GraXXoR, I share your feeling.
I did a full reset only a few (playing-) hours ago and am sitting in a fully A-rated Viper MkIV already. I planned to experience all the starter ships (e.g. the Adder), but had so much money to my deposit so fast, that I didn't see a reason not to advance immediately. And I didn't even use CGs or Robigo runs. Just plain, simple bounty-hunting.
Also, I am already 'allied' to the Empire - a status that took way longer to reach when I started the game, IIRC.
Maybe 'percentage' is the key word for salvation?
- If, as in your case, the rewards of CGs would evaluate the percentage of a player's contribution, the payout would be more reasonable. The reached tiers would still increase the total payout, but small contributions would recieve only an equivalent small reward.
This would be usefull for high-level contributors as well! For them, additional contributions would be worthwhile, as they would increase their final payout, even if the next tier is out of reach. (This is a thought I had, while hauling commodities for a CG in my T9 in my "previous life".)
- In my case, bounty hunting rewards should factor the damage done to the target ship. "Teaming up" with NPCs to hunt down valuable prey in an otherwise under-powered ship (a measly Eagle, in my case) would still be possible, but by far not as rewarding as currently.
And yes, I did it "wrong", too. I could have kept my E-rated Sidewinder and try to hunt down Anacondas.
But artificially binding one arm behind your back isn't the answer. Playing as optimal as possible (without using exploits!) is a source of satisfaction and enjoyment for many players - including me.
It is the developers responsibility to try to achieve a balance where this is possible and the overall progression is still in reasonable limits.
Currently, this doesn't seem to be the case.
--
@Miklos (did you edit your post? So did I in order to reflect it...)
The Clipper and other rank-locked ships are indeed the new long-term-goal.
Earning enough military ranks to be able to buy it does in fact require quite some dedication and playing-time. (See how I avoided the 'g'-word?
)
I did a full reset only a few (playing-) hours ago and am sitting in a fully A-rated Viper MkIV already. I planned to experience all the starter ships (e.g. the Adder), but had so much money to my deposit so fast, that I didn't see a reason not to advance immediately. And I didn't even use CGs or Robigo runs. Just plain, simple bounty-hunting.
Also, I am already 'allied' to the Empire - a status that took way longer to reach when I started the game, IIRC.
Maybe 'percentage' is the key word for salvation?
- If, as in your case, the rewards of CGs would evaluate the percentage of a player's contribution, the payout would be more reasonable. The reached tiers would still increase the total payout, but small contributions would recieve only an equivalent small reward.
This would be usefull for high-level contributors as well! For them, additional contributions would be worthwhile, as they would increase their final payout, even if the next tier is out of reach. (This is a thought I had, while hauling commodities for a CG in my T9 in my "previous life".)
- In my case, bounty hunting rewards should factor the damage done to the target ship. "Teaming up" with NPCs to hunt down valuable prey in an otherwise under-powered ship (a measly Eagle, in my case) would still be possible, but by far not as rewarding as currently.
And yes, I did it "wrong", too. I could have kept my E-rated Sidewinder and try to hunt down Anacondas.
But artificially binding one arm behind your back isn't the answer. Playing as optimal as possible (without using exploits!) is a source of satisfaction and enjoyment for many players - including me.
It is the developers responsibility to try to achieve a balance where this is possible and the overall progression is still in reasonable limits.
Currently, this doesn't seem to be the case.
--
@Miklos (did you edit your post? So did I in order to reflect it...)
The Clipper and other rank-locked ships are indeed the new long-term-goal.
Earning enough military ranks to be able to buy it does in fact require quite some dedication and playing-time. (See how I avoided the 'g'-word?
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