chances of cutter improvement?

Deleted member 38366

D
For all I know, the Cutter is the Imperial "Type-9".

Over the Type-9, it is a massive improvement in every single aspect and excels at Trading like no other Ship.

I still believe the Ships Update at some point gave the confusing idea that both Federation and Empire would get big Combat Ships - and the Corvette being shown 1st (and looked awesome in cans from the Teasers), it naturally raised the expectations about the Imperial Ship being released alongside it.
For all I know, Gutamaya has yet to produce an equivalent of the Corvette. The Cutter IMHO just isn't, although it can be repurposed (with all its limitations and surprisingly weak Power Distributor).

The Cutter's Power Distributor at times feels like a Bug to me. Never benchmarked it, but... it just doesn't feel like a Class 7. Already noticed that during Beta-Testing.
And the Ship's drift tendencies... hehe... let's just say the Federal DriftShip(tm) got serious competition :D

I like it the way it is, but if it was to be a Combat Ship... I'd sure want it get a little but notable buff in aglity and on the Power Distributor.
 
Last edited by a moderator:
I still believe the Ships Update at some point gave the confusing idea that both Federation and Empire would get big Combat Ships

Could it be that its description says: "The Imperial Cutter fulfils a similar role as the corvette for the Imperial Navy"
 
Last edited:
David Braben said that a Cutter fitted with all gimbaled beam lasers is very good, when that ship's PD gets saturated with only two C3's even with 4 pips in weapons.
That convinced me they really don't know what they are doing, so I wont get my hopes up with 2.1's additions.

All the ships PD's run out of juice with beams, gimballed pulses maybe but beams have always been super greedy even on the largest PD available.

The corvette has 15.95 smalls when standardized, the cutter has 15.6 so they are relatively comparable, just the hardpoint location and the slightly different power distributor separate them. Yes that does include useful huges too so at the moment the cutters probably slightly higher if you run large weapons on the huge hardpoints due to lack of choice.

- - - - - Additional Content Posted / Auto Merge - - - - -

Could it be that its description says: ""The Imperial Cutter fulfils a similar role as the corvette for the Imperial Navy"

Which it does, anything you can trash in a corvette you can trash in a cutter, I actually think the cutter fits its fluff better than the corvette does you can really see it being used for a variety of high importance missions rather than just combat.

Using the corvette for diplomacy would be like bringing a battering ram to the discussion table!
 
All the ships PD's run out of juice with beams, gimballed pulses maybe but beams have always been super greedy even on the largest PD available.

The corvette has 15.95 smalls when standardized, the cutter has 15.6 so they are relatively comparable, just the hardpoint location and the slightly different power distributor separate them. Yes that does include useful huges too so at the moment the cutters probably slightly higher if you run large weapons on the huge hardpoints due to lack of choice.

Indeed, further proving my point that they don't know what they are doing when they say something like that.




Which it does, anything you can trash in a corvette you can trash in a cutter, I actually think the cutter fits its fluff better than the corvette does you can really see it being used for a variety of high importance missions rather than just combat.

Using the corvette for diplomacy would be like bringing a battering ram to the discussion table!

Well TBH, while I'm a "filthy imperial", just as I say that the Cutter needs the ability to turn, I also say that the Corvette needs a better jump range. Both ship's jump ranges are a joke compared to the Anaconda, but the Corvette is specially bad.
 
Last edited:
This thread brings back the old variants discussion really, there are obviously a large number of people scattered over the buff cutter threads that would take a cutter with 1 less C8 bay for more maneuverability :/ Kind of like how I wanted to drop some cargo slots to keep the maneuverability of the old python lol.

Sadly I don't think its gonna happen but we can hope, I think variants is the best way to get maximum use out of the game elements personally, and is a good way to provide superior versions of smaller ships for people who always want to fly light.
 
FD did mention that the performance of that module rigging will be monitored in the beta.

The chances of it going live like that are slim to none unless FD gets a steady supply of hallucinogens to their devs.


If it ends up anything like SCBs did in the 1.5 beta, it'll be recharging your shield by the time 2.1 hits live. :rolleyes:
 

Deleted member 38366

D
Could it be that its description says: "The Imperial Cutter fulfils a similar role as the corvette for the Imperial Navy"

Hehe, I know.
I guess someone didn't get the memo during the Ship Design phase ;)
 
Hehe, I know.
I guess someone didn't get the memo during the Ship Design phase ;)


They did. It just got lost (fell off the desk) because they had to do a sudden rush job of....

