Because the stations outgun everything the attacker could bring to the table.
come check out moore dock at Jera....this bug really rocks!
hmmmm have a dropship ram that door, I remember it chewing on some ships in beta
sounds like stupendous fun for traders, running that blockade
If you think about the volume of space needing to be covered, with only about 36 ships/instance, it actually may be a tad easy. Remember, you only need to get in range of the stations guns to be "safe", as at that point, they will start picking off anyone chasing you, and we all know how long even A kitted Anacondas last against those...
Also, as I said, approach angle to the station form SC now become a tactical decision. Dropping in from an odd direction may put you out of whack with the letterbox, but it may be more likely to throw you clear of any ship that may want to take you out.
Traders also have their methods - there is silent running, cold builds (my exploration Anaconda sits at 16% heat, I could probably tweak it to run even cooler. Cobras and, to a lesser extent, Asps and th elike can do speed blockade breaks as an extra option, and you can always build a hull tank Python with some C3 and C2 turrets to keep the moquitos at bay.
The trick would be to make the drop out distance far enough so that it isn't 20 seconds of boosting to get to safety, but close enough so that it isn't just a huge play area with not enough ships. Ideally, I think a 64 ship instance (or more) would help...
Maybe station guns would also need to be scaled back to 2km range to "avoid accidental hits to allied craft" or something.
Anyway, I just thinkt here is so much potential for such things, and it can possibly help satisfy the PvP's, and also thos elike me who play mainly PvE, but in open, and have no PvP objections, and consider it part of the risk (and fun).
Such things would also work in PvE mode, just use NPC ships, obviously...
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