Will there be changes in 2.1 in relation to how ranking up in the Empire and Federation works?

In this case, the rewards are not worth the time. Life is too short.

Well, thats kinda the point. If you're only playing the game for the rewards, you should definitely do something else. Playing the game should be the reward, the stuff you unlock should merely be a nice bonus. Its a common divisive line on these boards: those who 'grind' towards [objectiveX] will 1) complain about the grinding, 2) complain [objectiveX] wasn't worth it. Those who enjoy the game itself are having a ball.
 
Well ignoring the length of time it should or shouldn't take, I think we can all agree the journey should be fun.

I personally wouldn't mind being asked to do 100 hours of "work" to unlock a ship, but I do mind being asked to keep logging in and logging out for 2 weeks waiting for charity missions to spawn. Or doing an assassination mission against an eagle/anaconda/corvette .... x 10,000. It kind stops being fun (for me) around the 7,000-th mission mark. YMMV.
 
Well ignoring the length of time it should or shouldn't take, I think we can all agree the journey should be fun.

I personally wouldn't mind being asked to do 100 hours of "work" to unlock a ship, but I do mind being asked to keep logging in and logging out for 2 weeks waiting for charity missions to spawn. Or doing an assassination mission against an eagle/anaconda/corvette .... x 10,000. It kind stops being fun (for me) around the 7,000-th mission mark. YMMV.

Which I think is fundamentally the reason why Michael and FD are leaving military rank missions until they have the space to re-do them properly, rather than further tweaking the current system.
 
Well ignoring the length of time it should or shouldn't take, I think we can all agree the journey should be fun.

I personally wouldn't mind being asked to do 100 hours of "work" to unlock a ship, but I do mind being asked to keep logging in and logging out for 2 weeks waiting for charity missions to spawn. Or doing an assassination mission against an eagle/anaconda/corvette .... x 10,000. It kind stops being fun (for me) around the 7,000-th mission mark. YMMV.
I don't really understand why so many people say you have to do this. I never did and I am Admiral Rank.

The game at no point ever asks the player to do that, not once. The game never even tells you that you can do it.
 
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I don't really understand why so many people say you have to do this. I never did and I am Admiral Rank.

The game at no point ever asks the player to do that, not once. The game never even tells you that you can do it.

Well, it does say they are the highest level of influence boosters, and they are clearly the easiest, so its not that weird to see people assume its the 'best' way to rank.
 
Well, thats kinda the point. If you're only playing the game for the rewards, you should definitely do something else. Playing the game should be the reward, the stuff you unlock should merely be a nice bonus. Its a common divisive line on these boards: those who 'grind' towards [objectiveX] will 1) complain about the grinding, 2) complain [objectiveX] wasn't worth it. Those who enjoy the game itself are having a ball.

I don't see what is there to do to find it so fun. What is different the 1000th time you fight that Python, when you just turned and turned while firing the weapons until it went boom, or what changed the 1000th time you docked to sell stuff at the station. Nothing changed the rewards are the only thing that are new, and they just take too long to get while doing repetition.

It is fun the first couple of times, the combat is well done, but it reaches a point in which is just the same over and over.
 
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I don't see what is there to do to find it so fun. What is different the 1000th time you fight that Python, when you just turned and turned while firing the weapons until it went boom, or what changed the 1000th time you docked to sell stuff at the station. Nothing changed the rewards are the only thing that are new, and they just take too long to get while doing repetition.

It is fun the first couple of times, the combat is well done, but it reaches a point in which is just the same over and over.

There is not really much point in arguing about whats fun, I guess. But I've throroughly enjoyed the AU/Canonn stuff, others are going nuts racing canyons, doing the Distant Worls thing, pirating at CGs, patrolling beginner-zones to fight seal-clubbers, start a communist revolution in space or any of the many other things people are doing. If none of it appeals to you, then you just need to find a game that is more up your alley. Many people play Minecraft for years, or some NASCAR sim. Whats the fun in stacking millions of blocks, or making the same turn for the millionth time? No idea, but some like it and others dont. :)
 
There is not really much point in arguing about whats fun, I guess. But I've throroughly enjoyed the AU/Canonn stuff, others are going nuts racing canyons, doing the Distant Worls thing, pirating at CGs, patrolling beginner-zones to fight seal-clubbers, start a communist revolution in space or any of the many other things people are doing. If none of it appeals to you, then you just need to find a game that is more up your alley. Many people play Minecraft for years, or some NASCAR sim. Whats the fun in stacking millions of blocks, or making the same turn for the millionth time? No idea, but some like it and others dont. :)

Well none of the stuff you mentioned has anything to do with the missions to rank up and all of them are multiplayer activities where the social interaction breaks the monotony.

