Conclusive undeniable proof that HRP are not over powered. Return of the Torpedo Boat pt3

Majinvash

Banned
You may have seen the first two Torpedo boat videos... by popular demand... Here is the third!!

[video=youtube_share;n2o2VXP7uQ8]https://youtu.be/n2o2VXP7uQ8[/video]

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So..... erm...... yeah...... no need to nerf HRP... they seem totally balanced........

Majinvash
The Voice of Open
 
Am I the only one who think that torpedos sucking is a good thing? Lock on single fire weapons shouldn't define the meta, it's overly punishing to small ship and rewards ganking and constant reloads
 

Deleted member 38366

D
The old story :

- Torpedos are underpowered
- remember they're meant to be used against Large Ships
- remember they hate any equipped bulkheads

So in effect, just using the wrong weapon against the wrong target type. And not having the massive luck needed to score a nice hit ;)

Disclaimer : so far, I've only seen one (1) Video ever documenting a Torpedo actually destroying a Ship, and that was an unhielded and non-bulkheaded, damaged Anaconda taking a very unlucky direct hit to its Powerplant.
 
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Am I the only one who think that torpedos sucking is a good thing? Lock on single fire weapons shouldn't define the meta, it's overly punishing to small ship and rewards ganking and constant reloads

they only work, after shields are down - so basically they should be working as an anti-meta to shieldless-hulltanking ships. and they don't. see above.

Disclaimer : so far, I've only seen one (1) Video ever documenting a Torpedo actually destroying a Ship, and that was an unhielded and non-bulkheaded, damaged Anaconda taking a very unlucky direct hit to its Powerplant.

here are two to watch: https://www.youtube.com/watch?v=58gcv2-PpTo - and https://www.youtube.com/watch?v=pB5TUrwauok
 
Am I the only one who think that torpedos sucking is a good thing? Lock on single fire weapons shouldn't define the meta, it's overly punishing to small ship and rewards ganking and constant reloads

Except that small ships can easily escape/put on shields/SR to avoid lock to begin with.

I think it's about time that missiles and torpedo become a real threat to all, and small ships are the most vulnerable to guided missiles/torpedo unless they keep an eye out or equip point defense.

Otherwise missiles and torpedo will remain the laughingstock that they are.
 
Except that small ships can easily escape/put on shields/SR to avoid lock to begin with.

I think it's about time that missiles and torpedo become a real threat to all, and small ships are the most vulnerable to guided missiles/torpedo unless they keep an eye out or equip point defense.

Otherwise missiles and torpedo will remain the laughingstock that they are.

Not as much as Proximity Mines are. :)
 
Except that small ships can easily escape/put on shields/SR to avoid lock to begin with.

I think it's about time that missiles and torpedo become a real threat to all, and small ships are the most vulnerable to guided missiles/torpedo unless they keep an eye out or equip point defense.

Otherwise missiles and torpedo will remain the laughingstock that they are.

Can't agree more with this. It is time for missiles, torps and mines taking their place in combat in both PvE and PvP. The community has a tendency to think once they get buffed the skies will fall but i highly doubt it. Variety is always good and also i think missiles might really make a great weapon for piracy come 2.1 with their buffed ability to damage drives.

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Mines need a major major buff to become viable as a tactic in combat.

Word is mines are getting the same explosive damage buff alongside with splash damage similar to missiles ( external module damage ) which finally will make them useful against unshielded targets. Forget the torpedoes, it might be really funny to see if the new mines become the bane of HRP meta. Can't wait for 2.1 beta to try 'em out.
 
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The damage with pre nerf missiles and torpedoes weren't the problem. (ok, the damage against shields was). FDev should have added activation distance to missiles and torpedoes. Because the problem was that you could ram you opponent and fire to their hull so their point defense turrets couldn't react, player had no time to react or avoid. If torpedoes and missiles had minimal firing range that problem would have been non existing.
 
Word is mines are getting the same explosive damage buff alongside with splash damage similar to missiles ( external module damage ) which finally will make them useful against unshielded targets. Forget the torpedoes, it might be really funny to see if the new mines become the bane of HRP meta. Can't wait for 2.1 beta to try 'em out.

I'm imagining giving the "force shell" modification to mines...

*Evil chuckle in the background*
 

Majinvash

Banned
The old story :

- Torpedos are underpowered
- remember they're meant to be used against Large Ships
- remember they hate any equipped bulkheads

So in effect, just using the wrong weapon against the wrong target type. And not having the massive luck needed to score a nice hit ;)

Disclaimer : so far, I've only seen one (1) Video ever documenting a Torpedo actually destroying a Ship, and that was an unhielded and non-bulkheaded, damaged Anaconda taking a very unlucky direct hit to its Powerplant.

Part 1

[video=youtube_share;iGXUpmeRaRY]https://youtu.be/iGXUpmeRaRY[/video]

Part 2

[video=youtube;z0Zfyuoiz4c]https://www.youtube.com/watch?v=z0Zfyuoiz4c[/video]

Both videos are against combat fit ships, pre HRP Opnessssssssssssssssss

Majinvash
The Voice of Open
 
I'm imagining giving the "force shell" modification to mines...

