Should Jump Range Be Used As A Balancing Factor?

Sounds more like a case for about 20-30 minutes in some combat ships. That's bad enough. But I won't be surprised if there is a ship configuration that results in an hour travel time for the distance. Take a small FSD, on an otherwise heavily equipped/laden ship with a small tank and the smallest possible scoop.

So,what you are suggesting is that IF you badly want to go join your mates or a CG 200LY away in your combat ship, it might be smart to whack in a big FSD and fuel scoop before you go and then take them out when you get there.

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Jump range should be a balancing factor, but 11-12 ly is far too low. With an A rated FSD, you should be able to do at least 15 LY and all ships should be balanced accordingly.

Jump range of a FDL is 20.94LY. Seems plenty to me.

Kit for combat when combatting, trade when trading and jumping when jumping.
 
Just out of interest, how come it takes some people an hour to do a couple of hundred light years? You can easily do 15 jumps in under 15 minutes which, even with a 13LY range (which I think my Vulture has,I can't remember) would get you around 200LY. There's give and take of course because you wont fly in a straight line but it certainly isn't going to take an hour.

Unless you don't have a fuel scoop of course,in which case, I think it might be your own fault.

My Current FdL Has a 36 LY effective range. Assuming I know I can grab equipment at the other end I will drop the SCB's and add fuel tanks. This will (slightly) drop each jump distance but gives 175 LY effective range. I don't even have Military bulkheads which would compound that further. So, with faffing about to change loudouts at both ends of the journey, having to take the scenic route because you have a <12LY jump range, I'm not getting to the majority of ZG in 30 minutes let alone 15.

Sure, space is big. Sure things should 'take some time' but ships with less than a 15 LY jump range is a waste of my time... which is a shame as my current favourite ships all fall in the crappy jump range group and I end up having to not use them.

Edit: I'm also ignoring the major factor of boredom. I do not consider Jump, align, jump interesting gameplay. If I'm not in VR then a movie is going onto the other screen to hopefully stop me logging off and doing something else with my time.
 
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One more here who thinks that craps Fsd = unfun gameplay

That's especially true for Fdl and Corvette.

Hell: to bring my fdl to phiagre from Shinrarta i spent almost 10 minutes in doing... nothing.

That's not definitly my way of Fun.

Not to mention that my Corvette is parked in the garage (just to make sure the Fsd wouldn't be damaged... in case it would jump less than it can do now...) because the idea of doing 24 jump (go and return) for a Community Goal scares me...
 
So,what you are suggesting is that IF you badly want to go join your mates or a CG 200LY away in your combat ship, it might be smart to whack in a big FSD and fuel scoop before you go and then take them out when you get there.

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Jump range of a FDL is 20.94LY. Seems plenty to me.

Kit for combat when combatting, trade when trading and jumping when jumping.

Do you know how much extra time it's going to take to hop around 5 places to re-equip? That's assuming you can re-equip near your destination. Never mind if you are taking advantage of a certain CEO's discounts on outfitting to be able to afford the fit that you like, plus get the corresponding insurance reduction.

The whole point of any Quality of Life change is to decrease the time it takes to meet up and get to your gameplay.
 
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Everyone already runs with an A fsd so you can't say slap in a big one :p.

Also it isn't 200ly 13 ly/jump takes 15, because stars are very rarely in a straight line you lose 20% ish per jump depending on how far out of line the current one is, i'm sure somebody knows the standard deviation here but it isn't me! :)
 
Definitely jump range should be one of the balancing factors.
Otherwise, imagine all Federation strike force battle fleet taking a single jump from Sol to Achenar, or the contrary, why not? Or, just direct jump to Sag* A in your battle fitted corvette?=))))
Don't make that more arcade style as it already is.
You always have options: take a faster ship to travel, buy another military upon arrival if you are rich enough. Go in steady pace in your current overcharged build with all weapons/defenses. Or unload some of them to travel faster. In some realistic case being an attacker this gives additional amount of time for defenders to prepare - additional natural buff for defenders. Or just don't travel and be the king of the mountain in a given system if you are not capable at all to sacrifice some of your militaristic toys =) Boring? Travel in the bubble takes too long? But it gives an idea of the really waste universe around us and the real scale of all those "military" wonder waffles. I think many complains of that type will be negated in short term with the arrival of the possibility to call up for/reassemble your ship/fleet in the other system. Take a taxi or any other public transport (when it will be available), travel fast, then call for your ship.
 
