chances of cutter improvement?

I consider the cutter a fine reward in many categories, including other aspects of combat, just not dogfighting.

And once again, you have a video of a cutter owning 2 corvettes. At this point your nagging only seems to be "I want it to be easier to own those 2 corvettes".

And really, I'm still waiting for enough people to gather for a 4 cutters vs 4 corvettes match. Just for good measure.
Outcome is predictable. Cutters win. Simply because they can out tank Corvettes. However if Corvettes equip 2 x Huge plasma each, then they can drop or bring single Cutter's shields to 10% with simultaneous plasma hit. But i still think that Cutters win, simply because they can tank better, and that some Corvette's shield drops first, leading to -1. With that they will quickly loose advantage and get destroyed.

I'm flying Corvette now, i've been in PvP with it. Me and my friend in FdL interdicted Cutter and tried to crack it's shields. No use. He just tanked our damage and ate SCB after SCB, and in the end he just high waked with shields up. What i mean is that pilot in Cutter can control the battle. He can boost away from Corvette/Conda, he can tank impressive amount of damage, he cannot be masslocked unless there is another Cutter. There is no way that ship gonna die, unless pilot wants to. Yes, that ship may lack firepower and agility, but it is still a decent warship - i say that as Corvette pilot who faced it off in PvP.
 
It's a bad name for the ship, too. A Cutter is supposed to be relatively small with a focus on speed over cargo to make it easier to deploy quickly.

Indeed.. Really the Clipper and Cutter could maybe do with a name swap.
Traditionally Cutters being small fast ships with low cargo capacity and good combat ability. In terms of combat, a cutter was unrated as they generally had less than 16 guns (20+ guns to be rated), by comparison a Corvette was slower and less maneuverable but had 20-24 guns.
Clippers, while not known for too much in the way of cargo space, were very fast for their size.
So, the current iteration of the Clipper is more of a cutter in its design (though clipper is still accurate enough due to the speed and lower cargo capacity), and the current Cutter is definitely not a cutter, though not quite a clipper either.
 
Well a cutter is a fast ship last I checked, medium sized by our normal definitions for boats? So seems fairly fitting? from the sail-boat perspective, yes others have adopted the cutter name but as it is?

What would you have it called instead? Imperial Bloat? :p

The Cutter isn't fast at all. The conda is much faster. Real space speed doesn't count. Jump range = speed when it comes to deployment.

The Cutter's speed is somewhat redundant. It isn't fast enough to catch a fighter, and it doesn't need the speed to run away as it can't be mass locked. It's a weird design choice, and the things that make it fast should also make it more maneuverable in some aspects. I honestly expected it to fly like an oversized Clipper. It's the same design, only bigger.

I would happily sacrifice top end speed for jump range on it. It drifts way too much when you boost anyway. You spend as much time slowing down as it took to get there lol.
 
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The Cutter isn't fast at all. The conda is much faster. Real space speed doesn't count. Jump range = speed when it comes to deployment.

The Cutter's speed is somewhat redundant. It isn't fast enough to catch a fighter, and it doesn't need the speed to run away as it can't be mass locked. It's a weird design choice, and the things that make it fast should also make it more maneuverable in some aspects. I honestly expected it to fly like an oversized Clipper. It's the same design, only bigger.

I would happily sacrifice top end speed for jump range on it. It drifts way too much when you boost anyway. You spend as much time slowing down as it took to get there lol.

Well, keep in mind, getting something THAT heavy, takes time to slow down, or change direction.
There are no thrusters in the game capable of moving that much mass efficiently.
I still love the cutter, much more than the Corvette, and even the Anaconda.
But to everyone crying for a buff.....As someone else mentioned, if you don't like the Cutter, fly something do you like.
 
I thought it was quite obvious that "warship" is not automatically synonymous with "dogfighter". :)

The Cutter isn't a bad warship, or those videos and stories of CMDR's dominating their opponents in it wouldn't exist. If you don't like the Cutter, that's fine; it's not your preferred style of warship. But that doesn't automatically make it "failed" or "bad", and it's pretty small-minded and self-centered to claim otherwise.
 
Well, keep in mind, getting something THAT heavy, takes time to slow down, or change direction.
There are no thrusters in the game capable of moving that much mass efficiently.
I still love the cutter, much more than the Corvette, and even the Anaconda.
But to everyone crying for a buff.....As someone else mentioned, if you don't like the Cutter, fly something do you like.

Poor logic. The Cutter is gated content without a way to balance out the requirements. It also doesn't match its description. The physics of it don't make sense, either.

M point about the drift is that it offsets the speed anyway. You spend as much time slowing down as you would if the ship wasn't that fast. It doesn't need to be fast. It needs to be a better military vessel.

The vertical and lateral thrusters should offset the drift better than they do, too. This is a ship built around its engines. The yaw should be much better due to the nacelles, as well.
 
