chances of cutter improvement?

A Cutter is already very capable at combat. Although maneuverability is a huge factor when it comes to combat, its not as important when it comes to a tank.

Small ships: Will have a very hard time with a Cutter, because of its massive shields/SCB's. Its a lot to go through and if you somehow manage to get those shields down with a Viper, odds are that you wont get through the hull. The reason is two fold. First is because the Cutter has the highest "armor hardness" and small/medium sized hardpoints simply arent very effective. Second reason, the shields are so big, you will need to use mostly energy weapons to get them down, because of this I personally use mirrored bulkheads. So not only would the Vipers small/medium hardpoints not be as effective due to armor hardness, they would be further negated by the mirrored bulkheads, making it potentially more difficult to take the hull down, than it is to take its massive shields down.

Medium ships: Such as FDL/FAS would be the most effective vs a Cutter, because they can field large/huge hardpoints and are also durable and maneuverable. These ships will however be a threat to any ship, including a Corvette, which most would consider to be a pure combat vessel.

Large ships: Will also have a hard time with a Cutter as shields/armor hardness still come into play, but more importantly the Cutters top speed gives it a huge advantage vs the other 2 big ships. You can control the battle and engage your target when you see fit and your target does not have that same option. Also if things get hairy you can always back off, get some distance to let your shield come back up, pop an SCB and get back into combat if the situation is right. Or you can just easily retreat all together.

So I would say a Cutter improvement is very unlikely as it doesnt need one.
 
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Ship salesman: "I've got these 3 models of large ships, with these pros and cons".
Customer: "I don't care about pros and cons, I want that white one, its sexier!"
Ship salesman: "OK, but I think you would prefer one of the other 2, regarding the kind of flying you want, don't you want to test drive them first?"
Customer: "No, me likey the white one, its prettier and my favorite. I had already decided that it would be my favorite ship long before it was available for sale!"
Ship Salesman: "OK, here's the keys"

The next day...

Customer: "Me sexy white ship is different from the other ships! Me no like it"
Ship salesman: "I've got 2 others that fit you taste"
Customer: "No! Me likey sexy white ship! I do not care if there are others to choose from that perform exactly as I want! Make sexy white ship exactly like the other 2!"
Ship salesman: "Sigh...."
 
Ship salesman: "I've got these 3 models of large ships, with these pros and cons".
Customer: "I don't care about pros and cons, I want that white one, its sexier!"
Ship salesman: "OK, but I think you would prefer one of the other 2, regarding the kind of flying you want, don't you want to test drive them first?"
Customer: "No, me likey the white one, its prettier and my favorite. I had already decided that it would be my favorite ship long before it was available for sale!"
Ship Salesman: "OK, here's the keys"

The next day...

Customer: "Me sexy white ship is different from the other ships! Me no like it"
Ship salesman: "I've got 2 others that fit you taste"
Customer: "No! Me likey sexy white ship! I do not care if there are others to choose from that perform exactly as I want! Make sexy white ship exactly like the other 2!"
Ship salesman: "Sigh...."

I'd make crucial amendments to your story. "I've got these 3 models of << War-ships >> [...] "
The next day:
"It's not a War-ship it's a FREIGHTER"

And lore-wise; you'd be in a bigger world of hurt because you're suggesting people to chose a different ship from their enemy faction?

Exactly like putting a type 6 in the same lot as lets say a FDL, Python, FAS. Because they're all medium-sized ships that carry a couple of guns. And all I can read as arguments here is "but it carries a lot of cargo" as if it's a selling point worthy of being put in a fighter-class category.

Suddenly there's a little irony in there.
 
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I'd make crucial amendments to your story. "I've got these 3 models of << War-ships >> [...] "
The next day:
"It's not a War-ship it's a FREIGHTER"

And lore-wise; you'd be in a bigger world of hurt because you're suggesting people to chose a different ship from their enemy faction?

Exactly like putting a type 6 in the same lot as lets say a FDL, Python, FAS. Because they're all medium-sized ships that carry a couple of guns. And all I can read as arguments here is "but it carries a lot of cargo" as if it's a selling point worthy of being put in a fighter-class category.

Most warships are generally huge in terms of carrying capacity. And that has been the case since ever.