Almost 10 minutes travelling in space simulator?!

Oh my, dear gods, the horror!

10 minutes of loading screens isn't fun. That's the problem.

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Again, what is being asked here is a minor quality of life improvement. Perhaps a minimum jump range based on class of the FSD.
 
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Hell: to bring my fdl to phiagre from Shinrarta i spent almost 10 minutes in doing... nothing.

That's not definitly my way of Fun..
If it's a long run out from the jump point to landing I read Galnet, check my Powerplay stats, look at other routes if I've stacked missions etc.
 
And if you only had an hour to play?

How about when you go to work, we don't pay you for the first hour and a bit just because?

Perhaps the entire game should be based around people that only have a limited time to play. How about half an hour which would allow people to complete a mission or two on the train to work.

I have maybe two hours to play in a day, sometimes more. I expect it to take me a very long time to circumnavigate the galaxy BUT it would take me much less time if I could travel 2000LY each jump. Would this be reasonable?

While I don't object to a fully kitted out FDL having a jump range of even 18LY I am pretty sure that if FD provided that, these threads would still keep coming as any time is too much for some people.

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are you in college? Because in the real world, time is money!!!!

I I would love to see the average age of players! This would add to the debate.

The only data we have is on the average age of the people on this forum who answer polls about how old they are. It seems to be between 35 and 45.
 
are you in college? Because in the real world, time is money!!!!

I I would love to see the average age of players! This would add to the debate.

Not for a very long time. But maybe you should be, after all you seem to make very bad timekeeping decisions. After all if 10 minutes of your time are so extremely valuable to you, then what the heck are you doing playing with toy spaceships? Look at all that wasted money!

Also, this is a space simulator. If you cannot be bothered to spend a few minutes travelling in space, I suggest less involving, simpler and more casual games like Counter Strike or similar.
 
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i'd say it'is to avoid people using combat ships as multi purpose. if you fit for combat, you mean it. i'm not at all sure it's the best option to balance this but i do appreciate the result.

indeed a bit more flexibility for fsd would be nice, it's either max A or D, al other options are useless or plain ridiculous.

IMHO, an FdL could use a larger FSD and a larger fuel tank all the while keeping its limited number of internal compartments. That way, you could hardly turn an FdL into a multi-purpose.
 
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IMHO, an FdL could use a larger FSD and a larger fuel tank all the while keeping its limited number of internal compartments. That way, you could hardly turn an FdL into a multi-purpose.
Elite Engineer: requested options require a sacrifice of at least this huge hardpoint. And may be take out this and that. A medium multipurpose ship as a result. Ready? Go=)
 
Almost 10 minutes travelling in space simulator?!

Oh my, dear gods, the horror!

It is indeed.

But one thing I am noticing around this forum is:

1) the increased "feature" of fanboys populating it;

2) the increased "feature" of someone here in getting pleisure in being hurt.

Don't know: it must been the new kind of fashion of the moment [yesnod]
 
It is indeed.

But one thing I am noticing around this forum is:

1) the increased "feature" of fanboys populating it;

2) the increased "feature" of someone here in getting pleisure in being hurt.

Don't know: it must been the new kind of fashion of the moment [yesnod]

You know, if someone likes a something about any particular thing that you happen not to like, it doesn't necessarily make them a "fanboy".
 
...BUT it would take me much less time if I could travel 2000LY each jump.

Again with the strawmen. A new one every page it seems.

What is it, you want less people to play the game, hmm? Certainly this is good for the game's future.

And besides, it's not as if this would take anything away from you. You can still use the Economical Routes plotter and travel as slowly as you like.
 
Well if you want to know why nobody complained about jump ranges initially its because *gasp* only the T9 had a bad one ;) that was complained about, probably in proportion to the number of people who actually owned one (so not many). It was generally accepted that due to its jump being so bad the anaconda invalidated it in every way and we all moved on. Its different with popular ships.

Its also really not an argument to say "but then they'd complain more" they always complain, everyone always complains all the time its either a good idea or its not. For example at the moment the jump ranges that are ~ 13 are stupidly low it is easy to make a credible argument about this being bad design.

It isn't easy to make the same statement if the lowest ship was 20, because many ships sit in that general area and it wouldn't feel like a punishment attributed to a ship, it also wouldn't be anyway near an explorer it would just be slightly faster at moving round for general activities. It goes from being a relatively strong argument to a very weak one and FD have no issue ignoring the strongest arguments already lol.
 
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