And no, my point is not to discuss what activities are fun or not, my point is that a fun activity just stops being fun given enough repetition with lack of tangible progress, at least for me.
 
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I wish more ingame activities would count for military ranking, not just missions. Its a terrible grind going through tens or hundreds of missions to get that ship. I think its boring gameplay.

More activities should count for ranking. Like Combat Zones, Combat CGs and other CGs - the higher tier you got the more % you would get to your ranking.

For example, the latest CG for building an imperial cap ship, the higher tier you get in the CG the more % you would get to your imperial ranking.
Everything you do ingame that would benefit the Empire or the Feds should give at least a small percentage for ranking. This way the ranking climb wouldnt be a grind, but something more of a natural progression ingame.

Mission grinding to me was awful. I recently did it to buy a Clipper and was bored out of my mind. I cant imagine how its like to get a Corvette or a Cutter. All i know is that i wont subject myself to that again.
 
OK so writing from experience now.

And to the OP, yes they're overhauling missions in 2.1, so yes that will absolutely affect the current 'methods' to rank up.

Current methods being: Stack 80 missions, and do them in one hit, rather than do each one individually for poultry rewards and progression.

What I would LOVE to see is 'Navy ascension mission arcs'. Maybe assassinate mr x, perhaps smuggle some weapons into station y, maybe transport x number of slaves to station xyz, assault a planet installation, maybe go mine aaaa material, and a finale would be to join a warzone and help out there for x number of kills / assists.

I don't know what to expect, but, all I know is that I spent a lot of time moaning on the forum about having to do mindless activities for a ship I really wanted. I have to admit a revelation, an epiphany hit me whilst laying in bed raging... and it struck me that they will make missions much much better in 2.1. Missions will be great, fun and everything pink with rose petals on top. I have faith in FD that they will pull some real gems out the hat.

BUT

The caveat that crawls along side this are fixes. Fixes that will nerf to hell the current methods of switching servers by logging off sessions, to 'refresh' the bulletin boards. They're overhauling the missions system, so only right to presume that this will be something in the targets to.

A week ago, I was unranked in Imperial Navy. Empire hated my ass. So, I work fundamentally incompatible hours for ED reputation grinding, I went about looking for ways to have both a life, and, get a Cutter. In the current system, it's possible. In the new system I highly doubt it. If you're going to grind rep, DO IT NOW. I'm Currently at Marquis, and 11% from Duke. Did I enjoy it? No, not at all. Would I ever do it again? No not at all. Was it fun? No not at all. Was it mandatory? Well, subjective. After 2.1 I guess it would be impossible for me to do it, as I have a life. Therefore if I was going to do it, it had to be now, and therefore was mandatory.

One thing I have learned in ED it's TAKE OPPORTUNITY whilst it exists. Sooner than later, the opportunity will be gone, and you'll see folks with 10,000,000,000 credit accounts, and think how the heck did they do it.. truth is, they put in no more effort than anyone else, all they did is just play the opportunities whilst they could, that's all.

I know folks in real life, that mortgaged their houses to invest in an opportunity arising from the earlier Russian oil gold rush.. He made several million, yet ED is the same.. See an opportunity to cash in, CASH IN. When it's gone it's gone. People only moan when they choose not to, or leave it too late, and then scream to nerf game mechanics that ultimately close the opportunity.

I'm waffling, you get my point. If you're gonna grind rep do it now. No idea how 2.1 will change things, but you betcha you wont be able to do it quite like this afterwards.

/Vx out

PS: I'll keep folks informed regarding my progress to duke later. Happy to share secrets (where's and how's once done), if folks are interested in that zero to duke week. Can easily be done quicker, but I only really had about an hour game time per night.
 