The only reason that such a comparison is no longer made is because, in the real world, cargo transportation is done predominantly by tanker size vessels, with the main distinctions between them being whether they can pass through certain canals like the Panama ones.

The Panther Clipper will (potentially and hopefully) showcase this, since the issue here is that there's nothing above the Cutter in terms of carrying capacity. It's not that the Cutter is a freighter, it's that no freighter of this tier of ships exists.
 
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Ship salesman: "I've got these 3 models of large ships, with these pros and cons".
Customer: "I don't care about pros and cons, I want that white one, its sexier!"
Ship salesman: "OK, but I think you would prefer one of the other 2, regarding the kind of flying you want, don't you want to test drive them first?"
Customer: "No, me likey the white one, its prettier and my favorite. I had already decided that it would be my favorite ship long before it was available for sale!"
Ship Salesman: "OK, here's the keys"

The next day...

Customer: "Me sexy white ship is different from the other ships! Me no like it"
Ship salesman: "I've got 2 others that fit you taste"
Customer: "No! Me likey sexy white ship! I do not care if there are others to choose from that perform exactly as I want! Make sexy white ship exactly like the other 2!"
Ship salesman: "Sigh...."

Humorous, but not the truth.

The truth is more like...

Ship salesman: "Soon, we'll have 2 new big ship models, one Federal Corvette, and one Imperial Cutter, which are similar to each other."
Customer: "Nice! One similar ship for each of the 2 reputation grinds, that way both factions will be happy!
Alliance customer: Again nothing for us!!!!"
Ship salesman: "Premium clients can also test drive them, prior to the release, for if they find any design flaws."
Customer: "Cool! Best ship distributor ever!!"

Test Drive Begins -----

iCustomer: "What the frakkk is this poo maneuverability ????"
Ship salesman: "La la la la la la"
iCustomer: "You said the test drive was to find and point to design flaws !!!"
Ship salesman: "Too bad, the engineers already made up their mind and decided to try new forms of combat without implementing the necessary mechanics for them. Boom and Zoom guys!!"
iCustomer: "The FRAKK ??!!!"
Trader customer: "WOHOOO!! MOAR Cargo!!!!"
Elitist customer: "WOOHOO!! I'm so Elite because I pilot an expensive poo ship!!!!"
 
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Most warships are generally huge in terms of carrying capacity. And that has been the case since ever.

The only reason that such a comparison is no longer made is because, in the real world, cargo transportation is done predominantly by tanker size vessels, with the main distinctions between them being whether they can pass through certain canals like the Panama ones.

The Panther Clipper will (potentially and hopefully) showcase this, since the issue here is that there's nothing above the Cutter in terms of carrying capacity. It's not that the Cutter is a freighter, it's that no freighter of this tier of ships exists.

Can't remember the cargo tonnage of the Corvette, pretty sure it's around 700 tonnes. guaranteed people would use it as a heavy freighter if it's jump range wasn't so bad.
 
In terms of PvE, let me be very clear:

The Cutter is a killer. You can take distress signals without shields going down. You can kill pretty much anything and you can take down big wings. Anybody who claims otherwise needs to stop spamming Imperial charity missions and start learning to play this game.

PvP? Well, a shield tanking Cutter, with A8 SCB, will outlast that, erm, pro-bro Viper. :rolleyes:
 
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Most warships are generally huge in terms of carrying capacity. And that has been the case since ever.

The only reason that such a comparison is no longer made is because, in the real world, cargo transportation is done predominantly by tanker size vessels, with the main distinctions between them being whether they can pass through certain canals like the Panama ones.

The Panther Clipper will (potentially and hopefully) showcase this, since the issue here is that there's nothing above the Cutter in terms of carrying capacity. It's not that the Cutter is a freighter, it's that no freighter of this tier of ships exists.

Valid, yet it doesn't really explain the discrepancy between the two new War-ships. I'm not a participant of the maneuverability improvement, I'd like to see War-Ships significantly more resilient than they already are ( all three ), with a huge boost in turreted damage, and decrease in maneuverability. More orientated towards the capital style. But that's my 2 cents.

What's mildly frustrating is the lack of actual physics. Where the centre of mass and thruster locations seemingly don't matter. The empire vessels being significantly wider in their thruster placement would suggest a huge difference in yaw-rates.
 
