD.

Learn, Make mistakes, Learn, Make mistakes, Learn, Make Mis.... You get the picture.
This is Elite in a nutshell.

Again. If someone needs help, why shouldn't the game offer that help? Being taught to do something is not a bad thing.

Someone sees game for sale on steam. Person sees screenshots and thinks it sounds cool. Person enters game and has an extremely hard time figuring out the basic controls and has no idea what to do or what there is to do. Person quits game. Customer lost.

Stop acting like giving someone a basic idea of what the game offers is a bad thing. Doing otherwise actually hurts.

This kind of stuff is childish. You don't like the idea of someone needing help, therefore they shouldn't get it. Your only real defense of it is that they're on your lawn.
 
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