*Evil chuckle in the background*

No need, we already have shock mines currently in game. Their description goes as 'Launches mines that are designed to physically shock and push on a ship more than damage it outright'. But last time i tested them they were not working as intended with no visible difference compared to regular mines in terms of applying this effect ( Tested on a no HRP mil grade bulkhead Cobra mk3 with both shields on and off ). I hope with 2.1 this issue will be addressed too.

I am imagining more like a IFF 'Homing' modification for mines since we already have the groundwork in game. I remember npcs using them against players. Coupled with shock mines that would be something...

*Joins the evil chuckle in the background*
 
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Except that small ships can easily escape/put on shields/SR to avoid lock to begin with.

I think it's about time that missiles and torpedo become a real threat to all, and small ships are the most vulnerable to guided missiles/torpedo unless they keep an eye out or equip point defense.

Otherwise missiles and torpedo will remain the laughingstock that they are.

I agree for dumbfire. However how exactly is a small ship supposed to counter an FDL with 1 huge beam and 8 torpedos? You lose shields fast, and if they get close for even a few seconds, or youre forced out of SR, bam, 2,000odd damage of unavoidable lockon weaponry

Torpedo's only counter small non-sr ships. The meta is in favour of large SR ships. I don't see how buffing toprs and wrecking small ships even harder makes any sense. They should be dumbfore IMO
 

Majinvash

Banned
I agree for dumbfire. However how exactly is a small ship supposed to counter an FDL with 1 huge beam and 8 torpedos? You lose shields fast, and if they get close for even a few seconds, or youre forced out of SR, bam, 2,000odd damage of unavoidable lockon weaponry

Torpedo's only counter small non-sr ships. The meta is in favour of large SR ships. I don't see how buffing toprs and wrecking small ships even harder makes any sense. They should be dumbfore IMO

Why should a small ship be able to survive a load-out like that? It shouldn't... Its also not a load-out you are likely to see, unless someone has decided to hunt down small ships.

You are usually all about balance. An FDL running a beam and 8 torps in a one trick pony and should be equally dangerous to any ship if it gets its shields down.

The ONLY way torpedoes hit, are if the target is almost stopped because of a bad turn or coming at you, trust me.. I used to use these babies a lot up until HRP made them a lol at best. It takes 2 Torps to kill a HRP Eagle.

A small ship travelling in a straight line with a single boost will defeat every torpedo I can throw at him.
They could also fit anti-lock counter measures or double point defence.

If you got grabbed be this torpedo FDL, just don't lose your shields and if you do DO NOT SIT IN FRONT OF IT.

Majinvash
The Voice of Open
 
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I agree for dumbfire. However how exactly is a small ship supposed to counter an FDL with 1 huge beam and 8 torpedos? You lose shields fast, and if they get close for even a few seconds, or youre forced out of SR, bam, 2,000odd damage of unavoidable lockon weaponry

Torpedo's only counter small non-sr ships. The meta is in favour of large SR ships. I don't see how buffing toprs and wrecking small ships even harder makes any sense. They should be dumbfore IMO


Any small ship with over 300 m/sec boost speed is able to outrun and outmaneuver torpedoes, besides one good fully charged ECM blast will take care of any amount of projectiles coming towards you in a 3KM radius. Also you can always try to shake off the lock with silent running and/or heatsinks. Lock on weaponry is in no way unavoidable in Elite actually they have the most amount of hardcounters against them.
 
Torps are fine, they are disgustingly slow and one missile defence will cover them its just nobody runs point defence because there isn't any point haha! at the moment anyway
 
Any small ship with over 300 m/sec boost speed is able to outrun and outmaneuver torpedoes, besides one good fully charged ECM blast will take care of any amount of projectiles coming towards you in a 3KM radius. Also you can always try to shake off the lock with silent running and/or heatsinks. Lock on weaponry is in no way unavoidable in Elite actually they have the most amount of hardcounters against them.

If they can get within 200m or so for even 1 second, they're unavoidable, you'll be hit literally before you can react thanks to latency

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Why should a small ship be able to survive a load-out like that? It shouldn't... Its also not a load-out you are likely to see, unless someone has decided to hunt down small ships.

You are usually all about balance. An FDL running a beam and 8 torps in a one trick pony and should be equally dangerous to any ship if it gets its shields down.

The ONLY way torpedoes hit, are if the target is almost stopped because of a bad turn or coming at you, trust me.. I used to use these babies a lot up until HRP made them a lol at best. It takes 2 Torps to kill a HRP Eagle.

A small ship travelling in a straight line with a single boost will defeat every torpedo I can throw at him.
They could also fit anti-lock counter measures or double point defence.

If you got grabbed be this torpedo FDL, just don't lose your shields and if you do DO NOT SIT IN FRONT OF IT.

Majinvash
The Voice of Open

I agree, that's why they are balanced CURRENTLY. (To an extent: there's no equivalent anti large ship weapon.)

I'm worried that the buff in 2.1 will make them good against everything, and thus wreck small ships to an insane degree AND be a common loadout (just like railguns)

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Also remember that small ships don't have access to this "hard-counter" utility slots due to the necessity of running chaff and generally fewer u slots.

I'm fine with small ships having a counter. But a counter that destroys you in two shots is just not something that needs buffing: ESPECIALLY when there's no equivalent anti-large counter
 
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