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I wish more ingame activities would count for military ranking, not just missions. Its a terrible grind going through tens or hundreds of missions to get that ship. I think its boring gameplay.

More activities should count for ranking. Like Combat Zones, Combat CGs and other CGs - the higher tier you got the more % you would get to your ranking.

For example, the latest CG for building an imperial cap ship, the higher tier you get in the CG the more % you would get to your imperial ranking.
Everything you do ingame that would benefit the Empire or the Feds should give at least a small percentage for ranking. This way the ranking climb wouldnt be a grind, but something more of a natural progression ingame.

Mission grinding to me was awful. I recently did it to buy a Clipper and was bored out of my mind. I cant imagine how its like to get a Corvette or a Cutter. All i know is that i wont subject myself to that again.

CZ missions count, and with the new system they should be fairly easy to get. The problem is not IMHO that it should be missions, but that you currently often cant get any missions for a specific activity.
 
CZ missions count, and with the new system they should be fairly easy to get. The problem is not IMHO that it should be missions, but that you currently often cant get any missions for a specific activity.

It's true as well. Personally would love to be an Imperial 'trucker' for the rest of the way to 'king' but it makes it pointless when the rewards do not scale with rank. I'd expect a Marquis to earn a whole bunch more for doing a 300t haul, than a serf doing a 2t haul in a sidewinder.

The missions do need to be more specific for particular activities of choice, and also the rep needed to get to the ascension mission to be a lot lot lower ... ergo as part of the journey I'd advocate a cool mission arc to take you from one rank to the next. It would feel like you're actually doing something for progress and 'earning' that title. Simply up the ante on higher rank progression, but have it so missions do not expire. If you only have 2 hours every other day, then so be it.

There's a lot they could do, but getting a promotion from Earl to Marquis for hauling 3 robotics from a nearby system seems rather pants. It is what it is, I suppose.
 
I spent so much time in Tun and Cubeo that they both gave me a pass to the executive lounge to make my visits a bit more comfortable. Now that I'm a King and Admiral, I can go to the VIP lounge, so I guess it was worth it for that because it wasn't worth it for the Cutter and Corvette. They're both gathering dust somewhere while I have fun in an Asp.
Can't wait to have a cutter with the new huge hard points. With this update I really hope a sound and VFX update is included
 
CZ missions count, and with the new system they should be fairly easy to get. The problem is not IMHO that it should be missions, but that you currently often cant get any missions for a specific activity.


But its a mission right? What i was trying to say was for every activity ingame that benefits the Empire or the Federation there would be an increase in ranking even if very small, making it a natural progression ingame.
 
But its a mission right? What i was trying to say was for every activity ingame that benefits the Empire or the Federation there would be an increase in ranking even if very small, making it a natural progression ingame.

But that doesnt make sense to me. When you do 'whatever you want' and it happens to be beneficial to the Feds/Imps, you gain reputation. To move through military ranks I feel you should do whatever they specifically ask you to do, not whatever you feel like doing. The latter kinda goes against the very idea of an army.
 
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Which I think is fundamentally the reason why Michael and FD are leaving military rank missions until they have the space to re-do them properly, rather than further tweaking the current system.

All this means to me is that it will now be even longer until I get my corvette. I can't stand the ranking system. Which sucks because I want that corvette but not enough to waste time and money in tun
 
Eventually that won't be possible and you'll have to make a choice. No idea when that will be implemented though. I've been poking and prodding over that for awhile now but never get a response.


It'll be implemented when everyone is a King and Admiral :)

I'd like to see military rank become a lot more meaningful before anything. Beyond a few unlocks.
 
What I remember seeing was another level is to be introduced between friendly and allied, which may or may not affect the type of missions you receive.
 
There are no changes to the game (it is perfect), just to the way, information are presented and that is only, because we failed the game (and developers) and did not appreciate previous form of presentation of the perfection of underlying system.
 
It'll be implemented when everyone is a King and Admiral :)

I'd like to see military rank become a lot more meaningful before anything. Beyond a few unlocks.

I would have no issues working to get perks. I'd willing grind missions if it meant I got cheaper ammo, repairs, weapons or anything else like that for being a         ADMIRAL
 
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