Imo silent running has no game mechanic to counter it and every game mechanic should have a counter mechanic
It does, your eyes and the overheating nature of silent running.
Imo silent running has no game mechanic to counter it and every game mechanic should have a counter mechanic
The thing is though, shielded ships (well big ones) can already mostly kill HRP laden ships in a 1v1 and Corvettes and Cutters can sit and take fire from everything short of 4 full rail-de-lances without taking much harm (even then the rail de-lances really have to know what they're doing). So I'm not clear that HRP+silent is really as OP versus shields as you make out. If anything you'd want to affect their performance in wings but possibly not in 1v1s which would be a hard thing to achieve..
Smokescreens?Any technology cannot defeat the good old Mark 1 eyeball.
There is a lot more to high level PVP than simply shields.
You have to have DPS and manoeuvrability, or you are just a sitting SCB popper. You also have to get out of the mindset of 1v1's, they very rarely happen any more in the wild.
A Corvette can sit and tank a couple of FDL's, what it cannot do is move around enough and return enough fire. Because it has to sit with 4 pips to shields.
Conversely, at the same time the silent running FDL can fire everything it has and boost around like a crazy person.
Move this to full wings and large ships are just dead if they hang around. While they nip back at the aggressors.
If a full wing of Corvettes took on a wing of SR FDL's. I would be more confident the FDL's; would could more kills than the Corvettes.
There is literally NO downside to silent running.
People will say you can target modules. This is true IF you are the person being shot at, others are shoot roughing in the right area and hope for the best.
Majinvash
The Voice of Open
There is literally NO downside to silent running.
Using silent running already requires to sacrifice the benefit of shields entirely. Giving modules to make it completely useless will only reduce the number of viable ways to fight, which is a bad thing in my opinion.
Maybe the advantage it confers needs balancing, maybe a ship needs to be more easily targettable when it uses its weapons when in silence running, but I don't think there should be a way to completely negate its advantages.
Maybe have heat sinks drain more sys. The only big upside is being able to weight the pips... outside of ganking newbs easier.
But Majin, you agree that 1v1 shields win every time right (similar skill level on CMDRs) right? Even 2v2. This is where the balance debate gets a bit tricky to me.
Not trying to bruise egos, but I feel like most of these anti-stealth posts, like the OP's, are from people who really just need to practice more. I get that shielded boats can get focused more easily in big wing fights, but it really isn't that hard to do the same thing to a stealth boat unless you're talking 8v8. And even then you could contend that it's a wing communication/ training issue.
My questions to all these anti-stealth advocates would be: 1) You realize that outside of large wing fights shields are better right? 2) To any of the experienced folks who are agreeing that stealth could use a nerf - have you ever gone into a large wing fight where everyone in your wing is shielded? I feel like the shield boats really only get beat down badly when you are the lone shield boat in a wing of stealth boats. I know this is when I get down on my shielded loadouts. And I think this is skewing the argument badly.
Hrm,
It could be interesting if instead of it being an on/off state, would be a sliding scale, so like.
Thats actually a pretty damn good suggestion. Anyone who argues against this suggestion obviously has some rather nasty intentions![]()
You can use an MAD for detection, not for targetting. I don't think it'd be a counter unless you elaborate a bit on the mechanic. You can detect ships already with bare eyes.
Not trying to bruise egos, but I feel like most of these anti-stealth posts, like the OP's, are from people who really just need to practice more.
Having worked on MAD systems on ASW aircraft the tech would not help for a myriad of reasons.
Plus, and I hesitate to bring this up, but ships in Elite are made of Titanium which does not have a magnetic signature.
Magnetic anomaly detectors work by noting very small changes in the magnetic field of the planet. magnetic fields are only going to be found around iron cores
the aircraft also has to be exceptionally close to the submarine to spot it
Mark I Eyeball works wonders.Sounds like you have far to much fun in work!
I understand what your saying as this was raised earlier, as we are within the heliosphere of the star and already have detectors able to detect everything within it then could it not be possible to have a version that detects 'objects' in a local area close to the ship - an evolution of MAD if you like.
Activate silent running - which in effect shuts all cooling vents - so ... make it retract your weapons too ? (Similar to ST-Cloaking)