OP, you need to get some tougher friends. After all, this isn't "Elite: Baby Sitter"

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Maybe they just don't like the game..
Like many here I have hundreds of hours invested in this game. I've found that the best way to introduce a new player is to literally sit next to them and tell them all the stuff they need to know that the tutorials won't. I've had four or five friends give up in frustration after purchasing the game and it makes me sad as it becomes so rewarding once you know the ropes. I remember starting out and I was so enthusiastic that I did it all by trial and error. But not everyone has the time or energy to spend 12-20 hours faffing about because they didn't know how important the tiny compass on the HUD is, or that lateral thrusters exist, let alone how Powerplay or the bgs function. Even Dark Souls has tool tips at the start for new players. I understand the importance of immersion but retaining players is important too!
Maybe they would like it if it was a bit more accessible to new players. Teaching through doing is the best way for most people to learn. As in a hands on tutorial, as mentioned before. Getting frustrated an quitting because of a needlessly high learning curve loses customers that might otherwise really like it after they learned.
Maybe they would like it if it was a bit more accessible to new players. Teaching through doing is the best way for most people to learn. As in a hands on tutorial, as mentioned before. Getting frustrated an quitting because of a needlessly high learning curve loses customers that might otherwise really like it after they learned.
I didn't think it was that hard. Just watched a few of the many "getting started" videos, did the docking and combat tutorials, ran into the station like an idiot a few times, and off I went. It's all been "on the job training" since then. I still have yet to read that "phone book" of a manual. A couple of the missions almost annoyed me into quitting, but I just stopped doing those kind. I actually wish I had started the forum earlier, instead of when I was already an Expert in an AspX. Would have probably made things easier. I really think this game just isn't for some people, period.
..her sister tho,.. different story..
Your friends couldn't find the training section of the game, and spend 20 mins flipping through the manual?
Thing is, most of us old geezers here see "more accessible" and correctly interpret that as "easier" or "more hand-holding" - and we're probably then gonna jump down your throat feet-first wearing our hobnail boots. Just how "accessible" to newbies" is a game like chess? It's easy to learn the moves, but take on an experienced opponent and he's going to hand you your head. You learn ED by beating your head against that learning curve, just as you did in the original. If a player can't stomach the thought of doing that then they are welcome to ditch the game. I'd rather play with the folks that have the kind of passion for first-person space games in general or Elite in particular. It's one of the primary characteristics of the entire Elite franchise that it takes you by the scruff of the neck and pitches you straight into the shark-infested custard, even as a solo game. No, ED should NOT hold you gently by the hand and lead you into this rainbow-tinged universe. If it did it wouldn't be Elite. It's an often misused line on these forums that somebody "picked the wrong game" but if they need more hand-holding than the manual and the most basic practice scenarios can provide then then maybe this game really isn't for them. Better that than ED goes down the route of incorporating one of the things that have turned me and folks like me OFF computer games over the years. It's supposed to be hard. Why bother playing it at all if it isn't?
Maybe they would like it if it was a bit more accessible to new players. Teaching through doing is the best way for most people to learn. As in a hands on tutorial, as mentioned before. Getting frustrated an quitting because of a needlessly high learning curve loses customers that might otherwise really like it after they learned.
Also, as said before, why isn't the pilots federation training their pilots? Have the tutorial be done by the pilots federation like a cheesey job orientation video with some hands on "tests". That would be quite awesome and it would fit with the lore of the game.
There are tutorial missions available. They have been from the beginning.
In main menu, select "TRAINING".
Preflight checks are also enabled by default, so the game makes sure that all important buttons are mapped and the CMDR is aware of them on takeoff.
There are tutorial missions available. They have been from the beginning.
In main menu, select "TRAINING".
Preflight checks are also enabled by default, so the game makes sure that all important buttons are mapped and the CMDR is aware of them on takeoff.
BTW, that's more than it was available for Frontier: Elite 2, and not many people had access to BBSes, (or the Internet for that matter) back then. Yet it became a timeless classic. Seriously, how to people survive nowadays?
Doing and learning from your own mistakes is far more rewarding.
Nobody taught me how to play the game, I just did.
There are plenty of people in this world that are scared of the unknown and need to be guided, even through life, I should know I deal with these people every day.
Maybe just maybe ED is all too scary and unknown for these same people?
Really though IT'S NOT THAT HARD.
Learn, Make mistakes, Learn, Make mistakes, Learn, Make Mis.... You get the picture.
This is Elite in a nutshell.