Emperor.jpg
 
Humorous, but not the truth.

The truth is more like...

Ship salesman: "Soon, we'll have 2 new big ship models, one Federal Corvette, and one Imperial Cutter, which are similar to each other."
Customer: "Nice! One similar ship for each of the 2 reputation grinds, that way both factions will be happy!
Alliance customer: Again nothing for us!!!!"
Ship salesman: "Premium clients can also test drive them, prior to the release, for if they find any design flaws."
Customer: "Cool! Best ship distributor ever!!"

Test Drive Begins -----

iCustomer: "What the frakkk is this poo maneuverability ????"
Ship salesman: "La la la la la la"
iCustomer: "You said the test drive was to find and point to design flaws !!!"
Ship salesman: "Too bad, the engineers already made up their mind and decided to try new forms of combat without implementing the necessary mechanics for them. Boom and Zoom guys!!"
iCustomer: "The FRAKK ??!!!"
Trader customer: "WOHOOO!! MOAR Cargo!!!!"
Elitist customer: "WOOHOO!! I'm so Elite because I pilot an expensive poo ship!!!!"


You ship salesman lied to you.

Nobody ever said that the 2 new warships would be similar. The only thing said was that they would be warships. One is manouverabl(ish) and slow, the other turns like a whale but is very fast and has decent jump range. Both pack a serious punch, the Corvette with a slight advantage, both are well defended, advantage being the Cutter in this case.

The Cutter IS a warship, its just not an F-16.

Anyway, kudos for the good humor.
 
Last edited:
So, the Corvette and the Conda are F-16s?

More like F-15, with the Cutter being a Mig-31 instead.

Also, fun fact since we're on planes, more expensive doesn't always equal better. The F-22 and the F-35 have both been huge flops in terms of outcome to money invested ratio. In fact, the F-22 was still getting outclassed in many categories by the Su-27, which was a whole generation behind. I hope that dispels the whole "but I'm paying more credits!" as well.
 
More like F-15, with the Cutter being a Mig-31 instead.

Also, fun fact since we're on planes, more expensive doesn't always equal better. The F-22 and the F-35 have both been huge flops in terms of outcome to money invested ratio. In fact, the F-22 was still getting outclassed in many categories by the Su-27, which was a whole generation behind. I hope that dispels the whole "but I'm paying more credits!" as well.

And this is supposed to be a videogame, where more effort should lead to better reward.
Which is why I chose not to play the game, and the player count keeps dropping.
 
Last edited:
More like F-15, with the Cutter being a Mig-31 instead.

Also, fun fact since we're on planes, more expensive doesn't always equal better. The F-22 and the F-35 have both been huge flops in terms of outcome to money invested ratio. In fact, the F-22 was still getting outclassed in many categories by the Su-27, which was a whole generation behind. I hope that dispels the whole "but I'm paying more credits!" as well.

Talking about game design and gated content. Not R&D a government spends on something. Thus is retail pricing. Gated content should be better than non gated content.
 
And this is supposed to be a videogame, where more effort should lead to better reward.
Which is why I chose not to play the game, and the player count keeps dropping.
You are rewarded with something better, but even in a game you can't expect a perfect shiny new thing that is better on all points always, that is not how any game with balance/realism works.
 
And this is supposed to be a videogame, where more effort should lead to better reward.
Which is why I chose not to play the game, and the player count keeps dropping.

I consider the cutter a fine reward in many categories, including other aspects of combat, just not dogfighting.

And once again, you have a video of a cutter owning 2 corvettes. At this point your nagging only seems to be "I want it to be easier to own those 2 corvettes".

And really, I'm still waiting for enough people to gather for a 4 cutters vs 4 corvettes match. Just for good measure.
 
It's a bad name for the ship, too. A Cutter is supposed to be relatively small with a focus on speed over cargo to make it easier to deploy quickly.
 
It's a bad name for the ship, too. A Cutter is supposed to be relatively small with a focus on speed over cargo to make it easier to deploy quickly.
Well a cutter is a fast ship last I checked, medium sized by our normal definitions for boats? So seems fairly fitting? from the sail-boat perspective, yes others have adopted the cutter name but as it is?

What would you have it called instead? Imperial Bloat? :p
 
Back
Top Bottom