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The cutter has plenty of attributes that balance out the fact that its gated, its just you want the only one it doesn't have :p
 
The cutter has plenty of attributes that balance out the fact that its gated, its just you want the only one it doesn't have :p

No, it really doesn't. It's a cargo ship. It's good at trade and running away, that's it. It's rather mediocre to poor at everything else. The distributor and pitch cripple it in combat.
 
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Why does it need a buff?

It's a luxury ship, not a battle ship, it mass locks everything in the game and has the best shields in the game. Maybe a bigger Power Distributor but that's it.
 
No, it really doesn't. It's a cargo ship. It's good at trade and running away, that's it. It's rather mediocre to poor at everything else. The distributor and pitch cripple it in combat.

It also looks good, and is supposedly very luxurious inside. If you want useful ships you should have gone with the Federation, everyone knows that. :p
 
Why does it need a buff?

It's a luxury ship, not a battle ship, it mass locks everything in the game and has the best shields in the game. Maybe a bigger Power Distributor but that's it.

It's a military flagship. It is a "war ship". It is supposed to fill the same role as the Corvette as per its description.

A distributor upgrade would silence the people with issues. That, or a pitch buff. It doesn't need both.
 
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No, it really doesn't. It's a cargo ship. It's good at trade and running away, that's it. It's rather mediocre to poor at everything else. The distributor and pitch cripple it in combat.

The distributors going from 7 to 8 is 17%, it doesn't cripple a ship or anything of the sort. It also isn't meant to be pitched in combat because it isn't a viper its clearly a turret barge. The only reason the corvette isn't the same is huge hardpoints are next to useless without the correct placement and pitch rates and even then the FDL is the only ship that actually has a genuinely usable one.

You want a ship thats slower, pitches better and has a higher distributor? Fly the damn corvette don't try and make the empire's version a mirror image its extremely boring ship design.
 
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No, it really doesn't. It's a cargo ship. It's good at trade and running away, that's it. It's rather mediocre to poor at everything else. The distributor and pitch cripple it in combat.

It has almost twice the shield of an anaconda.

It has the toughest hull due to a much higher damage resistance value.

It has the highest mass lock factor.

And depending on who you ask, the fact that it drifts can be just as much an advantage as a hindrance.

And specifically when fighting the other 2 big ones, the higher speed allows it to control the pace and the fight in general. If it wants to earn some distance to pop an SCB, it will. And if the ship is anything smaller than a corvette or an anaconda, it doesn't need to pop an SCB to begin with. Either way the fight is on its own terms.
 
It has almost twice the shield of an anaconda.

It has the toughest hull due to a much higher damage resistance value.

It has the highest mass lock factor.

And depending on who you ask, the fact that it drifts can be just as much an advantage as a hindrance.

And specifically when fighting the other 2 big ones, the higher speed allows it to control the pace and the fight in general. If it wants to earn some distance to pop an SCB, it will. And if the ship is anything smaller than a corvette or an anaconda, it doesn't need to pop an SCB to begin with. Either way the fight is on its own terms.

Sums it up perfectly.
 
The distributors going from 7 to 8 is 17%, it doesn't cripple a ship or anything of the sort. It also isn't meant to be pitched in combat because it isn't a viper its clearly a turret barge. The only reason the corvette isn't the same is huge hardpoints are next to useless without the correct placement and pitch rates and even then the FDL is the only ship that actually has a genuinely usable one.

You want a ship thats slower, pitches better and has a higher distributor? Fly the damn corvette don't try and make the empire's version a mirror image its extremely boring ship design.

Dog fighting is how combat is done in elite. It is terrible at dog fighting. That's the problem. 17% is also huge.

It can't sustain any type of fire against anything.
 
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Dog fighting is how combat is done in elite. It is terrible at dog fighting. That's the problem. 17% is also huge.

It can't sustain any type of fire against anything.

Okay, so it doesnt do what you want to do. The sane thing to do would be to either do something else, or get another ship that does do what you want. You're ranting that your hammer isn't a screwdriver. While technically correct, its a pointless argument.
 
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Okay, so it doesnt do what you want to do. The sane thing to do would be to either do something else, or get another ship that does do what you want. You're ranting that your hammer isn't a screwdriver. While technically correct, its a pointless argument.

It doesn't do what it is supposed to do. It doesn't do what it's description says it is supposed to do

It's a military combat vessel that isn't good at combat. It can take a beating and run. That's it.
 
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It doesn't do what it is supposed to do. It doesn't do what it's description says it is supposed to do.

Okay, fine. If your only argument is that your idea of the description and your personal playstyle should determine how everything should be: good luck with that.
 
Pitch of a moon. 4 medium sized in a distance like Paris <-> Dakar. Pitch. PITCH?

It's survivable. It's a sidey eater. Ganker's dream.
 
Okay, fine. If your only argument is that your idea of the description and your personal playstyle should determine how everything should be: good luck with that.

It isn't opinion. It' objective. It doesn't match the lore of the game or the way combat is handled in elite. It's a game of dog fighting. If you can't dog fight you're not going to be successful in combat.

It is designed to fill the same role as the Corvette. That isn't opinion, either. That is written in its description. It fails to fill that role. That is a design flaw.
 
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