Seeing how originally the Cutter was supposed to be a battleship like the Corvette and not a trader, do you think there will be any enhancements to the stock cutter in 2.1? Maybe allowing it to have a larger distributor or better maneuverability? I'm not talking about engineers upgrades, just an overall buff to it.
Read the description of it. It's role is not that of a Battleship.

Any buffs to it would be ridiculous.
 
The Cutter and vette should be better than the Conda. They're much more expensive and harder to obtain.

I pilot a cutter and couldn't disagree more. Grinding to a cutter is mind numbing. You should have it and appreciate it for what it is.

the combat specific ships should be easily to obtain due to the PVP element of the game. You don't want to give the time sinkers uber advantages or the more casual gamer will quit.
 
I myself, love the Cutter the way it is. It flies like a big ship, it handles like a big ship, it has the fire power
of a big ship. It FEELS like a big ship. I have flown a cutter in combat and then dry docked her and tried out
an A rated Corvette. I just don't like the corvette, it turns great, the big PA's on top are great. But it doesn't feel right.
I have tried the corvette twice with multiple builds and keep going back to my Cutter.
All Beam turrets on the top and gimbaled cannons on the underside. When the missiles get their buff, look out!
You will see missile cruisers everywhere then. YAY!
 
Listened, but nothing changes the fact that out of the three big ships, and most of the medium ships, it is the one with the lowest DPS and most tedious in all activities, while at the same time, being the most expensive by a country mile.
Actually hardpoint wise, cutter has just slightly more damage potential then a corvette, due to no small hardpoints.
Haha priceless. Gamers at its finest.
You sure you aren't mistaking battleship for a destroyer?

Might want to look up both, and yes, they aren't making that many more battleships of late, because destroyers are more flexible, but as I said, using the word battleship doesn't mean much when it comes to ship movement, battleships were known for their weaponry, of which cutter has just slightly more damage overall then a corvette, due to it not having small weapons at all, where the corvette and conda have 2 small, something overlooked. So the cutter at least in my book qualifies as a battleship, that's all I meant.

And as others have indicated in the thread, FA-off might be the solution to combat?
 
It's less than a T9. Corvette is bad for trading, even before the jump range.

That's not true, it's 76 tonnes more than a T9, with around a little less ladden jump range and a little more empty depending on the build:

http://coriolis.io/outfit/type_9_heavy/04A7A6A5D4A4D6C---------0706054d0303020201.Iw18eQ==.Aw18eQ==
http://coriolis.io/outfit/federal_c...-------06060605054d0403032h.Iw18Z5A=.Aw18Z5A=

But in the end of the day, that raises the question: Why would you invest in a corvette for trading instead of an anaconda at this point?
 
I pilot a cutter and couldn't disagree more. Grinding to a cutter is mind numbing. You should have it and appreciate it for what it is.

the combat specific ships should be easily to obtain due to the PVP element of the game. You don't want to give the time sinkers uber advantages or the more casual gamer will quit.

I have a cutter as well. It should be better than the conda for the reasons listed before. It is much much harder to get. That's the balance.

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Time and effort should be rewarded, though. The Cutter is painful to fly. Gated content should be an upgrade from content that is always available.
 
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Actually hardpoint wise, cutter has just slightly more damage potential then a corvette, due to no small hardpoints

Lol no.

The Corvette has two huges that will only get better with the new huge weapons in 2.1
The Cutter also have half hardpoints on top and half on the bottom, coupled with the extra difficulty to point your noise at the enemy and the smaller power capacitor.

Oh and someone said shield tanking? Thats also gone in 2.1, say hello to my little friend:
ffb907b531932cfd08d75af1a0c30b55567218b3.jpg

Cutter: from frustratingly bad for its price, to completely useless.
 
FD did mention that the performance of that module rigging will be monitored in the beta.

The chances of it going live like that are slim to none unless FD gets a steady supply of hallucinogens to their devs.

David Braben said that a Cutter fitted with all gimbaled beam lasers is very good, when that ship's PD gets saturated with only two C3's even with 4 pips in weapons.
That convinced me they really don't know what they are doing, so I wont get my hopes up with 2.1's additions.
 
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